Title: g_enableJolly Post by: fromhell on December 24, 2015, 10:45:59 AM bg
g_enableJolly 0/1 maps can set this automatically by enableJolly key cgame: parse models/player/name/hat.cfg for 3 vectors: origin rotation scale to place models/hats/xmas_red.md3 / models/hats/xmas_blue.md3. harvester: bases become xmas trees skulls become presents presents spawn out of sack overload cores become snowmen capture the flag ? one flag ? Title: Re: g_enableJolly Post by: Gig on December 24, 2015, 11:36:12 AM LOL!
... and different values for the cvar/worldspawn key (e.g. 1, 2, 3) may switch to other themes (xmas, halloween, summer... capture the sun umbrella!)... Title: Re: g_enableJolly Post by: Neon_Knight on December 24, 2015, 03:44:04 PM I would have preferred thematic content packs.
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