Title: Problem with q3map2 and a model Post by: Neon_Knight on November 26, 2011, 07:40:18 AM By lei/FH's request, I'm replacing oasago2's torches by low-poly ones. But I'm having a problem.
The models don't appear in the map! I suspect the problem is related to q3map2. Here're the switches I use: Code: q3map2.x86 -fs_basepath "/usr/lib/games/openarena" -fs_game "baseoa" -game "oa" -flares -meta -patchmeta -v -verboseentities <mapname>.map I'm attaching the map itself. Title: Re: Problem with q3map2 and a model Post by: PigCell on November 26, 2011, 10:34:30 AM Did you try a regular compile? It works for me, even though every single decal throws a 'degenerate plane' warning. I'm using the regular GTK radiant with q3map2, btw.
Double-check for .pk3 order, sv_pure 0 for non-pk3 map versions, etc. , no idea... Title: Re: Problem with q3map2 and a model Post by: andrewj on November 26, 2011, 09:57:33 PM Check output of q3map2 for a message like "cannot find model xxx" or "missing model file xxx".
Your fs_basepath is a bit weird, it is /usr/lib/games which is where Ubuntu (or whatever) installs the open arena paks, and that area is usually write-protected from normal users. What you probably should do is create a local copy in your home folder (e.g. /home/neonknight/openarena-0.8.8) and then you can create new folders in there and place the model file in there too. Title: Re: Problem with q3map2 and a model Post by: grey matter on November 27, 2011, 07:00:32 AM Do you use a special version of q3map2 which knowns about "oa" vfs paths? Otherwise it should behave as if you passed "-game quake3".
If it has support for OA, it'd be fine to use a write-protected fs_basepath, as q3map2 would know about ~/.openarena/ as well (and no need to pass basegame "baseoa" either). Title: Re: Problem with q3map2 and a model Post by: Neon_Knight on November 27, 2011, 07:22:55 AM The VFS paths of the q3map2 I've compiled are these:
$HOME/.q3a/baseoa/ /usr/lib/games/openarena/baseoa/ $HOME/.q3a/baseq3/ /usr/lib/games/openarena/baseq3/ |