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OpenArena Contributions => Idea pit => Topic started by: AmDDRed on November 03, 2010, 02:08:17 AM



Title: Tier
Post by: AmDDRed on November 03, 2010, 02:08:17 AM
As you remember, in q3 tiers were made that way as it was kind a training of how to use weapons. At least till Klesk. In-game movie voice confirmed that, entering one or another tier, saying, for example with a tough voice "TRAINING!" (tier1, I guess).

Also there was a logic: you start on q3-gothic maps, then going to hi-tech maps, and then space (smth like that).

And here my idea: mb, we could bring this kind of logic into OA tier. Just a little bit other.
It could be memories about id Software games.
Smth like that:
Tier one: Wolfenstein style - castle, nazi etc (rememberance of wolfenstain 3d, RtCW, W);
Tier two: Doom style - labs, mars, doomer (doom1-2-3);
Tier three: Quake 1 - mb, the best q1 maps, ranger;
Tier four: Quake 2 - the best q2 maps or that style, stroggs, grunt;
Tier five: Quake 3 remakes;
Tier six: OA bests.

In original Q3 there was tier 0 - with Crash. In our case it could be Commander Kane style - map with light defrag elements.

So that it is )


Title: Re: Tier
Post by: Udi on November 03, 2010, 02:51:24 AM
Sadly all the tribute maps will be removed from the default OA install in the future, and they'll only be available as an extra package.


Title: Re: Tier
Post by: Graion Dilach on November 03, 2010, 04:21:25 AM
Also, every bot as announced in Q3 singleplayer, and the tiers have no relative connections nor each other nor they wanted to be a trainer map.

Only q3dm0 was a training map, featuring Crash.


Title: Re: Tier
Post by: AmDDRed on November 03, 2010, 05:39:06 AM
Mm..
They all were kind a training maps - with growing difficulty.
Started with 1-2 unit on map, ended up with more - and bots from end are more "skilled".
At list for me fight with Klesk on nightmere was break point ))

Also, the name of the tiers:
1 - training;
2 - skill;
3 - combat
4 - warrior
5 - federate???
6 - master
7 - elite
http://www.youtube.com/watch?v=Gvn4VHTnmFI
----------
Like - first you train, then you gain a little bit skill, then you're let to real combat; and only then you can be counted as a warrior. ))) Just IMO.

Btw why can't remakes be used?


Title: Re: Tier
Post by: pulchr on November 03, 2010, 06:05:59 AM
see this thread (http://openarena.ws/board/index.php?topic=2429.0) for more info regarding the single player campaign.


Title: Re: Tier
Post by: Gig on November 03, 2010, 07:06:27 AM
About Q3 tiers, I'm not sure, but maybe he says "1 - Trainee" and "2 - Skilled"...


Title: Re: Tier
Post by: Bane on November 04, 2010, 02:48:51 AM
Mm..
They all were kind a training maps - with growing difficulty.
Started with 1-2 unit on map, ended up with more - and bots from end are more "skilled".
At list for me fight with Klesk on nightmere was break point ))

Also, the name of the tiers:
1 - training;
2 - skill;
3 - combat
4 - warrior
5 - federate???
6 - master
7 - elite
http://www.youtube.com/watch?v=Gvn4VHTnmFI
----------
Like - first you train, then you gain a little bit skill, then you're let to real combat; and only then you can be counted as a warrior. ))) Just IMO.

Btw why can't remakes be used?

tier 5 was veteran


Title: Re: Tier
Post by: AmDDRed on November 05, 2010, 11:55:37 AM
Hmm... Tnx2All!

Btw the proposed idea is already realised one way or another - in Generation mod for q3:
http://wireheadstudios.org/