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OpenArena Contributions => Maps => Topic started by: baronofhell on February 23, 2007, 11:35:57 AM



Title: New Map (Transylvania)
Post by: baronofhell on February 23, 2007, 11:35:57 AM
Still ironing out bugs, hope you guys like the screenshots.


(http://img329.imageshack.us/img329/5701/screen8il4.jpg)

(http://img329.imageshack.us/img329/7399/screen7yr3.jpg)

(http://img502.imageshack.us/img502/7602/screen1il6.jpg)

(http://img115.imageshack.us/img115/3671/screen2qk3.jpg)

(http://img115.imageshack.us/img115/2087/screen3dq0.jpg)

(http://img115.imageshack.us/img115/2687/screen4et1.jpg)

(http://img264.imageshack.us/img264/4562/screen5ut9.jpg)





Will try to post the pk3 in a couple of days. Cheers!




Title: Re: New Map (Transylvania)
Post by: fromhell on February 24, 2007, 12:42:01 PM
Kinda dark, but you're probably taking screenshots in a window (overbright doesn't work windowed)


Title: Re: New Map (Transylvania)
Post by: baronofhell on February 26, 2007, 11:20:43 AM
Yes I did and the level is a little dark.


Title: Re: New Map (Transylvania)
Post by: baronofhell on February 26, 2007, 12:03:42 PM
Still WIP, the file is below:

edit: link removed

I used "do not enter" over the pit, but the bots still jump in. Any ideas?


Title: Re: New Map (Transylvania)
Post by: dmn_clown on February 26, 2007, 12:58:47 PM
put a "no drop" brush just above the bottom of the pit.  Without this, items pile up, the bots see those items, then try to recover them. 

This goes for all "pits of doom" and void maps.

Other than that it would appear that tripod has corrupted your pk3 so I can't comment further.


Title: Re: New Map (Transylvania)
Post by: baronofhell on February 26, 2007, 03:26:51 PM
Can you try this link? also, I've added nodrop. haven't checked it yet.

edit: link removed


Title: Re: New Map (Transylvania)
Post by: dmn_clown on February 26, 2007, 05:40:40 PM
That link worked.  The map itself isn't bad, a bit dark in spots but it adds to the atmosphere.  There are also a few missing textures and it doesn't look like you positioned the nodrop brush correctly as items still pile up.

The jumppads are questionable.  The texture looks like you cut and pasted the interior of iD's jumppad into a new image.  We can't accept derivative's of non-free art.  That should be redone.


Title: Re: New Map (Transylvania)
Post by: baronofhell on February 27, 2007, 05:33:24 PM
Replaced the jump pad texture and fixed the missing textures. Made the nodrop brush bigger.

Can you try now?

http://s4.quicksharing.com/v/3316869/transylvania.pk3.html (http://s4.quicksharing.com/v/3316869/transylvania.pk3.html)


Title: Re: New Map (Transylvania)
Post by: Malikith on February 27, 2007, 08:08:07 PM
Replaced the jump pad texture and fixed the missing textures. Made the nodrop brush bigger.

Can you try now?

http://s4.quicksharing.com/v/3316869/transylvania.pk3.html (http://s4.quicksharing.com/v/3316869/transylvania.pk3.html)


Just tried it, looks great dude, I really liked it, never seen another map like it, could get pretty crazy in a deathmatch hehe. The lighting seems fine, most players play with increased gamma anyway, I play with 1.4 but even at default r_gamma 1 it looked good and I could still see. Looks like that map is pretty much finished to me. By the way, the link that you have there is kinda slow, I uploaded it to my storage so people can download it alot faster.

http://home.comcast.net/~malikith/transylvania.pk3


Title: Re: New Map (Transylvania)
Post by: dmn_clown on February 27, 2007, 08:22:40 PM
an aesthetic bitch of mine.  The exterior areas of the map are supposed to be broken up terrain and mountainous rocks, yet the texture you've used, e7sbrickfloor2 (in the svn, btw) is a brick tile which suggests something man made and not a natural formation which throws off suspension of disbelief. 

I would suggest finding a more natural looking broken rock texture, but that is your call.


Title: Re: New Map (Transylvania)
Post by: baronofhell on February 27, 2007, 10:53:53 PM
Replaced the jump pad texture and fixed the missing textures. Made the nodrop brush bigger.

