OpenArena Message Boards

OpenArena Contributions => Idea pit => Topic started by: fromhell on December 24, 2015, 10:45:59 AM



Title: g_enableJolly
Post by: fromhell on December 24, 2015, 10:45:59 AM
bg
g_enableJolly 0/1

maps can set this automatically by enableJolly key


cgame:

parse models/player/name/hat.cfg for 3  vectors:
origin
rotation
scale

to place models/hats/xmas_red.md3 / models/hats/xmas_blue.md3.


harvester:
bases become xmas trees

skulls become presents

presents spawn out of sack


overload
cores become snowmen


capture the flag
?

one flag
?



Title: Re: g_enableJolly
Post by: Gig on December 24, 2015, 11:36:12 AM
LOL!

... and different values for the cvar/worldspawn key (e.g. 1, 2, 3) may switch to other themes (xmas, halloween, summer... capture the sun umbrella!)...


Title: Re: g_enableJolly
Post by: Neon_Knight on December 24, 2015, 03:44:04 PM
I would have preferred thematic content packs.