Title: Being able to have a partially randomly filled map pool Post by: Cacatoes on March 06, 2011, 03:00:03 PM That would allow to have a semi-fixed map rotation.
Some players for sure like some map and want to play them. Players are also more keen to play a map which is not if never played when from time to time. i.e: m1 = oasago2 m2 = oa_ctf4ish m3 = { ps37ctf, ctf_compromise, oa_ctf2, ps9ctf } Bonus: being able to use other kind of macros such as: m1 = oasago x 3 m2 = am_icyhell Second approach: Being able to rehash the server config dynamically (without restarting the server), which would provide some possible interaction with shell scripts, which would then take care of randomizing / playing with server variables. Reason for asking this: boredom to play the same maps, difficult to bring variety in maps because they are voted out by players if they come too often, admins too lazy to set the many many variables which would be necessary to obtain a similar map rotation behaviour without that feature. Title: Re: Being able to have a partially randomly filled map pool Post by: sago007 on March 06, 2011, 03:12:21 PM m1 = oasago2 Current oax allows you to set a map pool file with:m2 = oa_ctf4ish r3 = { ps37ctf, ctf_compromise, oa_ctf2, ps9ctf } Code: oasago2 It is not really the same as you ask but works without any macros and with the possibility to some day have a gui that are easy to use. |