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OpenArena => General => Topic started by: Bane on May 02, 2010, 06:52:09 AM



Title: Funny & Weird Screen Shots
Post by: Bane on May 02, 2010, 06:52:09 AM
I thought since some game forums I have been a part of in the past have had a funny, and weird game screen shots thread I would start one here for fun. Anyway as you can see I am elite with my rocket kills lol.


Title: Re: Funny & Weird Screen Shots
Post by: Gig on May 03, 2010, 01:17:23 AM
Excuse me, what are "Grapple kills" (grappling hook can kill?) and "Crush kills"?


Title: Re: Funny & Weird Screen Shots
Post by: Bane on May 03, 2010, 06:36:45 AM
Well grapple kills are kills with the grappling hook. I believe in quake 1 there was a grappling hook which allowed the user to grapple on to things and pull themselves up or you can use it to kill your enemies. As of right now the grappling hook is not on any map I know of but I think it maybe include in the next version. As for the crush kills they happen when you manage to push the enemy into a door or platform that closes very quickly crushing them.


Title: Re: Funny & Weird Screen Shots
Post by: sago007 on May 03, 2010, 09:42:20 AM
Excuse me, what are "Grapple kills" (grappling hook can kill?) and "Crush kills"?
i believe "Grapple kills" are extremely rare. The grapple hook is not in any maps, virtually impossible to hit anyone with and it only deals 2 damage if it does... but that makes it so much cooler if it happens and therefore it is on the stat page.

"Crush kills" are if you trigger a mover that crushes someone. Quake 3 had one in the final level and there is a copy of that map in the forum somewhere. I don't know how Bane got the crush kill though because I don't know any maps currently played that has movers that does not move back if they are hit something. It only counts with g_awardpushing because like push kills it was not originally awarded. Unlike push kills they are very reliable. 


Title: Re: Funny & Weird Screen Shots
Post by: Gig on May 03, 2010, 10:26:10 AM
Is there a way to try the grapple? I've set \g_offhandgrapple 1, started \devmap XXXXXX and then \give all, but I still don't have it...


Title: Re: Funny & Weird Screen Shots
Post by: sago007 on May 03, 2010, 10:31:29 AM
There is elimination_grapple. Neon_knight also used it in a map (http://openarena.ws/board/index.php?topic=2311.0 , the version I played at least).


Title: Re: Funny & Weird Screen Shots
Post by: Neon_Knight on May 03, 2010, 11:22:56 AM
I've placed it in an older, archived version. You can obtain it via SVN, although I'm not sure if there will be missing textures on that one.


Title: Re: Funny & Weird Screen Shots
Post by: Gig on May 03, 2010, 12:15:23 PM
via SVN,
What's SVN? An OA server with autodownload enabled? Don't you have the map ready to download in its latest release somewhere?

... Or you mean that the updated version does NOT have the grapple, and I should download an older version somewhere?

This version (http://www.onykage.com/files/armageddonman/am_mckinleyish2-a2.zip) should have grapple or not?


Title: Re: Funny & Weird Screen Shots
Post by: RMF on May 03, 2010, 01:57:48 PM
there is a hook in pillcity iirc


Title: Re: Funny & Weird Screen Shots
Post by: Gig on May 03, 2010, 02:18:14 PM
I tried the linked map (mckinleyish), and it seems to have not hook.
Instead, I tried it in Elimination mode and it works.


Title: Re: Funny & Weird Screen Shots
Post by: Bane on May 03, 2010, 02:28:08 PM
Well sago if I remember right I believe I got that crush kill on oa_dm1 when my opponent was going for the quad and then I fired down the hallway and he backed up real quick and the door crushed him.


Title: Re: Funny & Weird Screen Shots
Post by: Neon_Knight on May 03, 2010, 04:42:47 PM
via SVN,
What's SVN? An OA server with autodownload enabled? Don't you have the map ready to download in its latest release somewhere?

... Or you mean that the updated version does NOT have the grapple, and I should download an older version somewhere?

This version (http://www.onykage.com/files/armageddonman/am_mckinleyish2-a2.zip) should have grapple or not?
McKinleyish2 doesn't have the Grapple, (the old McKinleyish had one in its earlier versions, even the player spawned with it) although it can be a good idea to place it in there. There will be people complaining about the grapple being in a CTF game, but they aren't happy with nothing, anyway, so I'll be taking the route back in the next version.

