Title: Neko backporting to 0.8.5 Post by: DrDurr on April 07, 2012, 12:34:52 AM I tried to do it for a machinima, the invisible grappling hook was useful, but I get these results:
http://imageshack.us/photo/my-images/814/picture3rp.png/ (http://imageshack.us/photo/my-images/814/picture3rp.png/) http://imageshack.us/photo/my-images/201/picture4la.png/ (http://imageshack.us/photo/my-images/201/picture4la.png/) What in 0.8.8 does Neko specifically use that isn't the normal character files? Title: Re: Neko backporting to 0.8.5 Post by: Graion Dilach on April 07, 2012, 05:44:15 AM Ummm... the shader I think.
Title: Re: Neko backporting to 0.8.5 Post by: Wayuki on April 07, 2012, 09:25:12 AM You need to look for the file scripts/player_neko.shader and include that.
Title: Re: Neko backporting to 0.8.5 Post by: fromhell on April 07, 2012, 03:17:37 PM if the 0.8.5 version is about the grappling hook it's possible to make an invisible hook for 0.8.8
You could make a new weapons_grapple.shader and have no stages. |