Title: q3map2 Post by: dmn_clown on March 04, 2007, 08:29:54 PM I got bored and added OA support to q3map2, it has flares without the added -flares bsp flag and seems to solve the texture sizing problems when textures aren't in the pak4.pk3.
Working on getting it to build outside of the GtkRadiant tree and cutting out the crap we don't need (Like Support for CoD, Wolf ET, JK2, etc.) I'll upload it here when it's done. Title: Re: q3map2 Post by: dmn_clown on March 05, 2007, 09:39:56 AM For those that don't want to wait here is a patch to add support for oa to q3map2 v. 2.5.17 (from the radiant subversion repo. at https://zerowing.idsoftware.com/svn/radiant/) here is the patch.
Extract the diff into the tools/quake3 directory and Code: patch -p0 <oasupport.diff Title: Re: q3map2 Post by: dmn_clown on March 05, 2007, 04:56:21 PM comparison screen shots
old compiled with -game quake3 new compiled with -game oa There is a huge difference, not only in the texture sizing but in the light. Title: Re: q3map2 Post by: tw3k on March 05, 2007, 07:15:02 PM yeah wild, the latter one looks more luminous naturalistically
Title: Re: q3map2 Post by: Czestmyr on June 27, 2007, 09:57:51 AM Hi, dmn_clown. I updated my system recently to Fedora Core 6 and I had to install a new version of gtkradiant. But the q3map2 that is bundled with it seems to get texture sizes wrong. Everything seems to be cca. 4x smaller. How do I install your patch? (I compiled the gtkradiant from the source, so I did use svn) I can't find it on the website, you provided.
Oh, sorry, I'm dumb. :D Title: Re: q3map2 Post by: stroggi on June 27, 2007, 01:30:02 PM Hi, dmn_clown. I updated my system recently to Fedora Core 6 and I had to install a new version of gtkradiant. But the q3map2 that is bundled with it seems to get texture sizes wrong. Everything seems to be cca. 4x smaller. How do I install your patch? (I compiled the gtkradiant from the source, so I did use svn) I can't find it on the website, you provided. Oh, sorry, I'm dumb. :D this means q3map2 is not finding the textures for some reason. Title: Re: q3map2 Post by: dmn_clown on June 27, 2007, 06:02:20 PM this means q3map2 is not finding the textures for some reason. q3map2 doesn't really support OA, and the support that is there isn't as good as it should be which is why I forked it. One of these days I'll put some effort into the stand alone binary and get mingw setup correctly so the Title: Re: q3map2 Post by: anyone on July 20, 2007, 08:19:10 AM Will there be a support of W: ET "q3map_foliage" feature ? When I try to use that parameter in shaders, I get a wrong surfaceparm error in OA.
Title: Re: q3map2 Post by: dmn_clown on July 20, 2007, 12:25:57 PM That's not in vanilla q3a, so no.
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