BTW, I thought you would have done the research regarding to the SVN (http://subversion.tigris.org/). :P


Title: Re: Funny & Weird Screen Shots
Post by: Gig on May 04, 2010, 01:39:37 AM
BTW, I thought you would have done the research regarding to the SVN (http://subversion.tigris.org/). :P
I'm sorry, I don't understand what should I search on that site ("Open Source Software Engineering Tools")... searching for "McKinleyish" doesn't return anything...


Title: Re: Funny & Weird Screen Shots
Post by: Cacatoes on May 04, 2010, 02:28:23 AM
http://en.wikipedia.org/wiki/Apache_Subversion
http://openarena.ws/svn/

;)


Title: Re: Funny & Weird Screen Shots
Post by: PopeJo on May 04, 2010, 07:58:38 AM
oh my, this is so offtopic again .. well, back to the title: "Funny & Weird Screen Shots"

I played some defrag with jack_thompsons hitbox models. they are amongs the best-looking playermodel skins in oa - problem is, their character is not fine crafted and lacks detail. The facial aspects are also underveveloped and look a bit square.
on the other hand, they are more naked than angelyss and less buggy at the same time: wohooo.

here you go:

(http://www.abload.de/thumb/shot00015dv8.jpg) (http://www.abload.de/image.php?img=shot00015dv8.jpg) (http://www.abload.de/thumb/shot0005wevd.jpg) (http://www.abload.de/image.php?img=shot0005wevd.jpg) (http://www.abload.de/thumb/shot0006hd3b.jpg) (http://www.abload.de/image.php?img=shot0006hd3b.jpg) (http://www.abload.de/thumb/shot00099evk.jpg) (http://www.abload.de/image.php?img=shot00099evk.jpg) (http://www.abload.de/thumb/shot0015iest.jpg) (http://www.abload.de/image.php?img=shot0015iest.jpg) (http://www.abload.de/thumb/shot0017yd28.jpg) (http://www.abload.de/image.php?img=shot0017yd28.jpg)

you can get them here (http://rainbow.furver.se/index.php?name=Forums&file=viewtopic&p=9340#9340)


Title: Re: Funny & Weird Screen Shots
Post by: Bane on May 06, 2010, 03:42:17 PM
I call this one every dog has his day. Anyway before you ask I was alone thought out this whole thing and the cap limit on this server was 6.


Title: Re: Funny & Weird Screen Shots
Post by: RMF on May 09, 2010, 02:52:06 PM
lol I had a look at the stats too.. ye i do like the railgun o:)
(http://img691.imageshack.us/img691/5803/oastatslol.png)


Title: Re: Funny & Weird Screen Shots
Post by: TwEeK! on May 12, 2010, 10:19:16 AM
So I was running for my life in czest1dm this morning, and thought maybe I'd could get lucky, grab the Quad and do something heroic. This picture pretty much sums up what happened.... :-)

          -- TwEeK! (a.k.a. LaSantaMuerte, LaVidaChoco! (DO THE ENGLISH!!! YOU #@%$S!), and pretty much any other nick sportin' my signature RGB(CMY){W}-style color scheme) 8>O


P.S. While I'm here, making my momentous first post, I'd like to give a shout out and props to everybody I've ever played in OpenArena (yes, even you, ChocolateStarfish!) - you've all been fun to hang with, great sports, and tolerated my habit of never shutting up (bad habit I think I picked up from '.' LOL!). And and big thanks and appreciation to L and the rest of the developers, and those who have helped bring this game to where it's at - I know projects like this sometimes leave ya feeling underappreciated at times. The core of this OA community reminds me quite a bit of my friends from my "legendary" (hey, not MY word, I SWEAR) days as one of the more famous/infamous Interstate '76 crowd (Ax-L, for any who are curious). Most of the players around here have a decent sense of gamesmanship and try to help everyone enjoy this game as much as they themselves do. I sense and hope that I'll be able to eventually lend a hand a leave my mark here on this project, as I did back then, when all I needed was a lil' black ABX Leprechaun, a MondoBurger, a few fellow freelance auto-vigilantes, a buggy/undocumented map editor and a handful of Team INTercept members to beat up on.... :-)

[Damn, I hope the "Attach" function below is how I'm supposed to submit this screenshot, 'cause it ain't showing up in the preview right now. Oh well, typical TwEeK! move if I've done something stoopid. You wouldn't believe how long it took me to realize that I had to log in to see pictures and such here - I thought you all were just puttin' one over on me, or that I needed some special Avatar glasses or something for the longest time. And thus ends my stint of only being a lurker around here....]


