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OpenArena => General => Topic started by: matija123 on November 01, 2014, 05:01:11 AM



Title: CPMA mode on OA clients
Post by: matija123 on November 01, 2014, 05:01:11 AM
Hi goys, I've been trying to play CPMA mode on my OpenArena client for past 4 days (trying to start very own OACPMA server). But when I start base OpenArena and go to the Mods section,
there is CPMA mode writing, but when I try to play some maps on it It just teleports me to the cpma menu... I was trying to change model variables (some crap writing on wiki). But it still doesnt work.  :o
Is there any other way to put CPM physics on the server?  :'(

I realized how to make that, now I need to start server, but I dont know how to start server with CPMA mode


Title: Re: CPMA mode on OA clients
Post by: Gig on November 03, 2014, 01:40:33 AM
I don't have much experience with DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/ModCompat/CPMA]CPMA mod (http://([b), I don't know if it does require some variable to enable CPM physics or if it is always on (IIRC, DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/ModCompat/OSP]OSP mod (http://([b) had a cvar -like "promode"- to enable CPM-like physics). Does the mod come with some useful documentation?

However, in general, to start openarena already with a mod loaded, you can use "openarena +set fs_game modfolder" from your OS command line. See "DO NOT LINK[/b]) h t t p s : / / openarena . wikia . com/wiki/Manual/Using_Mods]Using Mods (http://([b)" wiki page.



Title: Re: CPMA mode on OA clients
Post by: matija123 on November 04, 2014, 04:42:38 AM
Yea I solved that, thanks for help, the first OA CPMA Pickup server will be up soon :)