Can you try now?

http://s4.quicksharing.com/v/3316869/transylvania.pk3.html (http://s4.quicksharing.com/v/3316869/transylvania.pk3.html)


Just tried it, looks great dude, I really liked it, never seen another map like it, could get pretty crazy in a deathmatch hehe. The lighting seems fine, most players play with increased gamma anyway, I play with 1.4 but even at default r_gamma 1 it looked good and I could still see. Looks like that map is pretty much finished to me. By the way, the link that you have there is kinda slow, I uploaded it to my storage so people can download it alot faster.

http://home.comcast.net/~malikith/transylvania.pk3

Thanks man


Title: Re: New Map (Transylvania)
Post by: baronofhell on February 27, 2007, 10:57:02 PM
an aesthetic bitch of mine.  The exterior areas of the map are supposed to be broken up terrain and mountainous rocks, yet the texture you've used, e7sbrickfloor2 (in the svn, btw) is a brick tile which suggests something man made and not a natural formation which throws off suspension of disbelief. 

I would suggest finding a more natural looking broken rock texture, but that is your call.

I agree, but I dont have the software to create textures and I didnt find anything that was suitable. Can you suggest some texture that might be suitable?

I downloaded the textures from the svn, I'm gonna go through it tomorrow.


Title: Re: New Map (Transylvania)
Post by: dmn_clown on February 28, 2007, 02:15:29 AM
You can always use The GIMP (http://www.gimp.org/) which, while it has its limitations, is more than capable of producing a good texture.


Title: Re: New Map (Transylvania)
Post by: baronofhell on February 28, 2007, 12:37:28 PM
Fixed a couple of bugs.

Tried my hand with Gimp(I suck at creating texture) and created a rock texture for the walls. I modified the brick texture by removing the tile lines and used it for the brush faces facing up. How does it look now?

http://home.comcast.net/~dadaniel30/transylvania.pk3 (http://home.comcast.net/~dadaniel30/transylvania.pk3)



Title: Re: New Map (Transylvania)
Post by: tw3k on March 01, 2007, 10:20:35 AM
i dunno if you want/like it but i messed with your bounce pad a bit.


Title: Re: New Map (Transylvania)
Post by: tw3k on March 01, 2007, 10:32:41 AM
darker version


Title: Re: New Map (Transylvania)
Post by: baronofhell on March 01, 2007, 10:39:42 AM
Looks cool!

I'll add it in the map, thanks!


Title: Re: New Map (Transylvania)
Post by: fromhell on March 01, 2007, 12:21:14 PM
Where did that fire come from?


Title: Re: New Map (Transylvania)
Post by: Malikith on March 01, 2007, 12:28:03 PM
darker version

That looks pretty nice, nice job man.


Title: Re: New Map (Transylvania)
Post by: tw3k on March 01, 2007, 12:32:53 PM
Where did that fire come from?

in the pad or the flames? if pad..photoshop


Title: Re: New Map (Transylvania)
Post by: tw3k on March 01, 2007, 01:00:19 PM
darker version

That looks pretty nice, nice job man.
y ty

can't wait to see it ingame with my picmip 5 ;D


Title: Re: New Map (Transylvania)
Post by: Malikith on March 01, 2007, 01:30:02 PM
darker version

That looks pretty nice, nice job man.
y ty

can't wait to see it ingame with my picmip 5 ;D

Prediction: Solid grey with a red blurred circle. hehe.


Title: Re: New Map (Transylvania)
Post by: dmn_clown on March 02, 2007, 12:44:41 AM
i dunno if you want/like it but i messed with your bounce pad a bit.

You might get a better looking image if you used the circ5-3.xcf source image (source/assets/textures/clown/circ5-3.xcf).

@baron:
I like the original shader for that texture better with the yellow pulse, the sin wav stretch kinda looks cheesy.  Also you should use the sfx/flame2 shader available in the project (it has a nice flare when you remember to add the -flares switch to the bsp stage of q3map2.


Title: Re: New Map (Transylvania)
Post by: baronofhell on March 03, 2007, 12:31:27 AM
Replaced the bouncepad texture again. Also used flame2 for one of the lamps.

Link: http://home.comcast.net/~dadaniel30/transylvania.pk3 (http://home.comcast.net/~dadaniel30/transylvania.pk3)



Title: Re: New Map (Transylvania)
Post by: tw3k on March 03, 2007, 05:34:59 PM
You might get a better looking image if you used the circ5-3.xcf source image (source/assets/textures/clown/circ5-3.xcf).
yup, that helps


Title: Re: New Map (Transylvania)
Post by: tw3k on March 03, 2007, 05:39:00 PM
psd


Title: Re: New Map (Transylvania)
Post by: baronofhell on March 03, 2007, 05:49:23 PM
@tw3k

How does the bounce pad look now?


