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OpenArena Contributions => Idea pit => Topic started by: Neon_Knight on November 10, 2011, 09:50:15 AM



Title: Optional "fighting game"-style bars for Overload
Post by: Neon_Knight on November 10, 2011, 09:50:15 AM
Not for now, but for a later version.

I don't know how to explain it, so I've attached an image.

The health bars refer to the obelisks.


Title: Re: Optional "fighting game"-style bars for Overload
Post by: Gig on November 10, 2011, 11:30:33 AM
Since I don't know it... does the game allow to place two obelisks in each base? That would make the game harder...
I was wondering how that fighting-style bars would behave in that (hypotetical) case.


Title: Re: Optional "fighting game"-style bars for Overload
Post by: christooss on November 10, 2011, 03:21:59 PM
I think he ment for obelisks the way they are just health of them always displayed as health bars.


Title: Re: Optional "fighting game"-style bars for Overload
Post by: Gig on November 10, 2011, 03:49:09 PM
I think he ment for obelisks the way they are just health of them always displayed as health bars.

Yes, I know it. I was just wondering about what would happen to those health bars in case of more than 2 obelisks?
I've never seen a such map, but who knows...


Title: Re: Optional "fighting game"-style bars for Overload
Post by: Neon_Knight on November 10, 2011, 03:53:37 PM
Since I don't know it... does the game allow to place two obelisks in each base? That would make the game harder...
I was wondering how that fighting-style bars would behave in that (hypotetical) case.
Well, yes, it is possible to have two obelisks. Tried with a testmap.

In that case, the normal counter above the score, down-right, shows the status of both bases by switching them, as in, 1 second shows base A's status, 1 second, shows base B's status, then switches back to base A in the next second, and so on. These bars would behave the same.


Title: Re: Optional "fighting game"-style bars for Overload
Post by: Gig on November 11, 2011, 09:22:54 AM
So, it is possible to place two obelisks per base, uh? Interesting.

In the future, we could try it in a real map (I fear it would need some test time to be sure that bots would act correctly, and more important that the effective gameplay would still be good and funny... and there isn't time before 0.8.8).


Title: Re: Optional "fighting game"-style bars for Overload
Post by: Neon_Knight on November 11, 2011, 09:58:46 AM
There's a lot of time for OA3. And it will be better to focus all the energy and resources there.