Title: Re: Funny & Weird Screen Shots
Post by: Logan on May 21, 2010, 04:36:36 AM
BUMP for more FUNNY  and  WEIRD screenshots and less chit chat! :p


Title: Re: Funny & Weird Screen Shots
Post by: Bane on May 24, 2010, 03:30:10 PM
Devilsh quad  :)


Title: Re: Funny & Weird Screen Shots
Post by: Logan on May 24, 2010, 05:36:32 PM
Devilsh quad  :)

Very nice  >:D


Title: Re: Funny & Weird Screen Shots
Post by: Marble of Doom on May 27, 2010, 06:32:15 PM
Ahhh, not enough vram!


Title: Re: Funny & Weird Screen Shots
Post by: fromhell on May 27, 2010, 09:02:28 PM
I wonder how people even reach these low 1fps framerates in 2010!?!?? My low-end machines can't even DO THAT!

This is what happens when the PowerVR KYRO2 runs out of VRAM
(http://openarena.ws/shots/oldcard/powervrkyro2/whiteouts2.jpg)

OA on a PowerVR PCX2 - a cheap card from 1997 and despite the major polygon bind screwups, the framerates are stable over 20fps. AND I WONDER HOW PLAYERS IN 2010 GO BELOW THAT FRAMERATE
(http://openarena.ws/shots/oldcard/powervrpcx2/shotgun.jpg)

come on, even a trident blade3d, voodoo graphics equivelant in perfomrance, can score more than that
(http://openarena.ws/shots/oldcard/tridentbladei7/400-1.jpg)

try compressed textures



Title: Re: Funny & Weird Screen Shots
Post by: PopeJo on May 27, 2010, 11:42:43 PM
I wonder how people even reach these low 1fps framerates in 2010!?!?? My low-end machines can't even DO THAT!

well, play oasago2 ...

on my old machine:

Lenovo Laptop
os[Linux 2.6.24-23-generic i686]
distro[ubuntu/hardy]
cpu[1 x Intel(R) Celeron(R) M CPU 430 @ 1.73GHz (GenuineIntel) @ 1.73GHz]
RAM[Physical: 1.5GB]
video[Intel Corporation Mobile 945GM/GMS, 943/940GML Express Integrated Graphics Controller]

I always had horrible drops:

125fps facing a wall
(http://www.abload.de/thumb/shot0004dzj8.jpg) (http://www.abload.de/image.php?img=shot0004dzj8.jpg)

57fps facing a flag
(http://www.abload.de/thumb/shot0006j5rs.jpg) (http://www.abload.de/image.php?img=shot0006j5rs.jpg)

26fps facing mid
(http://www.abload.de/thumb/shot0008n1kc.jpg) (http://www.abload.de/image.php?img=shot0008n1kc.jpg)

16fps facing mid + playermodels and some shooting action
(http://www.abload.de/thumb/shot00037yi8.jpg) (http://www.abload.de/image.php?img=shot00037yi8.jpg)

thank god I got a new machine by now :)


Title: Re: Funny & Weird Screen Shots
Post by: Thoushaltdie on May 27, 2010, 11:52:01 PM
I know how to take a screenshot (/screenshot) but where are they saved too on vista? cuz there aint no applicationdata folder that i can find. and they are not in the baseoa folder. I know this isnt really the place to post this question but I had some pic I wanted to put up.  ;D


Title: Re: Funny & Weird Screen Shots
Post by: chaoticsoldier on May 28, 2010, 12:55:09 AM
I know how to take a screenshot (/screenshot) but where are they saved too on vista? cuz there aint no applicationdata folder that i can find. and they are not in the baseoa folder. I know this isnt really the place to post this question but I had some pic I wanted to put up.  ;D

Have a look here:
C:\Users\YOURUSERNAME\AppData\Roaming\OpenArena\baseoa\screenshots


Title: Re: Funny & Weird Screen Shots
Post by: Gig on May 28, 2010, 03:28:42 AM
You should be able to get there also simply using this path: %appdata%\OpenArena\baseoa\screenshots

I also suggest you to use /screenshotjpeg instead of /screenshot... so you will take it in .jpg format instead of .tga and the files will be smaller (and more compatible with all kinds of applications).