Title: Re: New Map (Transylvania)
Post by: tw3k on March 03, 2007, 06:13:14 PM
How does the bounce pad look now?

looks good to me ;D

will be a fun map to play. maybe redshit or malikith will give it some server time :)


Title: Re: New Map (Transylvania)
Post by: baronofhell on March 03, 2007, 06:33:10 PM
Ok, let me upload the final version with the .map file and the GPL text file. Do I need to include anything else, to say that it's free and anybody can use it?


Title: Re: New Map (Transylvania)
Post by: baronofhell on March 04, 2007, 05:51:40 PM
Final version of the map with the .bsp, .aas and the .map file.

http://home.comcast.net/~dadaniel30/transylvania.zip (http://home.comcast.net/~dadaniel30/transylvania.zip)

@leileilol/clown: can you add this to the svn?

@redshirt/malikith: can you host this in your server if you can?

Cheers!

*off the work on another map*


Title: Re: New Map (Transylvania)
Post by: tw3k on March 04, 2007, 05:54:41 PM
@redshit/malikith: can you host this in your server if you can?
I talked to red last night and said he'd add it when he got some time ;D


Title: Re: New Map (Transylvania)
Post by: baronofhell on March 04, 2007, 06:15:53 PM
Awesome!

thanks dude!


Title: Re: New Map (Transylvania)
Post by: dmn_clown on March 04, 2007, 08:16:59 PM
@leileilol/clown: can you add this to the svn?

leileilol is the one with write access, not me.


Title: Re: New Map (Transylvania)
Post by: Czestmyr on March 05, 2007, 05:22:42 PM
Great map, but it needs a bit more light in some areas. I know that you want to keep the lighting with the atmosphere, but NO light is never good.


Title: Re: New Map (Transylvania)
Post by: baronofhell on March 12, 2007, 08:24:35 AM
@Czestmyr

I've added some light so that the lower sidewalls are not black. But there are sill areas that are hidden in shadows.

http://home.comcast.net/~dadaniel30/Transylvania.zip (http://home.comcast.net/~dadaniel30/Transylvania.zip)

What do you think?


Title: Re: New Map (Transylvania)
Post by: tw3k on March 12, 2007, 08:42:23 AM
It on the server at beer-garden. It's not in the rotation, yet, but has been fun to play.


Title: Re: New Map (Transylvania)
Post by: baronofhell on March 12, 2007, 11:30:20 AM
Nice to know!!

How did you play it if it is not on rotation?


Title: Re: New Map (Transylvania)
Post by: tw3k on March 12, 2007, 04:23:47 PM
red hooked me up with rcon. so if you stop by the server and i'm there, or red, just give a shout.


Title: Re: New Map (Transylvania)
Post by: baronofhell on March 14, 2007, 07:48:42 AM
Thanks dude, it was cool watching the DM. Would've loved to join in, but for my friggin mouse.


Title: Re: New Map (Transylvania)
Post by: tw3k on March 14, 2007, 08:14:14 AM
w3rd my mouse has been acting up !!!???wtf???!!! points straight up sometimes and mouse1 doesn't fire :S


Title: Re: New Map (Transylvania)
Post by: baronofhell on March 14, 2007, 08:40:07 AM
It was fun watching people railing all the time. Should make a small map with just shotguns, now that would be fun :)

I'm working on a space map now, hope to put a beta version up soon.


Title: Re: New Map (Transylvania)
Post by: Czestmyr on March 14, 2007, 05:03:17 PM
Baronofhell, the lighting is MUCH better now. Good job. I like the style and atmosphere of the map. It is simple in layout, yet fun to play.


Title: Re: New Map (Transylvania)
Post by: tw3k on March 21, 2007, 12:00:48 PM
red put it in roation :) check it out @ beer-garden


Title: Re: New Map (Transylvania)
Post by: baronofhell on March 21, 2007, 12:13:59 PM
Nice!

I haven't played it yet online :D


Title: Re: New Map (Transylvania)
Post by: Neon_Knight on June 29, 2009, 12:12:15 AM
Rescued map from the depths of hell... unfortunately I can't say the same about the sources. :(

http://www.onykage.com/files/armageddonman/rftvh/transylvania.pk3


Title: Re: New Map (Transylvania)
Post by: Udi on June 29, 2009, 01:36:11 AM
unfortunately I can't say the same about the sources. :(

It's sad :(. It's an awesome map, with a little transformation it would fit for the other gametypes aswell.


Title: Re: New Map (Transylvania)
Post by: kit89 on June 29, 2009, 03:17:41 AM
It's a very Geometry heavy map. With some modifications I think it could be greatly improved.


Title: Re: New Map (Transylvania)
Post by: Falkland on June 29, 2009, 08:02:54 AM
This map has a curious story : it worked till OA071 ... with OA076 it stopped to work then back working again with OA081 ...