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OpenArena Contributions => Maps => Topic started by: fromhell on January 15, 2019, 07:58:40 pm



Title: Trenchbroom thread
Post by: fromhell on January 15, 2019, 07:58:40 pm
As of today Trenchbroom 2019.1 is released and it has just added experimental and preliminary Q3 map support
https://github.com/kduske/TrenchBroom/releases/tag/v2019.1

which is easily adaptable to use with OA so i've started this thread about it.  i'll update this post later.

NOTE THAT THERE ARE NO CURVES/PATCHES AND NO BRUSH PRIMITIVES.  Q3map2 will only understand the "Standard" map format from the editor.

Also note: the current release cannot parse OA shaders properly. It will crash on comment blocks. This is being looked into.


Title: Re: Trenchbroom thread
Post by: Neon_Knight on January 18, 2019, 08:40:20 am
Just a heads-up: I've fixed some stuff in the .shader files of our GPL gamepack, fortunately few files used multi-line comments (and those multi-line comments were few).

I know this is been looked upon, but as for now, anyone who uses Trenchbroom should try the newer shader files and see if they can operate with TB.


Title: Re: Trenchbroom thread
Post by: Neon_Knight on January 24, 2019, 08:12:14 am
One of the most recent commits finally solved the multiline shader comment problem. However I'll hold back solving anything in the gamepack until a newer version of TB is released.


Title: Re: Trenchbroom thread
Post by: Neon_Knight on February 02, 2019, 09:08:50 am
New update, shader problem solved, and md3 support added.

https://github.com/kduske/TrenchBroom/releases/tag/v2019.2 (https://github.com/kduske/TrenchBroom/releases/tag/v2019.2)


Title: Re: Trenchbroom thread
Post by: fromhell on February 03, 2019, 05:24:35 am
currently there's another parsing problem with blendFuncs now. This is reported


Title: Re: Trenchbroom thread
Post by: fromhell on February 06, 2019, 08:47:06 pm
Trenchbroom 2019.3 is out and this solves the shader parsing issues for good (?) now.