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OpenArena Contributions => Idea pit => Topic started by: fromhell on March 29, 2014, 12:41:29 AM



Title: Environmental Last Man Standing
Post by: fromhell on March 29, 2014, 12:41:29 AM
A variation of last man standing, but with no damage inflicted from weapons but only from the map.



Would need special maps with hazards and traps and the like, space maps would work too well for this.


Title: Re: Environmental Last Man Standing
Post by: Gig on March 29, 2014, 03:49:22 AM
Extreme award pushing?

Sounds interesting, but that may need to modify some weapons to cause some more "push" (similarily to tweaking g_knockback value maybe?). Some weapons do "push" the enemy very little (or even not at all?), so at the moment are not suitable for pushing him into deadly places.

But changig weapon behavior by default is a "nottodo" thing for baseoa... Maybe for a single gametype it may be acceptable?
One may think to simply force g_knockback value for that gametype, but maybe it does not affect all weapons, and however probably each weapon push should be tweaked singularily (otherwise, weapons which already cause noticeable push would give too much of it).

Not sure, maybe that's stuff for a mod...


Title: Re: Environmental Last Man Standing
Post by: Neon_Knight on March 29, 2014, 05:42:39 AM
You mean, Final Destination (http://img2.wikia.nocookie.net/__cb20120925170403/finaldestination/images/4/4e/The_final_destination_poster.jpg): OA gametype? :P

Also, hazard-filled maps are very disliked.