Title: Interconnected levels Post by: Jeric Hikari on January 12, 2007, 07:54:40 AM I'm unsure if quake can do this, or can even be programmed to do this so....
With most shooters thath ave a singleplayer campaign(halo, system shock 2, ect) specific map files interconnect with eachother so you get a larger world to roam around in, or at the very least allow you to carry weapons from one map to the next, and I was wondering if OA was even capible of this without heavy modification. Doubt it, but I have to ask. Title: Re: Interconnected levels Post by: Kylratix on January 12, 2007, 11:42:24 AM The easy way is to link exits to redirected connections. You'll be running as many servers as you have rooms. It's not too hard, just resource intensive.
Title: Re: Interconnected levels Post by: Jeric Hikari on January 12, 2007, 11:57:52 AM Could you please go into a little more detail?
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