Title: Re: Funny & Weird Screen Shots
Post by: Gig on May 28, 2010, 03:37:14 AM
I always had horrible drops:
57fps facing a flag
(http://www.abload.de/thumb/shot0006j5rs.jpg) (http://www.abload.de/image.php?img=shot0006j5rs.jpg)
16fps facing mid + playermodels and some shooting action
(http://www.abload.de/thumb/shot00037yi8.jpg) (http://www.abload.de/image.php?img=shot00037yi8.jpg)

Wonderful! Is it possible to have a cvar that completely disables textures in that way? I want it!  :)


Title: Re: Funny & Weird Screen Shots
Post by: chaoticsoldier on May 28, 2010, 03:39:41 AM
Noooooooooo!

You don't really want that do you?

 :'(


Title: Re: Funny & Weird Screen Shots
Post by: Gig on May 28, 2010, 03:45:12 AM
Mainly, I'm joking... Anyway, if there were a way to try it, I think it could be funny, and I would try it. Very "old style"... Obviously, I suppose one should get more fps in that way (unlike r_grayscale, that strangely slows down a lot).


Title: Re: Funny & Weird Screen Shots
Post by: fromhell on May 28, 2010, 04:36:35 AM
it'll be faster... if your texture vram is 4kb.

Extreme picmip doesn't improve speed.


Title: Re: Funny & Weird Screen Shots
Post by: Gig on May 28, 2010, 05:30:24 AM
Extreme picmip doesn't improve speed.
Do you mean "after a certain r_picmip value, depending on your hardware, you have no more speed profit"? Anyway, an exteme r_picmic 999 or similar might be cool (obviously just to have fun).


Title: Re: Funny & Weird Screen Shots
Post by: chaoticsoldier on May 28, 2010, 05:38:57 AM
Too bad it only goes up to 10. :)

That screenshot is about as plain as it gets.


Title: Re: Funny & Weird Screen Shots
Post by: Gig on May 28, 2010, 05:49:04 AM
Too bad it only goes up to 10. :)

That screenshot is about as plain as it gets.
R_picmip maximum value isn't 16? :-/ Anyway, it is not even near to the magnific first 90's feel of the screenshots...

PS: do you know that with a second vid_restart your r_picmip, if >3, automatically returns to 3 (the maximum -lower- quality you can set from menu)?


Title: Re: Funny & Weird Screen Shots
Post by: chaoticsoldier on May 28, 2010, 06:05:32 AM
Yes, you're right. It is 16, sorry.

PS: do you know that with a second vid_restart your r_picmip, if >3, automatically returns to 3 (the maximum -lower- quality you can set from menu)?
Hmm. Is that meant to happen?


Title: Re: Funny & Weird Screen Shots
Post by: Gig on May 28, 2010, 06:25:29 AM
PS: do you know that with a second vid_restart your r_picmip, if >3, automatically returns to 3 (the maximum -lower- quality you can set from menu)?
Hmm. Is that meant to happen?
I think there is some prolem. If I enter the game, set \r_picmip 10, then type simply \r_picmip, it says "... is 0. latched: 10". So, i use \vid_restart, the texture quality lowers and if I type \r_picmip it says "...is 3. Default is 1" (anyway, quality seems inferior than really using 3). If I type \vid_restart again, visual quality becomes better, I suppose really at 3.
Warning: I must precise that I notice this behaviour looking at the visual effect of the "engine" of the rockets I shoot... I don't find great differences in the map textures, but I noticed this (since at high r_picmip values, there is something that seems a semi-transparent ball after your rockets, it is easy to recognize).


Title: Re: Funny & Weird Screen Shots
Post by: RMF on May 28, 2010, 10:09:22 AM
don't use vista, only 7/xp/other OS

anyway they're in C:\Users\ <username> \appdata\roaming\openarena\ <modname (or baseoa)> \screenshots


Title: Re: Funny & Weird Screen Shots
Post by: Thoushaltdie on May 28, 2010, 01:18:04 PM
OK I get up to the (username) part but there is NO appdata folder :'(


Title: Re: Funny & Weird Screen Shots
Post by: Cacatoes on May 28, 2010, 01:20:56 PM
Hidden folders visible ?

