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OpenArena Contributions => Graphics => Topic started by: Neon_Knight on July 16, 2013, 04:31:37 PM



Title: Public domain photos for textures
Post by: Neon_Knight on July 16, 2013, 04:31:37 PM
I've created an album in Flickr (http://www.flickr.com/photos/98993050@N07/sets/72157634666729749/) with photos I took over the years, and which I've released under Public Domain (http://en.wikipedia.org/wiki/Public_Domain), so they can be fully usable for graphics not only in OA but in any game as well. They're practically untouched.

In each photo's description it's stated that I'm releasing them under PD because Flickr doesn't allow it's users (at least not yet) to release them in a license other than copyright or any CC excluding CC0.

If someone knows a better place for photo hosting which allows PD, let me know.


Title: Re: Public domain photos for textures
Post by: Gig on July 23, 2013, 03:13:42 AM
Interesting stuff. Nice idea, man!

Although in a few of them (e.g. http://www.flickr.com/photos/98993050@N07/9303799602/in/set-72157634666729749) there is human-intelligence-derived stuff that isn't "generic" enough and that item may theoretically be associated to an author/copyright holder.


Title: Re: Public domain photos for textures
Post by: Hitchhiker on November 06, 2013, 05:40:32 PM
Hi,
http://gpl.imageafter.com/

with some cropping and make tile-able in Gimp might be useful?

(sorry if not the good thread to post this.. [edit] just saw was not the best post.. but don't know how to delete this post.. if someone can? thanks! [/edit])


Title: Re: Public domain photos for textures
Post by: Gig on March 03, 2014, 07:46:43 AM
Hi guys! Did somebody already used images from http://www.public-domain-image.com ?
Is that a trustworthy site?


Title: Re: Public domain photos for textures
Post by: fromhell on April 14, 2014, 08:41:34 PM
I'm now attempting to use some BurningWell (http://burningwell.org) resources to create a texture in Gimp 2.6 with the Resynthesizer plugin (http://registry.gimp.org/node/27986).

My attempt will be at replacing the cracked earth texture, which is currently an evillair-based stand-in.

I also want to eventually replace all the evillair textures OA uses so we can shed that 'typical evillair' look to the maps.  Those textures are relatively low resolution and don't really match up with the texture size standards we have.


Title: Re: Public domain photos for textures
Post by: fromhell on April 18, 2014, 07:28:11 PM
Here's some cracked earth.  Unofrtunately I had to merge layers and do resynthesizing on itself for better tiling.

Unfortunatley GIMP always saves a 32-bit TGAs, so I'd have to always nuke an alpha channel to get it down to 24-bit.   Releases will have these in JPEG form, mass converted by script.

The cracks are made from generated voronoi patterns, then curved, then ran through a texture transfer...

and even at 512x512 I still add a detail texture layer :P


Title: Re: Public domain photos for textures
Post by: jangroothuijse on April 19, 2014, 02:27:21 AM
Why nuke the alpha channel? In terrain generation (which considering the textures look seems a viable option) it helps to have an alpha channel, so the blends can be nicer.


Title: Re: Public domain photos for textures
Post by: fromhell on April 19, 2014, 11:08:25 AM
Because the alpha channel was entirely 0 and I do not like waste, and where these particular textures get used, they don't involve terrain heightmaps.


Title: Re: Public domain photos for textures
Post by: Neon_Knight on October 06, 2017, 09:31:57 AM
Some time ago I've created a repo to host my works. Took the chance to also upload the photos, plus every other photo I took and decided to release as Public Domain. Please tell me which photos should I delete that don't comply with PD in case there's one.

The photos can be located at https://github.com/NeonKnightOA/oaassets/sources/graphics/photos