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OpenArena Contributions => Maps => Topic started by: carca55gr1nd3r on January 02, 2017, 07:34:51 AM



Title: Draft for a OA Tourney map (hardly inspired by QIIIA Tourney4)
Post by: carca55gr1nd3r on January 02, 2017, 07:34:51 AM
Happy New 2017 to All.  ;D

Would like to introduce my QIIIA Tourney4 inspired map.
Not finished yet but ready for a pre alpha announcement.  xD

Have fool around with shaders and made some own textures. Ya welcome to use it  B,
Edit: there are just some of my developer textures in it. Don't worrie I will replace them all with some nice fitting textures in the end.

some shots:

(https://app.box.com/representation/file_version_127250940866/image_2048_jpg/1.jpg?shared_name=8lrtss4o74nrdpvnd5ymn828qb27pntr)


(https://app.box.com/representation/file_version_127250969028/image_2048_jpg/1.jpg?shared_name=2y1208id9bl5ryu9dim6j9zh2tah71lz)


(https://app.box.com/representation/file_version_127250971519/image_2048_jpg/1.jpg?shared_name=mbuela9jtglwrvyfriqvm5g7t0ju219e)


(https://app.box.com/representation/file_version_127250974268/image_2048_jpg/1.jpg?shared_name=5xi4g3cx8daeq42k13uwn02jy7v57s4c)


(https://app.box.com/representation/file_version_127250971311/image_2048_jpg/1.jpg?shared_name=evgpn21zdlusr46krsaizrdoyxuoepso)


(https://app.box.com/representation/file_version_127250949621/image_2048_jpg/1.jpg?shared_name=chy6l2r9qt31i0w18l01eov27ac0av9y)

Link to the map:

https://app.box.com/s/3isp2qjcwf4vhfxjzufojpj8x4bcoo3f (https://app.box.com/s/3isp2qjcwf4vhfxjzufojpj8x4bcoo3f)


Title: Re: Draft for a OA Tourney map (hardly inspired by QIIIA Tourney4)
Post by: carca55gr1nd3r on January 02, 2017, 02:39:51 PM
next upgrade ... preparing the inner atrium ... there shall be a lava yard down  :mad:

(https://app.box.com/representation/file_version_127250993642/image_2048_jpg/1.jpg?shared_name=bh5d6o5o1irjq2tv9ttzkya74mu3oxcm)

(https://app.box.com/representation/file_version_127250956284/image_2048_jpg/1.jpg?shared_name=3fhdgkype9dyvzgx0xbhar1vad3om81s)

(https://app.box.com/representation/file_version_127250955020/image_2048_jpg/1.jpg?shared_name=xqhwb0q29xdnv6gmktsxfsvdu1f860bu)

no pre-alpha map yet availabe  :P



Title: Re: Draft for a OA Tourney map (hardly inspired by QIIIA Tourney4)
Post by: Neon_Knight on January 02, 2017, 05:20:59 PM
Then I'll wait for the next version. :)


Title: Re: Draft for a OA Tourney map (hardly inspired by QIIIA Tourney4)
Post by: Akom74 on January 03, 2017, 01:07:33 AM
Well done !! :)

Lookout ad the doors !! You have to modify something to avoid the brush merging.

;)


Title: Re: Draft for a OA Tourney map (hardly inspired by QIIIA Tourney4)
Post by: carca55gr1nd3r on January 03, 2017, 01:54:30 AM
Well done !! :)

Lookout ad the doors !! You have to modify something to avoid the brush merging.

;)

Yeah, that was just done in a fast design session. The inner yard is not touched in the first pre alpha version. I have allrady modifyed the walls up to a thicker size. Now the doors do not stick out of the walls any more :) 

Will modify the map a little to provide a next pre-alpha.

