OpenArena Message Boards

OpenArena Contributions => Graphics => Topic started by: fromhell on May 09, 2011, 02:50:00 AM



Title: Blender 2.57, and smoke simulation
Post by: fromhell on May 09, 2011, 02:50:00 AM
What relevance does this have?

- realer explosions
- realer textures/sfx/*flame*.tga replacements

i'll get started by playing around an explosion effect (which is the oldrocket 0 effect, but cranked up to be more violent)


Title: Re: Blender 2.57, and smoke simulation
Post by: dbX on May 09, 2011, 10:20:42 AM
That is awesome.


Title: Re: Blender 2.57, and smoke simulation
Post by: fromhell on May 11, 2011, 01:47:46 AM
I've committed textures/sfx/*flame replacements that are newly rendered and firelike though they don't loop seamlessly yet. its hard to control smoke, its all experimental


Title: Re: Blender 2.57, and smoke simulation
Post by: Someone_mad on May 12, 2011, 06:09:16 PM
Nice, carry on...!
      ±END¤CONNEXION±


Title: Re: Blender 2.57, and smoke simulation
Post by: fromhell on July 29, 2011, 05:46:41 AM
Yeah, i'm late.

A video (http://www.youtube.com/watch?v=lBVM2eVcGtU)

Is this good enough for patch inclusion?


Title: Re: Blender 2.57, and smoke simulation
Post by: VortexHU on July 29, 2011, 06:56:48 AM
it looks great, but what do you think about making the spheres grow over time so you can't pick them out as easily?

are the sparks flying up from the floor new? i like.


Title: Re: Blender 2.57, and smoke simulation
Post by: dbX on July 29, 2011, 07:09:37 AM
That looks great. It should definitely be included.


Title: Re: Blender 2.57, and smoke simulation
Post by: Peter Silie on July 29, 2011, 01:57:26 PM
Very good!


Title: Re: Blender 2.57, and smoke simulation
Post by: chaoticsoldier on July 29, 2011, 10:24:35 PM
Looks classy. I like it.


Title: Re: Blender 2.57, and smoke simulation
Post by: Joshua on July 29, 2011, 11:04:37 PM
I think the effect looks nice, but I'm not sure if it fits the anime theme OA is going for...


Title: Re: Blender 2.57, and smoke simulation
Post by: fromhell on September 17, 2011, 09:08:16 AM
Playing around with shaders I managed to sneak in 32 frames of fire animation :P

We really need 'tcmod page' in the renderer for an optimal one image version.