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OpenArena Contributions => Idea pit => Topic started by: fromhell on November 12, 2013, 06:17:15 PM



Title: Weapon model workflow.
Post by: fromhell on November 12, 2013, 06:17:15 PM
1- I make the lowest LOD mesh, uvmap, and skin it. It would be an extremely simple mesh, perhaps used for visual shape testing before the next stage... Edges are not split.
2- I try to make the highest LOD mesh and attempt to use the same texture as the low LOD mesh and make use of it. Live unwrap and pinned vertices are nice for doing this. Edges are split.
3- mid-LOD is reducted from high, "holes" are filled and edges may be split.


Title: Re: Weapon model workflow.
Post by: Gig on November 13, 2013, 01:46:48 AM
Do you want to write something under (DO NOT LINK) h t t p s : / / openarena . wikia . com/wiki/Modeling ?