Also wana know how ya think about the gameplay of the map...  @_@


Title: Re: Draft for a OA Tourney map (hardly inspired by QIIIA Tourney4)
Post by: carca55gr1nd3r on January 03, 2017, 06:36:42 PM
okay here the next pre-alpha release ... note the map is not finished yet and there are several details missing and a lot of bugs in ...  :shifty:

link:
https://app.box.com/s/fzr7zn6dw12llag2rp62g7ba880n86w3

oppinions and comments are welcome ... oh btw the map file is in ... have fun  ;)

(https://app.box.com/representation/file_version_127255282253/image_2048_jpg/1.jpg?shared_name=uced5xen5e09ckm56s5hx7vpjd3bxsdg)

(https://app.box.com/representation/file_version_127255278563/image_2048_jpg/1.jpg?shared_name=yqwfuctsu2noabeptirhqp25czbd5zfa)

(https://app.box.com/representation/file_version_127255287530/image_2048_jpg/1.jpg?shared_name=mu56xq4l342z2367ud2jw6oo6wcvu71a)


Title: Re: Draft for a OA Tourney map (hardly inspired by QIIIA Tourney4)
Post by: Neon_Knight on January 04, 2017, 01:20:19 PM
The map began well. Some first thoughts, though:

- The "perfect symmetry" should definitely be broken. The original Q3Tourney4 wasn't too symmetric.
- Two Railguns? I think it's too much, especially when there's no cover areas.
- The map is very "square". Some areas, such as the central one, would benefit with the use of bezier patches.
- Can you keep those neat dummy textures in the final release or at least a separate pack? They would definitely be helpful. :)


Title: Re: Draft for a OA Tourney map (hardly inspired by QIIIA Tourney4)
Post by: carca55gr1nd3r on January 05, 2017, 09:54:03 AM
The map began well. Some first thoughts, though:

- The "perfect symmetry" should definitely be broken. The original Q3Tourney4 wasn't too symmetric.

Agree I made some map parts fast just by copy and paste and this works perfect in that symmetric design. :)
I also started to think about to go more to the floorplan of Q3Tourney4 and cut one side off.
I would like to enlarge the inner yard to the off cuted side ... well letz see :D

- Two Railguns? I think it's too much, especially when there's no cover areas.

Haha, yes  xD . to be frankly the weapons was put randomly, just to have bot gameplay avilable, have just start to find some balanced weapon spawns.

- The map is very "square". Some areas, such as the central one, would benefit with the use of bezier patches.

Yes, also came by the copy and paste workflow ...

- Can you keep those neat dummy textures in the final release or at least a separate pack? They would definitely be helpful. :)

My quick an dirty selfmade developer textures?  :D

no problem if you want you can use them in the pre-alpha map pack as I have mentioned feel free to use it :)

Not quiet sure from where I have picked up that developer texture idea. Have seen this at several mapping guides.
Some times I just start Radiant without any unpacked texures and shaders and then I open up Gimp and Notepad++ or another text editor and start to
paint / write my own textures and shaders  B, . Usually I start with these simple "dev Textures".  

You can make also your own. It dosen't needs any master skills on Gimp  8)
 
I have made the by:

- start a new picture by size of 256 x 256
- put two help lines 50% in vertical and horizontal
- the first layer I fill with a colour I like
- Then I create a new layer with a different colour normaly a darker or brighter variation of the first layer
- take the selection tool and select along the helplines squares to and remove them on the opposit side
- save it as tga or jpg into a folder inside "textures" folder done.
- on the current once I have put in some stylish OA logo  ???


I made several variation just in colours or some times also different squares.

The advantage of these textures I see is, to get a feeling about size.
Sometimes maps looking unnatural or feeling wrong just because sizes dosen't fit.    @_@
 


Title: Re: Draft for a OA Tourney map (hardly inspired by QIIIA Tourney4)
Post by: Gig on January 09, 2017, 03:33:30 AM
Given a quick FFA test.
I find it nice!

Maybe a few passages, like the one of the screenshots, may be a few units wider...