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OpenArena => Multiplayer => Topic started by: abused on November 09, 2010, 06:41:26 PM



Title: funny game last night...
Post by: abused on November 09, 2010, 06:41:26 PM
after a couple of gg's i got banned from GoD All rockets again.. next stop is of course ROFL All rockets... now having some fun there without the infection of clan-mentality,, here enters my nemesis assrape.. he votes in oa_ctf4ish and starts to flagcamp so he can get that sweet x2 score for killing carrier. this is what he does for the rest of the game, nothing new, when someone steals he chases.

a vote passes taking us to the next map.. but before it loads up oa_ctf4ish reloads. huh?

after some changing back and forth between maps with the same result, it is clear:

assrape has such a fast load that he can re-vote back to what map he wants. he does this before anyone has time to spawn anywhere on the "new" map. thus a never ending game on the same map is created without consent. this is of course the very essence of assrape and i thank him again. for once i truly got raped, not only anally, but game-mechanically.

i am in no way complaining about this, just found it interesting. the solution is of course adding a server time-limit after a vote. meaning successful nextmap vote enables a 10 s (?) wait. (before anyone is able to cast a new vote in its place.) this way more players will have time to join server so that one single player wont be able to make a new vote before anyone else even has the time to respond or even join =)



Title: Re: funny game last night...
Post by: Cacatoes on November 09, 2010, 07:35:20 PM
Ehe, this is indeed a funny story. :)
I'd kinda agree with the feature you describe, it would need a simple delay for when a game starts no vote provoking a map change would be possible. Hopefully there are few legitimate cases where you need to call a vote soon after you joined a server. Sometimes you like to set up fraglimit or timelimit soon after the map loaded. Sometimes you change map because the one you voted was the wrong one. There are already similar delay/protection mechanism when for instance changing team (a bit annoying but I learned to deal with that one).
Similar funny stories are one can kick about any new player coming into the server, that was particularly efficient with 081 as going spectator was a way to ease the vote to pass, when you're alone to vote it's like you have admin right, heh.


Title: Re: funny game last night...
Post by: Pain on November 10, 2010, 03:42:18 AM
banned from a god server. nice one lol

and assrape is an idiot ^^



Title: Re: funny game last night...
Post by: Peter Silie on November 10, 2010, 03:24:07 PM
after a couple of gg's i got banned from GoD All rockets again..

Glad to hear!
Again insulting ppl, spaming console or something else of your usual behaviour?


Title: Re: funny game last night...
Post by: abused on November 10, 2010, 08:30:43 PM
first of all peter, recognice your nick. sad to say your playstyle isnt memorable.
with that in mind. please dont be so easily offended by words on your screen.
i probably did all the things you mentioned but....  what is your point, really?


Title: Re: funny game last night...
Post by: RMF on November 11, 2010, 02:16:11 AM
lol i bet peters playingstyle is far more 'memorable' than yours :P


Title: Re: funny game last night...
Post by: pulchr on November 11, 2010, 02:18:01 AM
i probably did all the things you mentioned but....  what is your point, really?

umm? that was probably why you got booted?

but i got to say that call voting before the map has loaded for others is pretty bad. both from the player and voting system.


Title: Re: funny game last night...
Post by: PopeJo on November 11, 2010, 02:51:46 AM
i probably did all the things you mentioned but....  what is your point, really?

point is: be nice :)


Title: Re: funny game last night...
Post by: Bane on November 11, 2010, 06:45:32 AM
I played that ass rape guy before camps a lot like you said or as others would put it “Defending the flag”. Also the spamming or insults will probably get you kick from other servers too just a heads up.


Title: Re: funny game last night...
Post by: abused on November 11, 2010, 11:01:50 AM
if you feel insulted by words on your screen you're in need of professional help.
no need to mention names because you already know if you're easily offended.
another way of knowing someone was offended is when they kick and ban you.
sad to see some players crying "buuhhuu dont offend me" in this kind of game.
i realize this message will be difficult to comprehend for most oa-scorewhores.
btw i started this thread to deal with the voting issue - not your intolerance.


Title: Re: funny game last night...
Post by: dbX on November 11, 2010, 12:43:58 PM
if you feel insulted by words on your screen you're in need of professional help.
no need to mention names because you already know if you're easily offended.
another way of knowing someone was offended is when they kick and ban you.
sad to see some players crying "buuhhuu dont offend me" in this kind of game.
i realize this message will be difficult to comprehend for most oa-scorewhores.
btw i started this thread to deal with the voting issue - not your intolerance.

