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OpenArena Contributions => Graphics => Topic started by: fromhell on June 01, 2010, 09:07:47 PM



Title: Rendering skyboxes
Post by: fromhell on June 01, 2010, 09:07:47 PM
Blender skybox creation was always hassley, i'm gonna try to go the Darkplaces route

- make simple black cube level with model entity in it
- make stars model
- make planets or nebula models
- merge
- export
- load in Darkplaces
- use the envmap export command, forgot off the top of my head but it's there

i'll need to prepare some skeleton media for a 'render data' thing. Maybe I can go a step further and make QuakeC-based entities to make space skyboxes randomly and have skyboxes defined by 'saved games' for source. This would help make more varied space skies.