OpenArena Message Boards

OpenArena Contributions => Idea pit => Topic started by: Cacatoes on September 27, 2011, 02:18:58 PM



Title: Randomize spawning
Post by: Cacatoes on September 27, 2011, 02:18:58 PM
Not about multiplying spawn points, but about adding a bit of "fuzziness" in where players are going to appear.
Goal is to prevent spawn prediction and camping.

The concept could be extended to "make spawn areas", but then I suppose it would either require a trick or modify the map making process.

I think this idea has already been brought by Falkland (where's he gone BTW ?)


Title: Re: Randomize spawning
Post by: adriano on September 27, 2011, 02:47:15 PM
+1


Title: Re: Randomize spawning
Post by: fromhell on September 27, 2011, 03:02:31 PM
and maybe make items into spawnpoints including all the supposedly unreachable ones, and have some visible checks so you don't suddenly spawn on an item with a rail pointing toward you. it'd benefit, uh, pillcity


Title: Re: Randomize spawning
Post by: Neon_Knight on September 27, 2011, 03:36:38 PM
Not about multiplying spawn points, but about adding a bit of "fuzziness" in where players are going to appear.
Goal is to prevent spawn prediction and camping.

The concept could be extended to "make spawn areas", but then I suppose it would either require a trick or modify the map making process.

I think this idea has already been brought by Falkland (where's he gone BTW ?)
Didn't Sago modified the way the spawnpoints worked in some version of OAX?