Title: .shadlow Post by: fromhell on July 27, 2010, 07:53:35 AM Make engine load these in priority over .shader when r_lowShaders is enabled?
.shadlow would contain shaders with these rules: - additive blending for all trails and smoke (a "rage" needs this) - TWO STAGES MAXIMUM EVER - avoid alpha blending, use ge128 whenever possible (fill rate!) It would be intended for very poor integrated hardware. I think Elite Force had this feature. r_loadPCXoverride could be useful too, to load reduced palettized images instead of 24/32bit textures. Currently the only checks if a jpg is available if a tga isn't, and versa. Just need to add PCX to that mix. PCX textures would also be half the resolution. Heck I might code this tonight. Title: Re: .shadlow Post by: GrosBedo on July 29, 2010, 09:01:03 PM Nice idea ! +10 !
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