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OpenArena Contributions => Graphics => Topic started by: kit89 on March 10, 2007, 04:29:27 PM



Title: Lizard Man-ish
Post by: kit89 on March 10, 2007, 04:29:27 PM
Just started working on this new character, hasn't got a name yet got any suggestions?

Hes approx 500 polygons(quads) in total. Which is roughly 1000-1200 tris

(http://img219.imageshack.us/img219/691/lizardmodelwc7.th.jpg) (http://img219.imageshack.us/my.php?image=lizardmodelwc7.jpg)

Crits appreciated. :)


Title: Re: Lizard Man-ish
Post by: tw3k on March 10, 2007, 04:47:59 PM
izzard? heh, it'd be funny if that appendage on it's back carried the weapons.


Title: Re: Lizard Man-ish
Post by: fromhell on March 10, 2007, 04:53:27 PM
looks more frog than lizard to me


Title: Re: Lizard Man-ish
Post by: kit89 on March 10, 2007, 05:25:32 PM
Quote
looks more frog than lizard to me

Hehe, the character was originally based on an adult male Bearded Dragon. With a head similar to what you see but more wider. I then drew out pictures and slowly simplified the shapes and objects, mainly removing the more complex scales sticking out from the head.

After that I had a great idea to take the drawing, and model the character in Blender, cause it looked cool.

Strange tho, cause when you simplify the lizards head it dose look similar to a frogs head.


Title: Re: Lizard Man-ish
Post by: tw3k on March 10, 2007, 06:02:22 PM
frogs and lizards do have similar skeletal structure


Title: Re: Lizard Man-ish
Post by: kit89 on March 11, 2007, 01:56:01 AM
I'm going to re-do the feet and change them into hands, as I think it would look better.
I might also make his head wider and flatter see how it looks. :)

After that I will probably start skinning him and give him a rigg.


Title: Re: Lizard Man-ish
Post by: kit89 on March 11, 2007, 03:08:50 AM
Got some spare time so I modified the head, and gave him some hands instead. Looking better me thinks. :D

(http://img404.imageshack.us/img404/1905/lizardmodelnm0.th.jpg) (http://img404.imageshack.us/my.php?image=lizardmodelnm0.jpg)



Title: Re: Lizard Man-ish
Post by: catfish on March 15, 2007, 07:14:19 AM
Reminds me a little of the Bile Demon from Dungeon Keeper 2, with the fat belly and the way he apparently pulls himself along with his arms.  Of course, that may just be because I've been playing a lot of Dungeon Keeper 2 lately.


Title: Re: Lizard Man-ish
Post by: fromhell on March 16, 2007, 06:41:50 PM
This is more of what i had in mind, actually. Disregard the furry comments
(http://openarena.ws/concepts/liz.jpg)


Title: Re: Lizard Man-ish
Post by: kit89 on March 17, 2007, 01:14:16 AM
Cool, design I'll start cracking on it soon. :D


Title: Re: Lizard Man-ish
Post by: dmn_clown on March 17, 2007, 07:23:35 AM
kinda looks like Mon-Ark from Valiant's remake of Turok


Title: Re: Lizard Man-ish
Post by: kit89 on April 03, 2007, 06:09:03 AM
Had some time today to work on fromhell lizard design. :)

Got the head mostly done and I'll start the body soon. :D

(http://img514.imageshack.us/img514/333/lizmodel1fl4.th.jpg) (http://img514.imageshack.us/my.php?image=lizmodel1fl4.jpg)


Title: Re: Lizard Man-ish
Post by: kit89 on April 03, 2007, 07:49:20 AM
Did a bit more.

Added a body and changed a few things on the head.

(http://img514.imageshack.us/img514/6353/lizmodel2cu5.th.jpg) (http://img514.imageshack.us/my.php?image=lizmodel2cu5.jpg)


Title: Re: Lizard Man-ish
Post by: hyp3rfocus on April 03, 2007, 02:32:36 PM
looking good.


Title: Re: Lizard Man-ish
Post by: kit89 on April 15, 2007, 02:17:58 PM
Update: On the progress. Slowly but surely getting there. ;)

(http://img61.imageshack.us/img61/4069/lizmodel3ej1.th.jpg) (http://img61.imageshack.us/my.php?image=lizmodel3ej1.jpg)


Title: Re: Lizard Man-ish
Post by: kit89 on April 23, 2007, 07:43:44 AM
Finished off the model, C&C welcomed. :)

I'll soon start working on the UV-map and I'll start rigging.

