Title: Mx1ctf8 - Untitled Post by: Moixie on July 10, 2011, 01:33:16 PM (http://i43.servimg.com/u/f43/15/83/37/45/shot0010.jpg) well, I made what I use to make, a litlle and brutal map. The map is composed of 2 bases connected by 5 corridors, 2 at the 1rst floor, 2 at the 2nd floor and another one underwater which is under the 2 bases. it's a really litlle, some seconds are needed to join the other base... at the beginning I planned to do a midlle room to make it bigger but I finally didn't... I'm working on some diferent alternative version of this map where there would be this room ! you can dowload it: http://dl-tm.at.ua/load/0-0-0-26-20 (http://dl-tm.at.ua/load/0-0-0-26-20) Title: Re: Mx1ctf8 - Untitled Post by: WingedPanther on July 10, 2011, 03:46:28 PM I like it a lot! A small map like that can make for really intense battles.
With that said, I noticed that I had problems getting out of the water tunnel. The stairs suggested I should be able to walk up into the red base, but I had to make several jumps. Also, playing in harvester mode didn't appear to have a skull spawn-point. I'm not sure if it was turned on by accident or not. Title: Re: Mx1ctf8 - Untitled Post by: Someone_mad on July 10, 2011, 04:12:15 PM With that said, I noticed that I had problems getting out of the water tunnel. The stairs suggested I should be able to walk up into the red base, but I had to make several jumps. I noticed it as well, but I like it, cause usually, the one who want to get out is the one who picked up the regeneration item, then... It makes some balanced points....!±END¤CONNEXION± |