Title: disco level Post by: fromhell on December 08, 2011, 01:24:23 AM Layout could base from the OA logo
it'd be a small 'dumb' arena, less jumping emphasis, probably weapons: sg, pg, lg, gl It'd have lots of mapobjects (i might have to make) lots of shader experimentation It could even be called 'club nub'!!!!!!!!!1 Title: Re: disco level Post by: Gig on December 08, 2011, 03:41:21 AM Nice idea! :)
Title: Re: disco level Post by: Neon_Knight on December 08, 2011, 06:00:56 AM A gimmick map? :P
(Cue lots of "RAEG" below this post) Title: Re: disco level Post by: PigCell on December 08, 2011, 06:23:30 AM I had an idea a couple of years back about a 'gimmick-map' where the majority of the structure consisted of moving objects. What really annoyed me, though, was the fact that the q3 code makes you jitter when you stand on a rotating platform - even when the path you take is perfectly determined and predictable. Think interlocking cogwheels and such.
Title: Re: disco level Post by: Bane on December 10, 2011, 08:18:02 AM Speaking of gimmack maps how about one like the movie “Cube” where the map is one gaint cude and inside are smaller moving cubes. http://www.youtube.com/watch?v=teaOH3B91eA
Also I think a kind of fun map would be one like the hell maze in the movie Hellraiser (pictured below) Title: Re: disco level Post by: PigCell on December 10, 2011, 11:11:22 AM You're not the only one with that idea:
Map from the film: http://lvlworld.com/review.php?id=2026 (http://lvlworld.com/review.php?id=2026) Map that's inspired by that kind of gameplay (works better than the first one): http://lvlworld.com/review.php?id=1986 (http://lvlworld.com/review.php?id=1986) |