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OpenArena => Technical Snafus => Topic started by: BLuu on September 29, 2018, 03:36:23 pm



Title: is there a version of openarena that runs on dos/95?
Post by: BLuu on September 29, 2018, 03:36:23 pm
I have a build I used for quake 3 a while back and was wondering if there was a version of openarena that runs on it. It is more than capable of running q3 and boots to either 98/95/3.1/dos from an array of 4 ide drives I have.

Tldr: is there a dos version of oa(I downloaded and tried all the builds on this site and none of them worked in dosbox)


Title: Re: is there a version of openarena that runs on dos/95?
Post by: Gig on September 30, 2018, 04:00:41 am
Probably you may to run OpenArena on Windows 9x (or 98-Me only?) by using the "deprecated" binaries you find in OA 0.8.1 package (so, you have them if you installed 0.8.1+0.8.5+0.8.8 patches, not if you downloaded 0.8.8 unified package), maybe with the help of KernelEx: http://kernelex.sourceforge.net/

I know Fromhell likes to support old systems... but even a DOS version of OA sounds a bit excessive to me...


Title: Re: is there a version of openarena that runs on dos/95?
Post by: fromhell on September 30, 2018, 05:30:34 pm
KernelEx doesn't run on Win95.

The current OA release can't run on Win95 in any way. BUT!!!! It's possible to make a Win95* build from the latest code because I fixed the regressions involved!

1. Check this (https://github.com/OpenArena/engine) out
2. Grab wspiapi.h from the ReactOS tree and place it in code/qcommon
3. Make with Mingw/GCC 4.7.2

There! A working W95 build!

* - Win95 with IE3 and Winsock2 instlaled at the minimum. Win98/NT4/2000/ME need no prerequisites. No KernelEx neccessary.



as for DOS, it is possible but a little impractical when there's no software renderer, and the only accelerated option being a Mesa3D Glide driver.   I'd imagine it'd take a lot of patience to get it going on a DJGPP compile chain.  I can only see neozeed going through this big task.