(http://img462.imageshack.us/img462/702/lizmodel4en5.th.jpg) (http://img462.imageshack.us/my.php?image=lizmodel4en5.jpg)

Before I rigg this the model will need to be cut it up into seperate objects, legs, body, head. Any Pointers on where I should make the cuts?

*Edit* Modified the model slightly around the thighs.


Title: Re: Lizard Man-ish
Post by: kit89 on April 24, 2007, 08:06:56 AM
Did a uv-map for him/her? and gave it an amazingly crap texture, ;) (I'll work on that once I get the rest done).


Title: Re: Lizard Man-ish
Post by: fromhell on April 24, 2007, 08:43:46 AM
I forgot to post this :(

Anyway this is where cuts could be made to split the model into lower, upper and head portions.



Title: Re: Lizard Man-ish
Post by: kit89 on April 24, 2007, 09:03:05 AM
Thanks fromhell. :D


Title: Re: Lizard Man-ish
Post by: kit89 on May 02, 2007, 01:19:57 PM
Added a run animation and separated the model into sections.

(http://img390.imageshack.us/img390/1703/lizanimationrb6.th.jpg) (http://img390.imageshack.us/my.php?image=lizanimationrb6.jpg)

*EDIT*

Didn't like the animation so I started again taking reference from other characters in OA.


Title: Re: Lizard Man-ish
Post by: fromhell on May 02, 2007, 02:39:23 PM
hmm, his head is slightly too large and he seems a bit longish


Title: Re: Lizard Man-ish
Post by: kit89 on May 02, 2007, 03:32:39 PM
Quote
he seems a bit longish

That's cause hes standing on his toes rather than his entire foot. It screwed with my mind until I realised that.

Your right the head dose look a bit large but any other size and it doesn't look right. :(

Here's the Blend file if you want tweak some bits.


Title: Re: Lizard Man-ish
Post by: kit89 on May 03, 2007, 04:29:22 AM
Spent most of the night & a bit of the morning finishing of the leg animations. :)

I created a small video to show the animation. :)

Window users may require VLC media player. To run the video.

http://www.savefile.com/files/689301

Time to start working on his torso now...

C&C welcomed greatly ;)


Title: Re: Lizard Man-ish
Post by: kit89 on May 03, 2007, 01:21:06 PM
I've finished animating him. But I'm having some difficulties with the Tags.

I add them in but I cant seem to get them to follow the animation...

Helps will be greatly appreciated. :D

*EDIT*

Figured it out had to parent the Empty to a specific Bone(using Pose Mode) rather than the object. :)


Title: Re: Lizard Man-ish
Post by: kit89 on May 03, 2007, 01:59:08 PM
Done all the tagging but having difficulties with exporting it to .md3

Is there any tutorials out there to help me set everything up right for Open Arena?

Heres the Blend file if you want to check it out. :)


Title: Re: Lizard Man-ish
Post by: baconfish on May 03, 2007, 04:10:36 PM
Ok... I had it exported mostly alright, but I went back to fix something with the legs and now OA tells me that lower.md3 has 1169 vertices.

Some problems I had/tips for getting it working:
- it looks like the empties you use for tags need to be oriented such that it's z-axis needs to point upwards and the x-axis needs to face the same direction as your character.
- object centers should be placed in the same spot as the centers for the armatures (I think?). In the end my problem was that the legs were being rendered too high, I'm guessing because the center for their mesh was down by the feet
- I don't know how this relates to the md3 exporter, but I always stay away from applying scales and rotations to objects instead of the actual vertices. I ran into trouble trying to reorient the legs, but I'm going to keep at it.

Nice model, btw :)


Title: Re: Lizard Man-ish
Post by: baconfish on May 03, 2007, 04:37:35 PM
Got it working.

A few notes:
- I had to dick around with the scale and stuff so it might be a bit off
- The texture coordinates are gone :(
- the tag for the weapon is facing backwards. I was about to fix it when I decided it was too funny like this.

