OpenArena Message Boards

OpenArena Contributions => Maps => Topic started by: Neon_Knight on July 12, 2016, 06:18:40 PM



Title: Blood Prison (Nexuiz)
Post by: Neon_Knight on July 12, 2016, 06:18:40 PM
I did this more than a year ago and forgot to post it!

It's a port of Nexuiz's Blood Prison map (the last one of the campaign), which is GPLd.

So far, it works pretty well on OA, although it's a bit short and it needs a bit of work due to the scale.

Original by Paul Evers for Nexuiz.

http://download.tuxfamily.org/openarena/upload/oa_bprison.pk3

(http://i.imgur.com/flZZhEFl.jpg)

(http://i.imgur.com/mJoxdPrl.jpg)

(http://i.imgur.com/5VtJIptl.jpg)

(http://i.imgur.com/fCtPj16l.jpg)

(http://i.imgur.com/Y4hmtZil.jpg)

(http://i.imgur.com/zcxw9oPl.jpg)

(http://i.imgur.com/sGA8JRRl.jpg)


Title: Re: Blood Prison (Nexuiz)
Post by: Gig on July 13, 2016, 01:18:00 AM
Quickly tried. Nice, however, a few minor things:
- Shotguns, grenades an rockets only? The lack of railgun, plasma AND lightning may seem a bit strange, but may be a nice idea to force people to use two weapons that are often considered weak. I wonder if a map with shotguns, grenades and plasma only may be good? Maybe yes.
- The graphical glitch on those light beams (first screenshot) makes them look bad. IIRC, the problem is not in the map or in the model, but that the texture used for such effect needs some kind of trick to do not produce the glitch. I hope in OA3 they will be fixed.
- In the place of the second screenshot, it is possible to pass there, but while doing it you seem to be walking on air. Maybe making the cornice a bit longer may make passing there look more natural.


Title: Re: Blood Prison (Nexuiz)
Post by: fromhell on July 13, 2016, 04:06:16 AM
that graphical glitch has been solved in oa3 data at least


Title: Re: Blood Prison (Nexuiz)
Post by: Gig on July 13, 2016, 05:06:02 AM
that graphical glitch has been solved in oa3 data at least
This is veeery good news!  :)


Title: Re: Blood Prison (Nexuiz)
Post by: Neon_Knight on July 13, 2016, 06:55:41 AM
That glitch pissed me off to no avail as well, so that's awesome. :D

About the guns, yeah, the map is very small for other weapons, though that was something I definitely considered when I did that placement. Think of the very first levels of Quake III.