Title: Just wondering (void4-related) Post by: Neon_Knight on December 01, 2011, 01:38:07 PM I was thinking... void4 on it's own it's certainly a "bad" map (opinions vary on it, though)
But what would happen if the entirety of it (and by extension, void2 and void3) is (are) included into an actual map? I mean, as a structure in an actual map, such as the central area of a CTF-based non-space-platform map. What do you think? Title: Re: Just wondering (void4-related) Post by: Graion Dilach on December 01, 2011, 01:45:59 PM I don't know void2 and void3. But this is interesting concept and might work. Tho TBH, the sole way I could image this are two void4 bases in CTF.
EDIT: Typo. Title: Re: Just wondering (void4-related) Post by: Peter Silie on December 01, 2011, 02:27:19 PM HadnĀ“t played the voids :(
Title: Re: Just wondering (void4-related) Post by: BlankBruno on December 01, 2011, 02:33:26 PM Void4 is one of the first maps I played often in OA--good memories for me. I am one of the few I guess who sort of like that map. :)
Title: Re: Just wondering (void4-related) Post by: fromhell on December 01, 2011, 05:29:32 PM yeah, i can't believe some have a guilty pleasure out of that trainwreck of a level
If you want to enjoy the void series in their original habitat you can still find openquartz somewhere. It's a long dead Q1 OA-ish, with an even worse mishmash feeling than ours and it even has some nonfree sounds here and there Title: Re: Just wondering (void4-related) Post by: Neon_Knight on December 01, 2011, 05:45:13 PM Well, a retexturing of the entire area is a must, ofc.
Let's wait until 0.8.8 is released to see how to do this. Title: Re: Just wondering (void4-related) Post by: Gig on December 01, 2011, 05:59:59 PM Excuse me, where can I find that void4 map you mentioned?
Title: Re: Just wondering (void4-related) Post by: Neon_Knight on December 01, 2011, 06:08:37 PM A version of the map (compiled by Sago) is listed in the unofficial maps thread.
Title: Re: Just wondering (void4-related) Post by: Peter Silie on December 02, 2011, 06:40:30 AM i usualy do not care about optical effect, i just care about the gameplay of a map.
so is it worth to give void4 a try? Title: Re: Just wondering (void4-related) Post by: Neon_Knight on November 04, 2015, 09:05:17 AM As part of my rekindling (going back to NetRadiant after a LONG time) I've decided to put this theory to test. Here's two void4 inside one oa_bases3, first pass, a.k.a. pre-alpha.
(http://i.imgur.com/jPEXJzHl.png) I'll be very busy with RL things, but I'll be back in December. Meanwhile, I have to relearn again about how to properly do maps. :/ P.S.: If anyone wants to compile it, here's the .map file. Be aware, though, I haven't made map changes to bases3 and haven't moved entities out of place, so there will be errors which must be fixed manually. |