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Other projects => Blasphemer => Topic started by: jute on June 18, 2010, 02:33:48 PM



Title: Blasphemer v0.1.3 Released; New Website
Post by: jute on June 18, 2010, 02:33:48 PM
Blasphemer v0.1.3 has been released.  It also has a new, much more usable website, where you can find screenshots and downloads: https://code.google.com/p/blasphemer/ (https://code.google.com/p/blasphemer/)  This new site should make it much easier to submit work.

As always, contributions are valued.  All textures and music are complete, but we still need many sprites, maps, and sounds.  Most urgently needed are weapon HUD sprites and player sprites, which would make Blasphemer a fully-capable multiplayer game.

(http://www.jeshimoth.com/blas01301.png)


Title: Re: Blasphemer v0.1.3 Released; New Website
Post by: fromhell on June 18, 2010, 02:54:56 PM
whoa, this is looking BETTER than Heretic now


Title: Re: Blasphemer v0.1.3 Released; New Website
Post by: Marble of Doom on June 18, 2010, 07:45:20 PM
That looks awesome


Title: Re: Blasphemer v0.1.3 Released; New Website
Post by: fromhell on June 19, 2010, 08:47:31 PM
Zdoom gets a palette problem


Title: Re: Blasphemer v0.1.3 Released; New Website
Post by: GrosBedo on July 30, 2010, 12:10:20 PM
I love it !


Title: Re: Blasphemer v0.1.3 Released; New Website
Post by: Cire on May 26, 2011, 04:00:31 PM
Looks awesome. Anything new in progress?


Title: Re: Blasphemer v0.1.3 Released; New Website
Post by: fromhell on May 26, 2011, 04:34:55 PM
I tried to make explosions (FX08) but I've run into a standstill - a palette conversion problem

like, transparency color doesn't want to be that