Ah, then you would not mind If I called you a retard.


Title: Re: funny game last night...
Post by: abused on November 11, 2010, 01:13:59 PM
of course not, but i would prefer if you did it in a creative manner.




Title: Re: funny game last night...
Post by: Gerbil on November 11, 2010, 05:22:00 PM
i am in no way complaining about this, just found it interesting. the solution is of course adding a server time-limit after a vote. meaning successful nextmap vote enables a 10 s (?) wait. (before anyone is able to cast a new vote in its place.) this way more players will have time to join server so that one single player wont be able to make a new vote before anyone else even has the time to respond or even join =)
I do agree with this part. I know urbanterror forces you to wait a minute before you can call a vote, whereas that seems a little long, 5-10 seconds seems like a fair amount of time to wait before calling a vote.
The example you posed is an extreme case of abusing this, but it is real nonetheless.

As for being rude, it does nothing productive. If you were being an asshole there's no reason why you shouldn't be banned. Players don't want to see your bs, so why should they? :)


Title: Re: funny game last night...
Post by: Cacatoes on November 11, 2010, 05:31:21 PM
I wouldn't ban for words, but I'd recommand people who are bothered to mute.
... unfortunately the !mute admin function doesn't work, and there is no /mute or /ignore normal client-side command (while there are for VoIP).



Title: Re: funny game last night...
Post by: Falkland on November 13, 2010, 02:43:16 PM
I wouldn't ban for words, but I'd recommand people who are bothered to mute.
... unfortunately the !mute admin function doesn't work, and there is no /mute or /ignore normal client-side command (while there are for VoIP).

I'd prefer a ban or a temp ban/kick rather than stupid things like using iptables to make a player loosing a tot of UDP packets per second so to make his/her game impossible to be played .


Title: Re: funny game last night...
Post by: RMF on November 13, 2010, 03:18:07 PM
I think cacatoes just meant not displaying the chatmessages from that player, not any connection stuff.


Title: Re: funny game last night...
Post by: Falkland on November 13, 2010, 03:35:34 PM
I think cacatoes just meant not displaying the chatmessages from that player, not any connection stuff.

Yes , I know ... but there are other admins that use iptables LIMIT module to do that ... honestly I'd prefer to be banned instead of my packets to be throttled/discarded.


Title: Re: funny game last night...
Post by: RMF on November 13, 2010, 04:35:49 PM
Uhm, I don't understand why they would do that... I mean if i would want to get you off my server, you'd just get an IPban. If they're trying to hide your ban but prevent you from playing by such things, then there isn't enough reason to ban you anyway.
Are you really sure they are doing that, and it's not your connection?


Title: Re: funny game last night...
Post by: Neon_Knight on November 13, 2010, 06:31:09 PM
Griefers will always find other ways to annoy people...


Title: Re: funny game last night...
Post by: abused on November 19, 2010, 01:27:35 PM
it's obvious u can get attacked out of the game by either ddos or something else while playing.
so the question for me is - its only the admin who can resolve your ip-adress during the game?




Title: Re: funny game last night...
Post by: Cacatoes on November 20, 2010, 07:34:00 AM
Yes, AFAIK other people can't get your IP address since a client only establishes a connection with the server, not with other clients.


Title: Re: funny game last night...
Post by: Peter Silie on November 20, 2010, 07:46:58 AM
Right, but as an example on GoDs server most members are admins too.
Some other guys also...
Anyway: there is also a project, where admins can ban an ip, so this address is immediatly banned on some other servers too.
Usualy the administrators talk about the bans, which were done ;D

So it could be a nice idea to show some respect to other players and the persons behind the nicks. I can´t imagine, which crazy brain i should have, to insult others withour any reason.
"Call him a doctor!" :P
Don´t be a fool and trust on the anonymous internet (there are still the abus@provider.tld addresses :D).


Title: Re: funny game last night...
Post by: RMF on November 20, 2010, 09:35:32 AM
so the question for me is - its only the admin who can resolve your ip-adress during the game?
I've once tried getting other players' IP address, but there is no way. Only /rcon status (or /status on the server console) gives you IP's. Or you have to find some way to scan the servers' network traffic...