C:\Users\Admin...?\Appdata\


Title: Re: Funny & Weird Screen Shots
Post by: sago007 on May 28, 2010, 01:56:42 PM
OK I get up to the (username) part but there is NO appdata folder :'(
Use "Run..." (Win+R) paste "%appdata%\OpenArena\baseoa" without quotes and press "Return" or "Enter"


Title: Re: Funny & Weird Screen Shots
Post by: Thoushaltdie on May 28, 2010, 04:14:57 PM
for some reason my computer was set to not show hidden file and folders ???
But as was discussed in the begining about crush kills. Correct me if I'm wrong but
Crusher
(http://shot0000.jpg)
Crushed
(http://shot0001.jpg)


Title: Re: Funny & Weird Screen Shots
Post by: Gig on May 28, 2010, 05:16:29 PM
What? You killed someone with the gauntlet at distance? It remembers me of a bug that is present in Q3A, in Q36DM6. If you stay in a specific point, holding the gauntlet active, when someone passes in another specific point, you will hit him! I'm not sure, but it seems to me that the same happened also in "6++" map...


Title: Re: Funny & Weird Screen Shots
Post by: Cacatoes on May 28, 2010, 05:46:05 PM
There's a trap in that map, you can trigger it and it will kill people in the middle of the lava squared room.


Title: Re: Funny & Weird Screen Shots
Post by: Thoushaltdie on May 28, 2010, 07:34:43 PM
the trap is actually a counter trap. in that little room is a trap that shoot rockets and grenades all over the lava room but on the sides before the lava room are buttons that activate the trap that crushes the first person.

oh and those pics were not taken one right after the other. there was a space of a few secs when i turned, walked over to the button, pushed it, then returned to my original position and took another pic


Title: Re: Funny & Weird Screen Shots
Post by: sago007 on May 29, 2010, 05:42:17 AM
@Thoushaltdie
Yes that is a crush kill. I never noticed it there.

And it is possible to do a teamkill with a crusher even if friendly fire is off. When I first activated the functionality teamkills wasn't possible but I found it a little too convenient that you could activate a trap, the trap would crush down on friends and foes and when it moved up again all your teammates was still alive. It didn't work as before so I changed it either. So teamprotection was removed and the TEAMMATE text added.


Title: Re: Funny & Weird Screen Shots
Post by: Logan on May 29, 2010, 08:25:08 AM

oh and those pics were not taken one right after the other. there was a space of a few secs when i turned, walked over to the button, pushed it, then returned to my original position and took another pic

That's what I figured you did.


Title: Re: Funny & Weird Screen Shots
Post by: Thoushaltdie on May 29, 2010, 02:55:27 PM
I have noticed that I get the "TEAMMATE" killed text when I do something that results in a teammate dying but not being killed by the direct damage of a shot, cuz friendlyfire is off. And even when awardpushing is off too.  >:D


Title: Re: Funny & Weird Screen Shots
Post by: fromhell on July 29, 2010, 08:24:18 AM
Once in a while... the screen will flip a color component around in a screenshot (when taken on Voodoo2)

You don't see these colors ingame, but this may be a stupid SDL bug


Title: Re: Funny & Weird Screen Shots
Post by: Haverford on July 29, 2010, 08:56:20 AM
it'll be faster... if your texture vram is 4kb.

Extreme picmip doesn't improve speed.

Right - anyone who has major fps problems ought to try instead:

/r_detailtextures 0

I'm not 100% sure what it does, but I noticed very little degradation in quality and I have a fairly good graphics card - or at least, it was amazing in 2005. Now its specs are pretty mediocre, but I still get a consistent 125 fps and can go up to 500 if I want to, but that makes me lag (which supposedly it shouldn't).

Anyway, what do you all make of this? :P

(http://imgur.com/D2D9T.jpg)
(http://imgur.com/0vNID.jpg)

I found this kind of funny - Seems this "clan" popped up in the time between me checking servers for players and me going back onto this one. I swear no one had this tag earlier. Thing is, none of them are particularly good. Only two seem to know how to play the game, and none of them say a word. XD

Idk...I chuckled a bit at this, it's kind of funny after all - they grew about 3 times faster in 5 minutes than my clan has in 5 months!


