OpenArena Message Boards

OpenArena Contributions => Graphics => Topic started by: seven on March 04, 2012, 09:30:59 PM



Title: suggestions of textures
Post by: seven on March 04, 2012, 09:30:59 PM
suggestions of textures


Title: Re: suggestions of textures
Post by: seven on March 04, 2012, 09:33:46 PM
space_panel_alt.jpg
in textures\base_wall2\
new and old
the new and old are not seamless. Old version are not seamless. I don't know why?. Last row has 8 pixel less. Someone knows why?


Title: Re: suggestions of textures
Post by: fromhell on March 04, 2012, 09:34:30 PM
Not acceptable quality.


Title: Re: suggestions of textures
Post by: seven on March 04, 2012, 09:35:58 PM
textures\base_wall2\space_panel_alt2.jpg
 old and new version


Title: Re: suggestions of textures
Post by: seven on March 04, 2012, 09:38:52 PM
textures\base_ceiling\metceil1d.jpg

new and old version


Title: Re: suggestions of textures
Post by: seven on March 04, 2012, 09:44:25 PM
Not acceptable quality.
it is a version from open arena, It is on list to do textures. Textures from OA has not "new" in name.


Title: Re: suggestions of textures
Post by: Gig on March 05, 2012, 02:08:01 AM
A question: it is reported DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/DeveloperFAQ#Textures.2FGraphics]here (http://([b) that
Quote
The art direction of Open Arena is about "double" as Quake III Arena:
quadruple texture resolution, i.e. 512x512 as opposed to a 256x256
...
But is that to be followed only when creating new (OpenArena-specific) textures, or also when creating textures for Q3 compatibility?
(DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/List_of_missing_textures
(DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/List_of_missing_textures_and_shaders_of_Q3_and_TA_maps
I mean, if an old map uses a certain Q3 texture with a certain scale (and a certain offset), and we re-create a texture with the same name and similar colors/shapes (e.g. the border of a door?), but different resolution... will it fit correctly or will it appear out-of-scale or de-centered? Q3 compatibility textures should keep the same resolution as the originals?


Title: Re: suggestions of textures
Post by: grey matter on March 05, 2012, 11:12:10 AM
I mean, if an old map uses a certain Q3 texture with a certain scale (and a certain offset), and we re-create a texture with the same name and similar colors/shapes (e.g. the border of a door?), but different resolution... will it fit correctly or will it appear out-of-scale or de-centered? Q3 compatibility textures should keep the same resolution as the originals?

It shouldn't matter, otherwise all the Quake 3 compatible HD texture packs would not work properly (at least I never had any texture problems with those).