Title: Re: funny game last night...
Post by: abused on November 20, 2010, 01:26:14 PM
Peter.. Its not hard to tell from the way you express yourself here that you and other GoD (phaggotz) pass the time exploiting computers trough IP.. I didnt mention it before but of course I've had connection problems during playoffs with "GoD's" (omg the clan-name is so lame).. Seeing how u in this thread some how "demand respect" while u at the same time admit "it could be a nice idea" not to make enemies with "GoD" makes me feel kinda sick, but also a bit sad due to the fact that there are players in this game carrying your weak mentality.

Sure, I might have spoken some messed up things in the CHAT but I would never go so far as to actually ATTACK someone else's hardware/software or even try to KICK or BAN a person for anything chat-related. Maybe you should consider this next time you kick someone... and while you're at it why not reflect on the matter that you never seem to kick someone who talks trash as long as you can win the game.

REMEMBER: someone talks trash while u kick his ass - its funny, a "gg"..?
BUT: someone talks trash while YOU get your ass kicked and its a threat.
Sad to say this is the TRUE mentality of most GoD players i've played =/



Title: Re: funny game last night...
Post by: Falkland on November 20, 2010, 04:35:08 PM
it's obvious u can get attacked out of the game by either ddos or something else while playing.
so the question for me is - its only the admin who can resolve your ip-adress during the game?

I've already mentioned in another thread a patchset written for UrT that includes also one patch to limit connections from a single IP and/or the number of clients connected from a single IP : it should mitigate ddos attack and spammers action ( while waiting for a better fix from ioquake3 devs at least )

Quote
==================
connectlimit.patch
==================

Introduces two new server cvars: sv_limitConnectPacketsPerIP and
sv_maxClientsPerIP.  If sv_limitConnectPacketsPerIP is set to any value
greater than zero, the server will ignore "connect" packets coming from a
single IP address in excess of four in the past six seconds.  This is a
safeguard against a flood of connect packets from a single IP address source.
The other new server cvar, sv_maxClientsPerIP, can be set to any positive
value to mean that at most that many clients are allowed to be connected
(in-game) from any given IP address.  Both of these new server cvars default
to 0, which means they are disabled.

The entire tree ( that includes also the extra patches in the relative directory ) is available here :

Code:
svn://svn.clanwtf.net/repos/ioquake3-server-1.36

EDIT : my previous post -> http://openarena.ws/board/index.php?topic=3206.msg32047#msg32047


Title: Re: funny game last night...
Post by: Peter Silie on November 20, 2010, 04:44:11 PM
[...]

http://en.wikipedia.org/wiki/Troll_%28Internet%29

     
><{{{*>


Title: Re: funny game last night...
Post by: abused on November 20, 2010, 07:40:54 PM
ahh making a troll reference.. so cute.
is this how u always make your point?
eg. "trolhll!!1 he's a haz it wrongz!!1"
lol not rly that inspired by you peter.
please try to add something useful.
this is, after all, a message board.
on topic: thanks Falkland for nfo.



Title: Re: funny game last night...
Post by: Cacatoes on November 21, 2010, 04:21:40 AM
(@Falkland, that patch has to do with OA servers, not exactly what abused was talking about.)


Title: Re: funny game last night...
Post by: RMF on November 21, 2010, 08:06:30 AM
abused, looking at your cake value it seems to me it's quite clear who is adding something usefull :)


Title: Re: funny game last night...
Post by: abused on November 21, 2010, 08:57:34 AM
oh so now we're talking about cakes again? RMF.. as you probably fail to know, long before i started posting on this board I managed to gather up a pretty large fan base of haters. these ppl mainly consists of GoD-members who like to post threads about me in their own private forum and/or bash/votekick me for nothing as soon i join a server.. now if you would actually read my posts instead of making weak-cake-remarks then you would realize the ammount of cake doesnt add up with my posts.. meaning someone made a request to all his clanmates to come in here and vote..

for me this is all in good fun but at the same time it shows how obsolete these voting-systems are.. especially on smaller boards like this one were its possible for few ppl to control the opinion.. whats even more fkked up about it is the ammount of pplz in here who think its smart to make negative remarks or do negative cake regarding a player just because they "dont like" him.. some way, some how, its kinda cute.. since basically i've pwned them kinda hard online.. (and im not even that good, just having fun) if it was the other way around they woudnt bother with it or even remember me..

so we're actually dealing with broken egos here.. be careful =)


Title: Re: funny game last night...
Post by: Falkland on November 21, 2010, 10:36:41 AM
(@Falkland, that patch has to do with OA servers, not exactly what abused was talking about.)