Title: Re: Funny & Weird Screen Shots
Post by: PopeJo on July 29, 2010, 09:49:29 AM
they must be german, their names are variants and wordplays on the word "pig" dt. "Sau".

maybe they aim at being the worst-pinged clan? ;)


Title: Re: Funny & Weird Screen Shots
Post by: Haverford on July 29, 2010, 10:06:25 AM
maybe they aim at being the worst-pinged clan? ;)

Heh, a lot of them are Turkish, actually O_o I think.

Nope k@oS is the "worst-pinged" clan! 5 of us average 130, and another guy is always 300+. And another member never has a ping above 15.

XD


Title: Re: Funny & Weird Screen Shots
Post by: RMF on July 30, 2010, 08:02:27 AM
Sauerkraut is german, and 'haufen' also sounds germanisch. But it also might be they aren't from the same country.


Title: Re: Funny & Weird Screen Shots
Post by: GrosBedo on July 30, 2010, 11:04:45 AM
/r_detailtextures 0

Indeed, r_picmip is mostly used now for visibility enhancements (although I can't see how removing textures can really help you, furthermore many servers have brightskins now...).

r_detailTextures 0 is a good one, but actually, I find that the cvars that impacts the most the FPS are :

r_swapInterval 0 // Define the vertical sync. Can sometimes do nothing, or be awful. Try to set this one to 2 to see my point.
r_showSky 0 // Remove skybox, gain quite a bit of fps but no more cute sky :(
r_fastSky 1 // Use in conjunction with r_showSky 0
r_subdivisions 12 // Define how the polygons of the models will be drawn (inferior values draw better, you can see the changes in realtime by looking at a model like sarge)
r_mode 5 // Change resolution of the screen, actually the best way to gain more FPS

Above all, I would say that to gain FPS, one must set r_swapInterval 0, and a lower resolution with r_mode. You can jump from 30 FPS to 100 FPS pretty easily with these.


Title: Re: Funny & Weird Screen Shots
Post by: GrosBedo on August 01, 2010, 05:26:27 AM
About the FPS decrease :

http://ioquake.org/forums/viewtopic.php?f=2&t=1593


Title: Re: Funny & Weird Screen Shots
Post by: 7 on August 03, 2010, 04:25:51 AM
Indeed, r_picmip is mostly used now for visibility enhancements (although I can't see how removing textures can really help you, furthermore many servers have brightskins now...).

Really? Do you notice someone more quickly when he's standing in front of a jungle background or when standing in front of a more evenly colored green backdrop without any intricate patterning? High r_picmip values do give better visibility, especially when combined with r_vertexlight. That's why it's considered cheating by some (many?) in the community and the cvars are protected in OA.


Title: Re: Funny & Weird Screen Shots
Post by: 7 on August 03, 2010, 04:32:08 AM
Arggh, pressed quote instead of modify again, sorry!


Title: Re: Funny & Weird Screen Shots
Post by: Cacatoes on August 03, 2010, 06:13:40 AM
Indeed, r_picmip is mostly used now for visibility enhancements (although I can't see how removing textures can really help you, furthermore many servers have brightskins now...).

Really? Do you notice someone more quickly when he's standing in front of a jungle background or when standing in front of a more evenly colored green backdrop without any intricate patterning? High r_picmip values do give better visibility, especially when combined with r_vertexlight. That's why it's considered cheating by some (many?) in the community and the cvars are protected in OA.

Lol, depends. If the player is all green then I'd see him more easily in a Jungle :) Some people say they avoid pul1ctf for a similar reason.


Title: Re: Funny & Weird Screen Shots
Post by: 7 on August 03, 2010, 07:10:49 AM
Lol, depends. If the player is all green then I'd see him more easily in a Jungle :) Some people say they avoid pul1ctf for a similar reason.

So you don't believe in camouflage then :) No offence, but in my not so humble opinion pul1ctf looks like it was designed for Teletubbies and not for a shooter. I have congenital red-green color blindness (deuteranopia) and when playing instagib I just can't see opponents on pul1ctf in time before getting killed, except if they're in the (very dark) Tony skin that is.


Title: Re: Funny & Weird Screen Shots
Post by: Cacatoes on August 03, 2010, 10:13:24 AM
On the contrary, I believe in camouflage, but camouflages can be complex or simple (flat) depending on the context. I guess a cameleon would try to get uniform colors if in a uniform environment.
If you have problems with specific colors that's a problem, I doubt we'll see ways to switch colors in games soon.



