Title: suggestions of textures Post by: seven on March 04, 2012, 09:30:59 PM suggestions of textures
Title: Re: suggestions of textures Post by: seven on March 04, 2012, 09:33:46 PM space_panel_alt.jpg
in textures\base_wall2\ new and old the new and old are not seamless. Old version are not seamless. I don't know why?. Last row has 8 pixel less. Someone knows why? Title: Re: suggestions of textures Post by: fromhell on March 04, 2012, 09:34:30 PM Not acceptable quality.
Title: Re: suggestions of textures Post by: seven on March 04, 2012, 09:35:58 PM textures\base_wall2\space_panel_alt2.jpg
old and new version Title: Re: suggestions of textures Post by: seven on March 04, 2012, 09:38:52 PM textures\base_ceiling\metceil1d.jpg
new and old version Title: Re: suggestions of textures Post by: seven on March 04, 2012, 09:44:25 PM Not acceptable quality. it is a version from open arena, It is on list to do textures. Textures from OA has not "new" in name.Title: Re: suggestions of textures Post by: Gig on March 05, 2012, 02:08:01 AM A question: it is reported DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/DeveloperFAQ#Textures.2FGraphics]here (http://([b) that
Quote The art direction of Open Arena is about "double" as Quake III Arena: But is that to be followed only when creating new (OpenArena-specific) textures, or also when creating textures for Q3 compatibility?quadruple texture resolution, i.e. 512x512 as opposed to a 256x256 ... (DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/List_of_missing_textures (DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/List_of_missing_textures_and_shaders_of_Q3_and_TA_maps I mean, if an old map uses a certain Q3 texture with a certain scale (and a certain offset), and we re-create a texture with the same name and similar colors/shapes (e.g. the border of a door?), but different resolution... will it fit correctly or will it appear out-of-scale or de-centered? Q3 compatibility textures should keep the same resolution as the originals? Title: Re: suggestions of textures Post by: grey matter on March 05, 2012, 11:12:10 AM I mean, if an old map uses a certain Q3 texture with a certain scale (and a certain offset), and we re-create a texture with the same name and similar colors/shapes (e.g. the border of a door?), but different resolution... will it fit correctly or will it appear out-of-scale or de-centered? Q3 compatibility textures should keep the same resolution as the originals? It shouldn't matter, otherwise all the Quake 3 compatible HD texture packs would not work properly (at least I never had any texture problems with those). |