Title: No FL_ONGROUND? What then? Post by: DieparBaby on February 20, 2007, 02:59:57 PM I'm converting some Quake 1 code to Quake 3 code and I've run into a problem. I want to be able to tell if an entity (gentity_t) is on the ground but Quake 3 doesn't seem to have a FL_ONGROUND flag. I need to know this is in order to determine whether or not I should add velocity to an entity. How do I determine whether or not an entity is on the ground?
Sincere thanks, DieparBaby Title: Re: No FL_ONGROUND? What then? Post by: Blaenk on February 20, 2007, 04:02:08 PM I'm not really sure, so don't get mad at me if I'm wrong :( But I think there's stuff like that in the PMF_ defines or whatever, search for PMF_DUCKED for example.
Title: Re: No FL_ONGROUND? What then? Post by: DieparBaby on February 21, 2007, 09:25:39 AM There is MFL_ONGROUND but it looks like its only for bots. I need a way to determine whether any entity is on the ground.
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