Title: Re: Funny & Weird Screen Shots
Post by: 7 on August 03, 2010, 11:26:38 AM
On the contrary, I believe in camouflage, but camouflages can be complex or simple (flat) depending on the context.

No argument with you there, but the point I was trying to make is that any camouflage, wether simple or complexly patterned, works better against a patterned background than against a (nearly) monochrome one.

Quote
If you have problems with specific colors that's a problem, I doubt we'll see ways to switch colors in games soon.

I have no problems seeing individual colors (though I can distinguish less tones of pinkish, purplish and greenish colors than normal people can), the problem is not seeing red-green contrasts so it's very hard for me to distinguish a bright reddish object against a bright greenish backdrop and bright greenish objects against a reddish backdrop. This form of color blindness is congenital in males and about 1% of the male population has it, some of them even without knowing it. I suspect that a lot of players who can't play pul1ctf but can't put a finger on why not, would test positive for one  form of color blindness or another (about 10% of all males has a form of color blindness).

Edit: do it yourself colorblind diagnose:
(http://upload.wikimedia.org/wikipedia/commons/5/55/Colorblind3.png)(http://upload.wikimedia.org/wikipedia/commons/7/7d/Colorblind4.png)(http://upload.wikimedia.org/wikipedia/commons/c/cf/Colorblind5.png)
Most protanopics can't see the number 37 in this image.Most deuteranopics can't see the number 49 in this image.Most tritanopics can't see the number 56 in this image.

(Images taken from Wikipedia (http://en.wikipedia.org/wiki/Color_blindness).)


Title: Re: Funny & Weird Screen Shots
Post by: GrosBedo on August 03, 2010, 04:09:13 PM
Indeed, r_picmip is mostly used now for visibility enhancements (although I can't see how removing textures can really help you, furthermore many servers have brightskins now...).

Really? Do you notice someone more quickly when he's standing in front of a jungle background or when standing in front of a more evenly colored green backdrop without any intricate patterning ?

False assumption based on a myth.

Actually, your reflexes are triggered by your side eye cells in your peripheral vision (called rod cells), the ones that are sensitive to movements, but not at all to colors.

This means that if you rely on color, you will be much less reactive than if you focus on movements. That's why I find the simpleitems and drawicons cvars very useful, to turns all static items, weapons and ammos into static icons rather than animated 3D models, which lessen your focus.

So, if you want to enhance your reflexes, better use your peripheral vision. After all, human survived to predators thank's to these cells.

More infos about rod cells :
http://en.wikipedia.org/wiki/Rod_cell


Title: Re: Funny & Weird Screen Shots
Post by: Cacatoes on August 03, 2010, 06:26:20 PM
Quote
I was trying to make is that any camouflage, wether simple or complexly patterned, works better against a patterned background than against a (nearly) monochrome one.
Right, I was a bit tired when I answered (I'm still, heh), guessed it was something like that.
Seems I'm a bit triceratopnic, that 56 is damn well hidden. :)

So... when will we see shaking skins ?


Title: Re: Funny & Weird Screen Shots
Post by: fromhell on August 03, 2010, 06:51:31 PM
angelyss shakes a lot why doesn't she get used :(


Title: Re: Funny & Weird Screen Shots
Post by: MyLittlePwny on August 03, 2010, 07:00:37 PM
Not sure exactly how it applies relative to movement, concealment, etc., but I bet some "Dazzle camouflage (http://en.wikipedia.org/wiki/Dazzle_camouflage)" skins might have an interesting effect... :P


Title: Re: Funny & Weird Screen Shots
Post by: 7 on August 04, 2010, 01:42:21 AM
So, if you want to enhance your reflexes, better use your peripheral vision. After all, human survived to predators thank's to these cells.

I play on a 19" with a viewing distance of about 40 cm so the field of view my monitor occupies is about 60 degrees. I don't think I'm using al lot of peripheral vision when I'm playing, but I could be wrong.


Title: Re: Funny & Weird Screen Shots
Post by: Falkland on August 05, 2010, 06:22:52 PM
About the FPS decrease :

http://ioquake.org/forums/viewtopic.php?f=2&t=1593

This is not true at least for me ... I've obtained quite the same amount of FPS while playing OA080 between the ( recompiled ) default OA engine and the ( recompiled ) jackthompson quake3 1.32b based engine.

