Title: oa_bases3plus3 Post by: Neon_Knight on January 10, 2011, 04:09:01 PM Well... I'm back. :D
After a long hiatus at mapping (not so long if you count the tutorial map) I've decided to go back. :P I took enki's oa_bases3plus3, and aside of fixing the flag bug, (in vanilla bases3plus3, the CTF modes won't show the flag) it also has some new stuff, such as more entrances/exits to/from the bases, a new weapon/item placement, and some things here and there. It comes in two versions: a normal one, with common weapons and items, and a TA one, with the Nailgun, Chaingun, and Team Runes. EDIT: a2 changes: - Fixed the buttons. - Added the improved arrows, and added more arrows to the bases. - Center-upper jumppad trajectories changed. (To be fixed: trajectories should end in the stairs rather than in the newer passages) - TA version: Ammo Regen dropped. With a Railgun in this map, it's a bad idea to have one. - Removed the lower windows in tha bases. In order to balance this, there are new entrances at the very end of both bases' sides. - Other changes I can't remember. EDIT: a3 changes: - Fixed a HUGE bug, which causes the map to crash in Harvester and Obelisk. - Fixed a glitch which spawned the CTF flags in Single Domination and non-CTF modes. - Added the missing textures in the pack. - Fixed the arrows. (And once again, I forgot to change the curse readme -.-) a3v2: - Fixed an error in the .arena file - Fixed the readme. a3v3: - Fixed the arrows. Hopefully, no more z-fighting. - Fixed the mid-area jumppad trajectories. (http://img214.imageshack.us/img214/2769/oabases3p35.th.jpg) (http://img214.imageshack.us/i/oabases3p35.jpg/) (http://img225.imageshack.us/img225/7531/oabases3p34.th.jpg) (http://img225.imageshack.us/i/oabases3p34.jpg/) (http://img529.imageshack.us/img529/8577/oabases3p33.th.jpg) (http://img529.imageshack.us/i/oabases3p33.jpg/) (http://img204.imageshack.us/img204/9528/oabases3p32.th.jpg) (http://img204.imageshack.us/i/oabases3p32.jpg/) (http://img23.imageshack.us/img23/4599/oabases3p31.th.jpg) (http://img23.imageshack.us/i/oabases3p31.jpg/) The download link: http://www.onykage.com/files/armageddonman/published/reworks/oa_bases3plus3-a4.pk3 It includes, as always, the source files, and works in 0.8.5. In 0.8.1, it may have missing textures. Title: Re: oa_bases3plus3 Post by: fromhell on January 10, 2011, 04:10:56 PM enki made that map fyi
Title: Re: oa_bases3plus3 Post by: Neon_Knight on January 10, 2011, 04:12:01 PM Oh... I didn't knew that. I'll fix that.
Title: Re: oa_bases3plus3 Post by: Peter Silie on January 10, 2011, 04:53:37 PM Thank you very much, NK!
As usual you did a great job and on my first try, it was much fun (even if i spawned too many bots ;) ). I hope, that i can see more of your mapping work in the future again! Title: Re: oa_bases3plus3 Post by: Someone_mad on January 10, 2011, 07:09:41 PM Map posted here as well...!
http://openarena.forumactif.com/t60-maps-en-vracs#598 Hope you agree...! ±END¤CONNEXION± Title: Re: oa_bases3plus3 Post by: Neon_Knight on January 10, 2011, 08:11:29 PM Of course that I agree, as long as feedback keeps coming. ^^
Title: Re: oa_bases3plus3 Post by: chaoticsoldier on January 11, 2011, 02:43:10 AM It's good to see you're mapping again. :)
In all those bot chat lines I wrote, one said something like "This place is even worse than oa_bases3plus3!" I'll have to change that line now that oa_bases3plus3 has improved. ;D I like how these bases have many entrances, and that you can come in from the top as well. I also like the placement of the railgun. I think this will turn out to be a really fun map. Title: Re: oa_bases3plus3 Post by: PigCell on January 13, 2011, 01:04:09 PM Nicely done, I like the shooter triggers, too - they're fun. In general the map is a lot less empty and a lot more attractive. In the detailing phase the launchpads could maybe use some alignment with the trajectory they're actually taking, for now they're all axial.
