Title: CBCTF1 Bug Post by: ALucas on May 22, 2007, 09:40:47 AM I was wondering why flags didn't return when they dropped 'in space'. I tried to fix it in my mod, but didn't succeed and tried to find help here (http://www.quakesrc.org/forums/viewtopic.php?t=7626). The conclusion was that it isn't the code that needs to be altered, but the map that needs a NO_DROP brush added. Just wanted to post it here so someone can fix it (since I'm not a good mapper ;))
Title: Re: CBCTF1 Bug Post by: sago007 on May 22, 2007, 10:39:32 AM The NODROP in cbctf has been added in the SVN version and it will work in 0.70... the jumppads now also has the same strength
Title: Re: CBCTF1 Bug Post by: ALucas on May 26, 2007, 08:14:36 AM another question about cbctf1: are there more spawnpoints in the 0.7 version? I recently noticed there's really only one spawnpoint on each side, which is quite annoying with base campers and telefrags
Title: Re: CBCTF1 Bug Post by: next_ghost on August 29, 2007, 03:06:50 PM Yes, throw in a few more spawnpoints and release it as 0.7.2
Title: Re: CBCTF1 Bug Post by: dresman on November 03, 2007, 08:26:32 AM Mods tend to crap up things.
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