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OpenArena Contributions => Maps => Topic started by: Gig on September 11, 2018, 03:08:28 AM



Title: MLCTF1BETA2 - Some fixes to Meisterlampe's Training Grounds map
Post by: Gig on September 11, 2018, 03:08:28 AM
Shaman in these days published on Discord (http://openarena.ws/board/index.php?topic=5287.0) mlctf1beta2 (a new version of mlctf1beta, a map originally designed by Meisterlampe which published it while mostly finished although not 100% polished, and was included into OA 0.8.8 after a few tweaks by Neon_Knight).

You can download mlctf1beta2 from here (https://cdn.discordapp.com/attachments/361988648779907072/488784099230875689/mlctf1beta2.pk3) (mirror (https://web.archive.org/web/20180910200321/https://cdn.discordapp.com/attachments/361988648779907072/488784099230875689/mlctf1beta2.pk3)).
PK3 file includes GPL license, readme file, .map source. 767 KB.

Changes against mlctf1beta:
- Higher ceiling, for more rocketjump action (may be interesting in elimination_ctf or g_elimination).
- Removed invisible walls in the middle, which hampered players rocketjumping and spectators.
- Some fixes for bots (I don't know exactly what was the problem).
- Fixed texturing of a few, tiny surfaces (I don't know exactly where).
- Removed invisible walls which prevented from rocketjumping from the central areas to the lateral corridors and hampered spectators floating high. Now spectating is a nicer experience than in original version, with much less "flickering" geometry (at the cost of some less VIS optimization, but one has to accept some compromises I guess), even with the ability to pass above the towers. In case someone may not like this last point of changes, there is a previous test version without them: .pk3 (https://cdn.discordapp.com/attachments/361988648779907072/487861849820495874/mlctf1beta2.pk3), .map (https://cdn.discordapp.com/attachments/361988648779907072/488040288900743187/mlctf1beta2.map)
- Lighting is a bit different for some reason, probably due to different compiler options.


Title: Re: MLCTF1BETA2 - Some fixes to Meisterlampe's Training Grounds map
Post by: Neon_Knight on February 28, 2020, 07:01:12 AM
This could be given the appropriate format of a patch (i.e. having the same name as the original map) so it can properly "replace" the older map.

EDIT: Here's the repackaged map as a patch. (https://www.dropbox.com/s/x60ixv5bcn6ftxy/z_mlctf1beta-patch.pk3?dl=0) It takes precedence over 0.8.8 mlctf1beta now.