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Not OpenArena => General => Topic started by: Neon_Knight on December 27, 2013, 09:18:23 PM



Title: New level editor: Jackhammer
Post by: Neon_Knight on December 27, 2013, 09:18:23 PM
Quote
Jackhammer is a brand new level editor for games with a quake-style BSP architecture. The aim is to develop a convenient cross-platform tool capable of incorporating the best features of existing editors, such as Valve Hammer Editor, Q3Radiant and others. Despite Quake and Half-Life having been released a long time ago, the large community have arisen around, still developing mods and games on their bases. However the existing editors suffer from fundamental disadvantages their users are well familiar with. Jackhammer does aspire to be the universal level design tool for classic games. But not only the classics! The editor shall become a key development tool for the Volatile3D II engine (http://www.moddb.com/engines/volatile3d-ii), that is why its second name is Volatile Development Kit.

Jackhammer is being developed since August 2013, that means the editor is very young. But the team of professional programmers and testers is ready to present the public alpha within four months. Despite not all the functions being implemented, not all the planned games being supported and only a small extent of the new ideas being realized, today you are able to download (http://jackhammer.hlfx.ru/en/download.html), install and evaluate Jackhammer in action. Please don't forget that alpha is the first, quite a raw version, and may contain some issues. We are interested in a vast testing of the editor and grateful in advance for your comments and suggestions (http://jackhammer.hlfx.ru/en/support.html)! In addition, you can provide Jackhammer with financial support (http://jackhammer.hlfx.ru/en/donate.html), donating funds for the further development.

This version supports Quake, Quake II and Half-life.

Web page (http://jackhammer.hlfx.ru)
Features (http://jackhammer.hlfx.ru/en/features.html)

DOWNLOAD (http://jackhammer.hlfx.ru/en/download_jackhammer_win32.html) - Win32 now, Linux in future.

Quoth FGD for Jackhammer (http://scrama.3dn.ru/files/quoth2scrama.zip)

Screen #1 (http://scrama.3dn.ru/images/vdk1.jpg) Screen #2 (http://scrama.3dn.ru/images/vdk2.jpg) Screen #3 (http://scrama.3dn.ru/images/vdk3.jpg)

http://www.celephais.net/board/view_thread.php?id=60986

The reason why I've placed it here instead of the Mapping subforum is that Q3A/OA support isn't yet implemented.


Title: Re: New level editor: Jackhammer
Post by: Gig on December 28, 2013, 06:01:03 AM
Should we try to contact its developers, to ask them to remember OA support?


Title: Re: New level editor: Jackhammer
Post by: grey matter on December 28, 2013, 08:05:53 AM
Quote from: http://jackhammer.hlfx.ru/en/donate.html
Jackhammer is donationware, that means a freely distributed software developed by the voluntary contributions of users
Seems like contacting its authors would be the simplest way to add OpenArena support, given that there is no sourcecode and no proper documentation (and no Linux/Mac alpha version either).

Quote from: http://www.celephais.net/board/view_thread.php?id=60986#post_132237
> Are there any plans for a source release?
Yes, GPL in future


Title: Re: New level editor: Jackhammer
Post by: Ingesecition on February 06, 2014, 04:56:58 AM
Finally someone made a better, newer and more functional editor! Mapping for new half-life mods, as much as for incoming mods (incoming Steam Version of Sven Coop for example) will be more pleasant. Like the multi-engines and linux support. Finally textures list for each mod configuration. Really nice entity placement and more accurate color schemes, plus render modes support makes mapping much clearer. That will speed up making levels with those new functions. Keep up the good work!