Title: Structural and Detail brushes Post by: Peter Silie on December 18, 2012, 11:10:44 AM Greetings,
i made some stairs which i would like to include in my next map. But the details are very high and compile time will be tremendous, if i do not mark the stairs as detail brushes. This leads me to my question: whats the best way to make the structural brushes in this real world example? Just draw a big block which covers the whole stair or model some structural brushes inside of the stair? Would be nice if someone could give me a hand here (see a_god_stairs.map file). Title: Re: Structural and Detail brushes Post by: Akom74 on December 18, 2012, 03:05:21 PM Hello.
Maybe it's the texture you use for the stairs that take lot of time. In my little mapper experience i have made this version without the triangles. Try it. ;) P.S.: Sorry for my english but i'm Italian :P Title: Re: Structural and Detail brushes Post by: Peter Silie on December 18, 2012, 05:10:31 PM Thx a lot and i will give it a try tomorrow.
And np with language. All fine! |