I think I'm going to go ahead and write something up for the wiki, but here are a few more things to consider for exporting to OA (I don't know what you know already, so I'm just going to say what I understand) :
- export the three parts separately (lower.md3, upper.md3, and head.md3)
- to export the legs, select the legs mesh and the torso tag, and run the export script (same for torso (with the weapon and head tags) and the head (except no tags))
- make a folder for your player in the models directory of pak2-players.pk3, or your own pk3 (or just put the folder in your baseoa folder if you don't care about distributing it right now)
- put the textures in there as well. also, skin files. I'm not going to try explaining skin files, so I'll just suggest copying grism's and changing names where necessary.
- oh, you'll also need an icon for each skin file, again, I'd go with grism's as a basis.
- finally, you need animation.cfg. It's a text file which lists all of the animations your character has along with when they start/stop.

Hope I haven't forgotten anything... good luck!


Title: Re: Lizard Man-ish
Post by: kit89 on May 04, 2007, 01:33:04 AM
Thanks for the help baconfish!, very useful. :D

I'm having one problem tho, the torso of liz is not appearing in game, however the tags are(the gun is back to front just like you said. ;)).


EDIT* Never Mind, I figured that it was a shader problem for some reason. :)


Now I need to sort out the animation.cfg hes doing back flips while he's suppose to be running.


Title: Re: Lizard Man-ish
Post by: kit89 on May 04, 2007, 03:40:18 AM
Got most of it working and managed to have him roam around as a bot.

Still having difficulties with the animation.cfg, got any tips on how to sort this out?

Here's some shots in game, I haven't gave him proper textures yet cause I want to get everything else sorted before I work on them. :)

(http://img150.imageshack.us/img150/5107/shot0008ff6.th.jpg) (http://img150.imageshack.us/my.php?image=shot0008ff6.jpg)
Yep he back flips to run...

(http://img143.imageshack.us/img143/5652/shot0013fl4.th.jpg) (http://img143.imageshack.us/my.php?image=shot0013fl4.jpg)

And finally here's the files used in game. There's a .pk3 with everything required to get him running around as a bot, and the .blend.

I used Majors & Kyonshis bot files with a few modifications.


Title: Re: Lizard Man-ish
Post by: kit89 on May 04, 2007, 08:55:49 AM
I try'ed tampering with the animation.cfg, and got most of the anims working.

The most obvious anim problem was the water, where he kept standing up but I don't understand why he he kept standing... :(

The other problem was that his feet are in the ground, and when he dies he's usually in the ground. I cant figure out why thats happening either. :(

Other than that its pretty good(barring that he still has no proper texture;)).

The file below holds the latest source files & the .pk3 for OA.


Title: Re: Lizard Man-ish
Post by: baconfish on May 04, 2007, 10:07:00 AM
Glad you got it (somewhat) working, because I had no clue what to do. I put the pk3 in my baseoa folder but I couldn't get a bot loaded. It just told me that bot Liz (also tried liz, lizard, and Lizard) was undefined.

Maybe the feet thing is related to the object centers thing like before. Damnit I wish I understood what the engine expects in this sort of situation.


Title: Re: Lizard Man-ish
Post by: kit89 on May 04, 2007, 12:00:00 PM
Quote
I put the pk3 in my baseoa folder but I couldn't get a bot loaded. It just told me that bot Liz (also tried liz, lizard, and Lizard) was undefined.

I had this problem, the solution is to open the "pak6-misc.pk3" and replace the "/scripts/bots.txt" with the "/scripts/bots.txt" in the liz.pk3

Why it wont use the "bot.txt" in the "liz.pk3" I don't know but that's how I got it to run.


Title: Re: Lizard Man-ish
Post by: fromhell on May 04, 2007, 12:20:31 PM
because L comes before P. Bots.txt is a global bot define file for the stock game. For individual bots being added as an addon, rename your bot.txt to lizard.bot.


Title: Re: Lizard Man-ish
Post by: kit89 on May 04, 2007, 12:46:16 PM
Fixed the problem with his feet. :D

It also made me realise there's a fault with the walk and run animation(slightly) it seems that the foot goes through the floor when running or walking at certain points. Although the idle anim is fine.


Here's the latest file if you want a look. I also noticed that the lower part now renders differently compared to the rest anyone have any ideas why?