Ehm ... yes , I know ... I was just "activate" by the key word " DDoS " not really by his entire talk ....

That patch was also proposed on ioquake3 Bugzilla , so I just only want to give the knowledge of it to the OA forum


Title: Re: funny game last night...
Post by: RMF on November 21, 2010, 06:28:52 PM
@abused, i don't think anyone got a team together to lower your cakes, also because you need a minimal postcount to change the cakecount...

Anyway i'm not going to discuss this further, I've made my statement and that's all i wanted to say ^^


Title: Re: funny game last night...
Post by: Pain on November 22, 2010, 12:44:55 AM
guys, more gaming, less talking!


Title: Re: funny game last night...
Post by: abused on November 22, 2010, 10:30:41 AM
first of all.. my cakes being on the lower side of course isnt the issue here.
it shows the urge from other ppl to devalue.. for reasons only THEY know.

second.. this "talk" is to ensure u actually CAN play when u feel like it..
without being vote-hacked or being "limited" by scared little admihnz..




Title: Re: funny game last night...
Post by: dbX on November 22, 2010, 02:34:02 PM
first of all.. my cakes being on the lower side of course isnt the issue here.

Well, you made it sound like an issue. Like there was some conspiracy against you. Now you say there is no issue. You contradict yourself. I don't think you have any idea what you're talking about.


Title: Re: funny game last night...
Post by: abused on November 22, 2010, 03:11:56 PM
dbX: if you cant resist the urge to go on about this then maybe you should start a new topic about it?


Title: Re: funny game last night...
Post by: KILLIE THE GREAT on December 22, 2010, 07:52:25 AM
Abused... dude, this is only an issue thats gonna last a short time, i dont think there's any such 'conspiracy' against u, you, i,ve been in your possition before, the days when eveyone said i was gay, i got really mad about it and made some nasty posts etc, but a year later im embarrased about them, point is to think it's stupid to think everybodies against u, probally someone making a joke, no big deal, it's just a problem when they get u on a bad day, so dont blow yourself up over this, just people teasing. If they start, DONT SHOW THEM THAT UR AFFECTED and they'll (maybe) stop.


Title: Re: funny game last night...
Post by: Biox1dE on December 26, 2010, 12:41:57 AM
@abused, personally I dont like trash talk period... That doesnt make a good game to me.

chat messages in OA are as close to "talking" as you can get, and people DO read them. When you insult the majority of players, it ruins the fun for them. As admins, the GoD|Clan members try to make the game enjoyable for the majority, so if the majority doesn't like your insults, maybe you should just not type them, and focus more on kicking their asses?

If this were basketball or football, or some other sport, you would get a foul for trash talk. In OpenArena the "foul" is you being kicked. Repeated fouls in sports result in being thrown out of the game, so in OpenArena, you get banned.... and you said "banned again". You didnt learn the first time?

Its a basic right of human beings to be respected, why should GoD pay to host a server where they just get insulted by the players?

@the issue at hand
assrape does do this, ive seen him do it. So, to any OA dev, who can make an official patch, I dont think it hurts anyone to prob do the following

force servers to do a 20sec warmup, to allow for players to connect,
only allow callvotes when the warmup is over


Title: Re: funny game last night...
Post by: RMF on December 26, 2010, 09:25:23 AM
Definitly no force (I hate forced things but love features lol), a sv_novotewarmup variable which defaults to 10secs would be good though (9/10 players connect within about 7secs so 10secs would be enough).


Title: Re: funny game last night...
Post by: abused on December 29, 2010, 02:26:15 PM
the chat funtion is in the game > < so u should use it. but u dont have to..
being kicked for it is something far more aggressive than the language itself.
lets say someone is "role-playing" and he/she gets kicked for it. acceptable?



Title: Re: funny game last night...
Post by: abused on December 29, 2010, 02:33:54 PM
force servers to do a 20sec warmup, to allow for players to connect,

ofc it shoudnt be enforced but maybe more like a server setting =)



Title: Re: funny game last night...
Post by: RMF on December 29, 2010, 07:52:22 PM
the chat funtion is in the game > < so u should use it. but u dont have to..
being kicked for it is something far more aggressive than the language itself.
lets say someone is "role-playing" and he/she gets kicked for it. acceptable?
Yes, why the fuck would you be roleplaying in a public game. Go private if you wanna do stuff others could mind (if you want to sleep and your neighbour is making noise, your neighbour should stop. He is the one annoying you, not the other way around (which is what you don't seem to get at all). He should find some other place or time to do that stuff (assuming it's after 10pm or something)).