Title: Re: oa_bases3plus3 Post by: fromhell on January 13, 2011, 03:45:16 PM I'll have to change that line now that oa_bases3plus3 has improved. ;D void4.Title: Re: oa_bases3plus3 Post by: Neon_Knight on January 13, 2011, 05:14:22 PM I have some things to do with this map, still.
Namely, those buttons. Title: Re: oa_bases3plus3 Post by: Neon_Knight on January 17, 2011, 08:13:28 PM Well, new version here:
- Fixed the buttons. - Added the improved arrows, and added more arrows to the bases. - Center-upper jumppad trajectories changed. (To be fixed: trajectories should end in the stairs rather than in the newer passages) - TA version: Ammo Regen dropped. With a Railgun in this map, it's a bad idea to have one. - Removed the lower windows in tha bases. In order to balance this, there are new entrances at the very end of both bases' sides. - Other changes I can't remember. Title: Re: oa_bases3plus3 Post by: VortexHU on January 18, 2011, 11:34:27 PM interesting. so many shooters, hah! haven't played it w/real ppl so sry no gameplay comments. nice architecture, very much improved over some previous versions of oa_bases (cant remember names). also nice job making rail spots, reminds me of UnrT.
probs: flares on second level at bases are solid, cast shadows. (what do they do?) jumppad textures (on blue side?) misaligned, portals too i think. there're shooters. :) Title: Re: oa_bases3plus3 Post by: Neon_Knight on January 19, 2011, 06:24:38 AM That sounds like the oa_bases3plus3 which came with the game. Did you've played that version? The map name in the pk3 is oa_bases3p3. (and oa_bases3p3ta for the TA version)
Title: Re: oa_bases3plus3 Post by: Neon_Knight on January 21, 2011, 07:01:09 PM New version at the first post, as always. Just bug fixes. There was a nasty one which I fortunately managed to solve:
- Fixed a HUGE bug, which causes the map to crash in Harvester and Obelisk. (There was an empty func_static, I've also found an empty _decal, which I've deleted as well) - Fixed a glitch which spawned the CTF flags in Single Domination and non-CTF modes. - Added the missing textures in the pack. - Fixed the arrows. (And once again, I forgot to change the curse readme -.-) Title: Re: oa_bases3plus3 Post by: Neon_Knight on January 29, 2011, 09:21:44 PM Forgot to report these versions:
a3v2: - Fixed an error in the .arena file - Fixed the readme. a3v3: - Fixed the arrows. Hopefully, no more z-fighting. - Fixed the mid-area jumppad trajectories. a3v3 is available for d/l in the first post. Title: Re: oa_bases3plus3 Post by: VortexHU on January 30, 2011, 01:02:28 AM a3v3: underwater portal textures are missing in both regular and ta versions. Title: Re: oa_bases3plus3 Post by: Neon_Knight on January 30, 2011, 06:01:14 AM But... those portal textures come with the game...
Title: Re: oa_bases3plus3 Post by: VortexHU on January 30, 2011, 11:53:09 AM But... those portal textures come with the game... correction to my previous statement: i get the holodeck/grid texture, not necessarily b/c texture is missing. maybe i've downloaded too many server packs, maybe ur shaders r wrong, i don't know why. Title: Re: oa_bases3plus3 Post by: Neon_Knight on January 30, 2011, 12:10:19 PM Could you test it with a clean OA?
Title: Re: oa_bases3plus3 Post by: Udi on January 30, 2011, 12:40:44 PM i get the holodeck/grid texture, not necessarily b/c texture is missing. maybe i've downloaded too many server packs Probably, it's fine for me. Title: Re: oa_bases3plus3 Post by: Neon_Knight on November 08, 2011, 02:24:42 PM I'm planning on adding the Invulnerability item, once lei/FH finishes it. Other than that, suggestions for this one?
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