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OpenArena Contributions => Maps => Topic started by: Peter Silie on December 18, 2012, 11:10:44 AM



Title: Structural and Detail brushes
Post by: Peter Silie on December 18, 2012, 11:10:44 AM
Greetings,

i made some stairs which i would like to include in my next map.
But the details are very high and compile time will be tremendous, if i do not mark the stairs as detail brushes.
This leads me to my question: whats the best way to make the structural brushes in this real world example?
Just draw a big block which covers the whole stair or model some structural brushes inside of the stair?

Would be nice if someone could give me a hand here (see a_god_stairs.map file).


Title: Re: Structural and Detail brushes
Post by: Akom74 on December 18, 2012, 03:05:21 PM
Hello.

Maybe it's the texture you use for the stairs that take lot of time.

In my little mapper experience i have made this version without the triangles. Try it.

;)

P.S.: Sorry for my english but i'm Italian :P


Title: Re: Structural and Detail brushes
Post by: Peter Silie on December 18, 2012, 05:10:31 PM
Thx a lot and i will give it a try tomorrow.
And np with language. All fine!