Here's a screenshot:
(http://img398.imageshack.us/img398/9329/shot0006ke2.th.jpg) (http://img398.imageshack.us/my.php?image=shot0006ke2.jpg)

*EDIT*
Thanks fromhell for that information! :D
Updated the lizard.tar.bz2 the .pk3 inside the lizard.tar.bz2, will work straight out the box now for bots!, again thank fromhell for that info. :)



Title: Re: Lizard Man-ish
Post by: fromhell on May 04, 2007, 01:37:07 PM
Hm, are you using any smoothing groups or something that affects normals? This is weird shading i've never personally encountered myself, it might even be related to the object or surface name

i've also noticed your legs shader in the shader file reads:

models/players/kyonshi/l_legs

woops!

You also might want to work on the uvmaps more, there is a lot of wasted space , distortion and unnecessary asymmetry


Title: Re: Lizard Man-ish
Post by: kit89 on May 04, 2007, 02:16:34 PM
Figured out the problem with the shading.

I moved the legs up slightly in Blender and that allowed it to look right ingame, but it causes that odd shading. When I revert it back to the (0,0,0) location the shading is fine...

Any ideas on how to solve this?


Title: Re: Lizard Man-ish
Post by: fromhell on May 04, 2007, 02:18:57 PM
Always have all objects at 0,0,0? That's what the md3 plugins readme stated.


Title: Re: Lizard Man-ish
Post by: kit89 on May 04, 2007, 02:26:46 PM
Solved the problem. :)

Instead of moving the entire object up(removing it from the 0,0,0,) I just moved up the model & Bones in Edit Mode. Seems to have solved the problem. :D

*EDIT*

Here's some screenshots:

(http://img514.imageshack.us/img514/2340/shot0015wo5.th.jpg) (http://img514.imageshack.us/my.php?image=shot0015wo5.jpg)

(http://img373.imageshack.us/img373/6596/shot0017ab5.th.jpg) (http://img373.imageshack.us/my.php?image=shot0017ab5.jpg)

(http://img510.imageshack.us/img510/1746/shot0018bw4.th.jpg) (http://img510.imageshack.us/my.php?image=shot0018bw4.jpg)

(http://img180.imageshack.us/img180/9628/shot0019xp8.th.jpg) (http://img180.imageshack.us/my.php?image=shot0019xp8.jpg)

Enjoy!


Title: Re: Lizard Man-ish
Post by: kit89 on May 09, 2007, 01:31:57 PM
Changes:

-Re-did the uv-maps far cleaner and space effecient.
-Modified the run & walk animations to stop the foot from going through the ground

To be done:

-Work on the animation.cfg, advice would be great full. :)
-Give liz some colour on the textures. Any advice on what colours liz should be?

And finally heres the latest .pk3 to see liz in game & the .blend for those who want to modify the source.

Enjoy!


Title: Re: Lizard Man-ish
Post by: fromhell on June 06, 2007, 05:25:48 PM
Heh, mind if I commit this?


Title: Re: Lizard Man-ish
Post by: kit89 on June 07, 2007, 01:26:04 AM
Sure, if you want.

The thing that only needs done is the skin... but I suck at texturing so I placed it on the back burner.


Title: Re: Lizard Man-ish
Post by: kit89 on June 12, 2007, 07:00:45 AM
Decided to give the liz some better textures, not the greatest but its a start.

The animation.cfg still needs work, and I'm thinking of redoing some of the animation cycles.

Here liz is if you want.

http://www.savefile.com/files/802829

And heres the source for the textures:

http://www.savefile.com/files/802837


Title: Re: Lizard Man-ish
Post by: kit89 on June 12, 2007, 08:07:51 AM
Improved the backward animation so it doesn't look so weird and it actually now looks like liz is walking back. Although now the animation.cfg has went completely wrong.

It puzzles me cause I never changed the animations length, just what it looked like..

Heres the latest .blend of liz for anyone that can help.   


Title: Re: Lizard Man-ish
Post by: kit89 on June 12, 2007, 12:26:35 PM
I think I've fixed all the slight bugs.

liz doesn't bob up and down when he/she swims.
From what I can tell through using bots, he crouches properly, and I setup a walk crouch anim too.

