Title: Transparency question (shaders) Post by: baronofhell on March 21, 2007, 02:42:21 PM Changing qer_trans value changes image transparency in the editor.
How do I do that in the game? Can it be done with any images like in the editor? Or, do jpegs or tgas have to be specially created? Title: Re: Transparency question (shaders) Post by: Neozuki on March 22, 2007, 12:33:29 AM Unless its different in the editor, Jpgs don't support transparency.
I know png's and tga's do though. Title: Re: Transparency question (shaders) Post by: baronofhell on March 22, 2007, 09:28:57 AM In editor textures/base_floor/clanggrate.jpg looks like this when qer_trans it set to 0.4:
(http://home.comcast.net/~dadaniel30/sshots10.JPG) How do I make it look like this in the game? Title: Re: Transparency question (shaders) Post by: tw3k on March 22, 2007, 09:46:00 AM here clanggrate.jpg saved out as a tga with an alpha channel
I'm not sure if that will help but I've been wondering how an alpha channel effects things. Title: Re: Transparency question (shaders) Post by: baronofhell on March 22, 2007, 10:13:05 AM Tw3k
I put the texture you posted and this is how it looks in game. Do I have to write a shader for it? (I'm not good with shaders :) ) (http://img376.imageshack.us/img376/5899/sshots11cr1.jpg) If you look at the previous image, you can see through the actual metal part in the grate. That is what I'm trying to get. Cheers! Title: Re: Transparency question (shaders) Post by: tw3k on March 22, 2007, 10:19:57 AM I really don't know but I think you do need to write a shader for it. clown would know and help there.
I think that alpha channel is wrong in that tga. should be inversed. Title: Re: Transparency question (shaders) Post by: dmn_clown on March 22, 2007, 11:02:58 AM Code: textures/base_floor/clanggrate_trans or something like that. |