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Main Site => News => Topic started by: fromhell on January 01, 2016, 02:00:04 am



Title: Happy New Year!
Post by: fromhell on January 01, 2016, 02:00:04 am
Happy New Year!


Title: Re: Happy New Year!
Post by: Gig on January 01, 2016, 03:49:49 am
Happy new year to you, too!   :)


Title: Re: Happy New Year!
Post by: Akom74 on January 01, 2016, 06:01:11 am
Happy New Year for all members of OA Forum !! :) :)

;)


Title: Re: Happy New Year!
Post by: Kildall on January 01, 2016, 06:11:39 am
Happy New Year! I've not been active here for long time, but that's because I didn't had anything to post to the forum.   :RIP:


Title: Re: Happy New Year!
Post by: Hitchhiker on January 02, 2016, 03:46:45 am
Greetings to you all and best wishes for this new year. Hope you're all doing just fine.
For me as well, no posts. Feelin' like a zombie so not much ideas for getting some job done (and no, is not zombie as in New Years eve's hangover) :)
Last I tried few days ago was a map exporter for Blender that seems to have quite a lot of features (also for creating the levels game wise?) but somehow always get polygon spikes on any object that is even a little like a rock and not a box - guess I need more time with this. Most of you probably know this one but still, the link: http://sourceforge.net/projects/q3mapexporter/
Anyway, I'm hoping to make a 'real' map with all shaders using glsl and since glsl will likely be heavier on the GPU (therefore less adapted to online multiplayer gaming) I am thinking of making a mission pack (but have not yet looked into how this would be done or even if it can work with OA). Well.. guess will see...
So.. with best wishes, keep tinkering and hope to meet you online in a frag rich game!



Title: Re: Happy New Year!
Post by: fromhell on January 02, 2016, 04:07:33 am
I wouldn't trust modeling tools to make map files that BSPC would agree with and compile without crashing. :(