Heres the source files:
http://www.savefile.com/files/803561

The pk3 file for those that just want to try it:
http://www.savefile.com/files/803565

And some Eye-Candy for those that cant be arsed to download and try yourself:

(http://img118.imageshack.us/img118/2886/shot0001qx5.th.jpg) (http://img118.imageshack.us/my.php?image=shot0001qx5.jpg)

(http://img118.imageshack.us/img118/7986/shot0002wo9.th.jpg) (http://img118.imageshack.us/my.php?image=shot0002wo9.jpg)

(http://img266.imageshack.us/img266/540/shot0003qt2.th.jpg) (http://img266.imageshack.us/my.php?image=shot0003qt2.jpg)

(http://img526.imageshack.us/img526/2293/shot0005tc8.th.jpg) (http://img526.imageshack.us/my.php?image=shot0005tc8.jpg)


Title: Re: Lizard Man-ish
Post by: fromhell on June 12, 2007, 02:42:10 PM
you could probably bake some scales in the renderer or something.


Title: Re: Lizard Man-ish
Post by: kit89 on June 12, 2007, 02:53:13 PM
yeah the textures need some seriouse improvement. Which I'll probably start focusing on tomorrow.

But other than the textures can anyone see other faults?


Title: Re: Lizard Man-ish
Post by: kit89 on July 03, 2007, 03:06:41 AM
I've tried improving the textures but I still think there not that good. :)

I might just re-do them from scratch, and hope it turns out better than before.
Here the pk3 for those that want to check it out.

http://www.savefile.com/files/863384


Title: Re: Lizard Man-ish
Post by: fromhell on July 03, 2007, 11:00:01 AM
I think the textures in the SVN are fine. You should try improving the proportions and animations instead


Title: Re: Lizard Man-ish
Post by: kit89 on July 03, 2007, 12:10:40 PM
Never re-aliased there was textures in SVN. Doh.

Yeah, I'll work on the anims & proportions. :)

Just looked at the SVN those texture are excellent. Congrats on the person who made them. :D


Title: Re: Lizard Man-ish
Post by: kit89 on July 05, 2007, 02:34:01 AM
I've made Liz smaller, approximately the same size as the gargoyle now.

Heres just the .md3's and the .blend


Title: Re: Lizard Man-ish
Post by: kit89 on July 05, 2007, 11:51:15 AM
Heres the new animation.cfg that gets liz looking & working properly in-game. :)

I think the name Liz should be changed?
What do you think?


Title: Re: Lizard Man-ish
Post by: fromhell on July 05, 2007, 03:23:01 PM
the crouchwalking is STILL broken.


Title: Re: Lizard Man-ish
Post by: kit89 on July 05, 2007, 04:21:40 PM
Okay I think its fixed.

How do you find out what works and doesnt? I use the bots but its difficult & random & hard to find all faults.


Title: Re: Lizard Man-ish
Post by: fromhell on July 05, 2007, 04:49:40 PM
/devmap aggressor
/cg_thirdPerson 1
/cg_thirdPersonAngle #


Title: Re: Lizard Man-ish
Post by: Keet on July 05, 2007, 10:43:45 PM
I tried the .cgf file that you just posted...didn't fix anything and instead it mixed up all the animations. Unless I did something wrong.


Title: Re: Lizard Man-ish
Post by: kit89 on July 06, 2007, 01:28:52 AM
I had to move the walkcr anim on liz down to work properly. Which then required me to redo the entire animation.cfg

Everything works now but a few anims are playing up by playing some wrong frames. I'll post the modifications, soon.


Title: Re: Lizard Man-ish
Post by: kit89 on July 06, 2007, 02:43:59 AM
Okay I fixed the crouch and it plays the right animation, but now I need to tweak the animation.cfg to run the appropriate frames.

Here the lower.md3 required as I had to move the crouch frame around & the new animation.cfg

It has a few minor faults:

Walk anim, plays wrong frames
Couch Idle, bobs abit
Swim, bobs abit
Idle Stand, squats
Crouch walk, bobs abit
JumpA needs a bit of work to get right frames again
JumpB stops halfway through circle then finishes turn when lands.

Heres the modified file you'll need. And the latest source.


Title: Re: Lizard Man-ish
Post by: kit89 on July 08, 2007, 06:37:42 PM
I've fixed practically all the faults. I think. ;)

Fixes:

Crouch works properly.
Jumps work perfect
Swim is proper
All anims are doing what they are suppose too do. :D

And here the modified files.


Title: Re: Lizard Man-ish
Post by: kit89 on September 04, 2007, 04:17:29 AM
Had some spare time, so I've fixed the bugs that got created when fixing the crouch bug... ;)

Fixed:
Bob when running
Bob when swimming

Fixed all known bugs.

If you find a bug please tell me. :)
Here's the .zip of the modified files.

http://www.savefile.com/files/1028453