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OpenArena Contributions => Audio => Topic started by: dgkorth on October 16, 2014, 04:24:30 pm



Title: Music
Post by: dgkorth on October 16, 2014, 04:24:30 pm
I would like to contribute music to Open Arena.
If any of my previously made music can be of use, I can post the .MOD files.  Here is my soundcloud https://soundcloud.com/mahoushoujosayaka (https://soundcloud.com/mahoushoujosayaka).  I made Lurid, Dancing With Turtles, and Portamento in Milky Tracker with sounds synthesized from scratch, so I think they are fine legally.  Other tracks were made in Ableton or recorded with other musicians, so I'm not sure about their legality.
I'm not expecting any of these to be video game soundtrack material, so I'll compose some new stuff.  Would music in the style of Half-Life 2 be good?  I'm thinking slow, ambient, non-obtrusive melodies over driving bass and percussion.


Title: Re: Music
Post by: fromhell on October 16, 2014, 07:11:38 pm
What about something Unreal Tournament-like?  As in a mix of themes variating between orchestral and that mid-to-late-90s D&B and techno or so... which would suit the file format itself pretty well.


Slow does work in some places like the main menu though.   OA3's new menu is predominantly blue with a wave effect on the background trying to harken back to several 2000 (https://www.youtube.com/watch?v=9uPxarIHxfE) console (http://www.youtube.com/watch?v=qU1uOqWyA3o) games (https://www.youtube.com/watch?v=P51OjEFEc3I) where the frontend had to be simple for loading times and vram usage

:) Disregard the current OA soundtrack and its genre :)   not saying Jute did a bad job,  it's not a fitting soundtrack.


Title: Re: Music
Post by: dgkorth on October 16, 2014, 09:01:00 pm
I briefly listened to the Unreal Tournament 2003 soundtrack, and I know what you mean now.  I don't have the software or the know-how to produce nice orchestral music right now, but I can do some drum and bass.
I also listened to the music you linked to.  It gives me a much better idea of the title theme when I look at the opening menu of Open Arena.  I'm thinking something around 90bpm with choppy panning notes at an eighth note interval.  A simple bass line that uses octaves heavily would probably be good too.
I really liked the song from Armored Core.  Unfortunately, I am a bit too young to have been strongly influenced by these musical styles.  I'll try my best though.


Title: Re: Music
Post by: fromhell on October 16, 2014, 10:04:44 pm
I briefly listened to the Unreal Tournament 2003 soundtrack, and I know what you mean now.  I don't have the software or the know-how to produce nice orchestral music right now, but I can do some drum and bass.
I'm referring to the first UT, not ut2003/04 or any other UT.  I never liked their soundtracks


Title: Re: Music
Post by: revanic on October 16, 2014, 11:18:04 pm
The one released in 1999. UT99 as it may be called. Loved playing it from time to time.


Title: Re: Music
Post by: Suicizer on October 17, 2014, 04:23:56 am
What about something Unreal Tournament-like?  As in a mix of themes variating between orchestral and that mid-to-late-90s D&B and techno or so... which would suit the file format itself pretty well.


Slow does work in some places like the main menu though.   OA3's new menu is predominantly blue with a wave effect on the background trying to harken back to several 2000 (https://www.youtube.com/watch?v=9uPxarIHxfE) console (http://www.youtube.com/watch?v=qU1uOqWyA3o) games (https://www.youtube.com/watch?v=P51OjEFEc3I) where the frontend had to be simple for loading times and vram usage

:) Disregard the current OA soundtrack and its genre :)   not saying Jute did a bad job,  it's not a fitting soundtrack.


Is OA having soundtracks? I'm not hearing anything at the start.


Title: Re: Music
Post by: Gig on October 17, 2014, 04:58:19 am
Is OA having soundtracks? I'm not hearing anything at the start.
Menus don't have music (yet), but in 0.8.8 some musics have been added, and can be listen in some maps (I can't tell which now, considering I usually have speakers off). OACMP Volume 1 maps do use those 0.8.8 musics.


Title: Re: Music
Post by: fromhell on October 17, 2014, 04:37:13 pm
There's a bug in the released OA that has music broken after playing a level without music. This existed in ioq3 for years and was only just recently fixed by MAN_AT_ARMS.  This fix will be merged in OA's code tree shortly, since this even affects tracker music.


I should also repeat mentioning that OA3 is not a by-the-numbers clone, so no industrial rock will take place.  No offense to Sonic Mayhem (who did an awesome job on Q3)


Title: Re: Music
Post by: Cyrus the Guy on October 19, 2014, 01:59:19 pm
On the topic of inspiration playlists, the original Deus Ex would be a good choice, mostly the battle tracks. The two games' soundtracks were composed by the same people, and has a similar vibe to it.