Title: sv_timeOut vs sv_zombietime ? Post by: GrosBedo on July 23, 2010, 10:31:20 AM Hello,
Do someone know what's the difference between sv_timeout and sv_zombietime ? The only interesting thread I've found about it : http://www.ftwgl.com/forums/showthread.php?t=657 Quote http://www.shadowspawn.net/content/g...ver-config.asp "This variable determines how long the server will keep the connection alive while not receiving any response from the client. -NOTE- If you run a busy server and wish to always keep slots open no matter what, keep this as the default. If you wish to have clients be able to reconnect within a period of time, specify it here." so this implies this cvar is to kick non communicating clients and sv_timeout is for a communicating but idle client. But it's false since g_inactivity is used to kick communicating but idle clients. Do someone has a clearer idea ? Title: Re: sv_timeOut vs sv_zombietime ? Post by: 7 on July 25, 2010, 12:48:58 PM sv_zombietime determines how long a client connection stays open after the client has either disconnected or timed out with sv_timeout.
From the source code: Code: SV_CheckTimeouts If a packet has not been received from a client for timeout->integer seconds, drop the conneciton. Server time is used instead of realtime to avoid dropping the local client while debugging. When a client is normally dropped, the client_t goes into a zombie state for a few seconds to make sure any final reliable message gets resent if necessary Title: Re: sv_timeOut vs sv_zombietime ? Post by: GrosBedo on July 28, 2010, 07:04:16 PM Perfect, thank you very much :)
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