And I don't find kicking aggressive, just one /reconnect and you're back in the game. Though hopefully it's clear then that you shouldn't continue whatever you were doing...


Title: Re: funny game last night...
Post by: Cacatoes on December 30, 2010, 12:11:48 PM
This is a naive way of thinking, and even a dangerous one. Politicians use the same reasoning to justify violent measures they take, and people accept because they don't think further either. Annoyances are not a simple problem. Kicking is what I see from admins who have no more arguments in their hand, and who don't even bother to solve the problem by other means, it's like a last recourse solution. Profit the fact this is only a game to think about other means than using authority, what you do here has no or few consequence, I wouldn't say so if you do the same in other situations.


Title: Re: funny game last night...
Post by: MasterSplinter on December 30, 2010, 03:02:51 PM
the chat funtion is in the game > < so u should use it. but u dont have to..
being kicked for it is something far more aggressive than the language itself.
lets say someone is "role-playing" and he/she gets kicked for it. acceptable?

I appreciate in-game chat.  I always try to engage people to lighten up the match.  Not everyone is responsive, but, whatever.

When I join a server, and no one is talking... its like playing with bots... no personality, no humor, no sport...

Unless someone is offensive in their language (vulgarity, threats, cattiness, or mean spirited)... I don't mind.  Role-playing to me just an act of expression... it's okay as long as it stays in-bounds.


Title: Re: funny game last night...
Post by: abused on December 30, 2010, 07:20:43 PM
"why the f*ck would you be roleplaying in a public game" <- small mind.
there is a lack of tolerance in some of the self proclamed OA-leetsters.
this might just be the hardest game ever for newbs to be allowed into.


Title: Re: funny game last night...
Post by: RMF on December 31, 2010, 03:30:48 AM
this might just be the hardest game ever for newbs to be allowed into.
I'm pretty sure it is far harder than most other popular games atm, but that's one of the things I most like about OA (and most ioQ3 games+Q3 itself).


Title: Re: funny game last night...
Post by: MasterSplinter on December 31, 2010, 07:13:50 AM
"why the f*ck would you be roleplaying in a public game" <- small mind.
there is a lack of tolerance in some of the self proclamed OA-leetsters.
this might just be the hardest game ever for newbs to be allowed into.

I hear yah.  If a player is role-playing during a tournament, I could see a potential issue.  If a player is doing that in a standard FFA (i.e.).... it really shouldn't matter...  There is definitely a social element that is apart of game play that is to be expected.



Title: Re: funny game last night...
Post by: Bane on December 31, 2010, 09:01:10 AM
"why the f*ck would you be roleplaying in a public game" <- small mind.
there is a lack of tolerance in some of the self proclamed OA-leetsters.
this might just be the hardest game ever for newbs to be allowed into.


Roleplaying in a FPS seems weird to me I thought that was something usually done in MMORPGS.

As for this game being hard for newbs to learn I have to say you are correct there but it is also the players wiliness and ability to humble themselves to the learning experience that is also an issue at times


Title: Re: funny game last night...
Post by: RMF on December 31, 2010, 08:33:52 PM
I used to try to help beginners more, but they usually didn't seem willing to learn so I pretty much quit that. Though occasionally when someone seems interrested I do ofcourse.


Title: Re: funny game last night...
Post by: fromhell on January 01, 2011, 02:47:27 AM
Roleplaying in a FPS seems weird to me I thought that was something usually done in MMORPGS.
Tell that to The Specialists. :(


Title: Re: funny game last night...
Post by: abused on January 18, 2011, 07:37:54 PM
hmm.. "The Specialist" u say.. are you refering to these ppl:

(http://www.yo-yos.net/images/Special-olympics-relay-for-.jpg)


oh btw. all of the above are better competitors**
than some open arena players i've encountered*


* im not refering to assrape.. he is actually kinda fun =)
** with competitor im talking about someone who is fair.
(tweaking and scripting to pwn nuubs is not fair. its gay)





Title: Re: funny game last night...
Post by: fromhell on January 18, 2011, 10:19:32 PM
no, i wasn't. nice try at alluding to a community as retards, btw. that's the last straw in this thread