Back to recent past , I obtained quite always fixed 125 fps with ioquake3 ( patched engine , not a vanilla ) , in both OA081/085 and CPMA+ioq3 while playing on Ubuntu 8.04 Hardy Heron , with a custom RT kernel.

After upgrading to Lucid Lynx 10.04 I am able to play both games at a maximum of 65 FPS on the same system with a Low Latency but NOT RT kernel.

And I've used for first the same binaries compiled on Hardy , then recompiled on Lucid with the same optimizations.

I've noticed two things :
1. the CPU is never running at 100% while playing , always at max 65/75 % ; it was always fixed at 100 % while playing on Hardy. As a consequence the CPU fan is never running at its maximum , always at mid speed ( as now I DO never even run the risk the get it overhated while playing )

2. when running glxgears on hardy it started by 7500/7600 fps every 5 seconds till 10200/10400 fps. Now it starts by ~5000 till 10100/10200.

Probably there's some software bottleneck somewhere ( in the kernel or  in the graphic subsystem or in the Mesa Driver ... )


Title: Re: Funny & Weird Screen Shots
Post by: 7 on August 06, 2010, 09:47:32 AM
Probably there's some software bottleneck somewhere ( in the kernel or  in the graphic subsystem or in the Mesa Driver ... )

If the bottleneck is in the kernel it should be easy to detect, just reboot the kernel with profiling options, run OA and run readprofile.

I run Fedora 13 64bit with a standard kernel (2.6.33.6-147.2.4.fc13.x86_64) and I get constant 125 fps easily, but only if I restrict OA execution to a single core with taskset. I get best performance and lowest latencies when I force OA to run on the core with the highest number, dunno if that's Fedora specific behavior.


Title: Re: Funny & Weird Screen Shots
Post by: Falkland on August 06, 2010, 11:59:48 AM
Probably there's some software bottleneck somewhere ( in the kernel or  in the graphic subsystem or in the Mesa Driver ... )

If the bottleneck is in the kernel it should be easy to detect, just reboot the kernel with profiling options, run OA and run readprofile.

I'll do that with the standard kernel because I've disabled profiling options at compile time in the custom kernel ; anyway my system is an old and single-core low end machine and the standard Ubuntu kernel is compiled with some options that make it working bad on that machine ( NO PREEMPTION , 300 HZ , Swapaccount resource counter)

I run Fedora 13 64bit with a standard kernel (2.6.33.6-147.2.4.fc13.x86_64) and I get constant 125 fps easily, but only if I restrict OA execution to a single core with taskset. I get best performance and lowest latencies when I force OA to run on the core with the highest number, dunno if that's Fedora specific behavior.

This is probably a problem related to the amount of SMP interrupts that occur while playing since the engine has not native and working SMP support ( r_smp is reported to not work anymore since a long time ) and maybe also to the load_thick_balance_task BUG that affects all recent versions of the linux kernel ( from 2.6.31 till the latest 2.6.35 : the BUG will be fixed in the 2.6.36 and it is currently fixed only in the -tip tree ).

Someone at ioquake3 forum has published a patch to add transparent SMP support to the engine ; I've also reported it in the binaries development thread .

- The discussion on ioquake3 forum : http://www.ioquake.org/forums/viewtopic.php?f=2&t=125#p861
- The patch : http://odin.mercenariesguild.net/quake3/smp_r1515.patch


Title: Re: Funny & Weird Screen Shots
Post by: PopeJo on August 06, 2010, 02:43:37 PM
/me gives Falkland a cake

I reached the same conclusions by own experiences, blurred imagination of processes I never understood and a lot of reading  :D
thx for making it precise and giving links :)


Title: Re: Funny & Weird Screen Shots
Post by: faoa on August 13, 2010, 01:58:30 PM
during a bored session on ROFL CTF 4 Fishes:  :)

(http://openarena.ws/board/index.php?action=dlattach;topic=3685.0;attach=2789;image)


Title: Re: Funny & Weird Screen Shots
Post by: chaoticsoldier on February 17, 2011, 01:30:06 AM
I took these today. For some reason the /screenshot command stopped working properly, but /screenshotjpeg still works fine.