OpenArena Message Boards

OpenArena => Multiplayer => Topic started by: lister on July 15, 2015, 05:24:05 pm



Title: all are welcome at hightime deathmatch
Post by: lister on July 15, 2015, 05:24:05 pm
it is our deepest pleasure to introduce hightime deathmatch servers, open to all, dedicated to fragging your friends 24/7  xD

hightime vanilla ffa is inspired by ciggaweed dm
hightime vanilla gib is a throwback to the times of yore, when picard roamed the underworld and fought for vadrigar's amusement.

features include:

:) vanilla 0.8.8 game servers with default built-in assets only and default setings wherever appropriate
:D 8 gib maps and 25+ ffa maps in rotation, handpicked for your maximum enjoyment
:mad: served from a dedicated 2-core blade server on pennsylvania backbone, with a guaranteed 100 mpbs up/downlink for that buttery smooth feeling
:no: to stave off the worst abuses of democracy, voting is disabled, but the management is open to establishing a democratic government with severely limited powers
:shifty: server logs are kept for debugging purposes only and are purged at 4:20 every day; the management pledges to continue this policy, and that no server log will ever be shared or published, to the extent that the law allows
>:D strict freedom-of-expression policy, whereas no one will ever be banned for things they say in chat or the way they play the game
8, management bent on doing the absolute possible minimum to just keep the servers running and enjoyable for all

love you all  :-*


Title: Re: all are welcome at hightime deathmatch
Post by: lister on August 02, 2015, 01:00:07 pm
Hey hey hey!

Thanks for checking us out, everyone, and thanks for excellent suggestions, like disabling bot chatter and enabling hitscan delag1. We hope you come back for more fragging  xD

On a technical side, the ffa server crashed twice so far with signal 11, and both times on dm1 map, so we may have to replace this map (however fun it is) with something less buggy. A fan of death, may be?  @_@

<3

[1] http://www.ra.is/unlagged/ (http://www.ra.is/unlagged/)


Title: new maps
Post by: lister on August 04, 2015, 06:37:27 pm
while we are still keeping an eye on dm1 and this maplist is by no means final (does it ever have to be?), we decided to go ahead and add more maps across the board:

gib (12) am_galmevish2 + am_spacecont + ce1m7 + czest1tourney + oa_rpg3dm2 + oa_shine + oa_shouse + pul1duel-oa + wrackdm17 + oa_ctf4ish + oasago2 + ps37ctf2

ffa (37) all ffa-based maps + am_thornish + ctf_gate1 + mlctf1beta + oa_ctf4ish + oasago2 + ps37ctf2

happy fragging  B,


Title: Re: all are welcome at hightime deathmatch
Post by: lister on September 03, 2015, 07:15:10 pm
as a courtesy to all of our visitors, as well as admins past, present, and future, we are dumping our (debian) server config. enjoy :)


Title: Re: all are welcome at hightime deathmatch
Post by: grey matter on September 04, 2015, 06:17:11 pm
Let's hope your luggage is secured :)


Title: Re: all are welcome at hightime deathmatch
Post by: lister on October 15, 2015, 12:36:35 pm
 :D quick ffa update: added nextmap vote option for skipping the current map; also, removing dm1 from rotation did not make signal 11 go away... instead, it started happening on czest1tourney, so we put dm1 back in. it would be REALLY nice if anyone could point us in the right direction here @_@


Title: Re: all are welcome at hightime deathmatch
Post by: OmegaPhil on October 24, 2015, 04:15:30 pm
I don't see any 'hightime' mentioned in the Arena Servers list?


Title: Re: all are welcome at hightime deathmatch
Post by: lister on October 24, 2015, 05:25:21 pm
I don't see any 'hightime' mentioned in the Arena Servers list?

no no, we are there  :-* we show up ingame as well as here:
http://dpmaster.deathmask.net/?game=openarena

...and we have exciting news :) vote options are extended to /nextmap/map/, and some warmup added for ffa

updated config is attached

happy fragging :-*


Title: Re: all are welcome at hightime deathmatch
Post by: OmegaPhil on October 25, 2015, 04:59:54 am
Ah sorry I'm a retard, had empty servers filtered in the list.


Title: re: all are welcome at hightime deathmatch
Post by: lister on January 29, 2016, 11:24:18 pm
 8) latest server reconf brings awesome new votables to both servers  8)

bots - toggle minimum number of bot players ( 1 , 4 )
botskill - toggle bot skill ( 3 , 2 , 1 )

map - pass the name of the next map
nextmap - advance to the next map in rotation
gravity - toggle low (300/800) gravity until the end of the match

updated config is attached

 xD happy fragging  xD


Title: Re: all are welcome at hightime deathmatch
Post by: lister on February 21, 2018, 05:34:43 pm
long time no see, everyone :)

we are immensely exited to announce an upcoming hardware update. just around march 26 we will be moving hightime to a 4-core blade with 6x or so bogomips. there may be some downtime (perhaps up to a few days, but hopefully none at all), and the ip address may change during the transition, but everything else is expected to remain as it is.

on an unrelated note, we've been looking at the rat mod, and liking it a lot. what we find compelling is the combination of fully delagged weapons (saw, rockets, grenades, plasma) and server-side bright-shells, which make all models extremely visible and 90% less pornographic, by surrounding them in thin shells glowing with the major color setting. the author of that mod, let's call them rat-boy, indicated that the mod is not ready for release, and no deadline is set. and as much as we would love to run this mod at hightime, there does not seem to be a way. naively installing the downloaded paks provides neither delag nor bright shells, and besides, we would like to run a properly-licensed libre mod anyway.

are there any existing mods to accomplish either of these tasks (server-side full delag & bright models) with minimal overhead?

keywords: unlagged, un-lagged, delagged, de-lagged, bright skins, bright shells, bright models


Title: Re: all are welcome at hightime deathmatch
Post by: lister on March 25, 2018, 12:57:15 am
B, oh yeah, the 4 cores are in, and everything is running smoothly
:mad: the ip has changed, of course, so please update your faves accordingly
@_@ git the source: https://github.com/retsil2/hightime (https://github.com/retsil2/hightime)
x( happy fragging :D


Title: Re: all are welcome at hightime deathmatch
Post by: lister on June 14, 2018, 11:28:47 am
:-* in line with the best practices for not being bent over and violated repeatedly :o we moved our source repo from github to gitlab :P

https://gitlab.com/retsil/hightime (https://gitlab.com/retsil/hightime)


Title: Re: all are welcome at hightime deathmatch
Post by: lister on May 19, 2019, 02:14:20 am
:D custom maps are in :D