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OpenArena Contributions => Maps => Topic started by: dmn_clown on May 31, 2007, 05:26:54 AM



Title: dm3 problem
Post by: dmn_clown on May 31, 2007, 05:26:54 AM
Any ideas on how to fix this issue with dm3?  There is another area of the map with the same issue.


Title: Re: dm3 problem
Post by: fromhell on May 31, 2007, 12:28:01 PM
Looks like a blend sorting problem with the ceiling texture shader (if there is a shader that is)


Title: Re: dm3 problem
Post by: dmn_clown on May 31, 2007, 01:08:38 PM
I don't know, dm4ish has the same issue with parts of the level being visible where they shouldn't.  I may just have to increase the height of walls to block vis...


Title: Re: dm3 problem
Post by: sago007 on May 31, 2007, 03:17:54 PM
The problem and the work around is described here:
http://www.leveldk.co.uk/tut7.htm (http://www.leveldk.co.uk/tut7.htm)

Looks like you need to experiment with hint brushes to split the BSP tree.


Title: Re: dm3 problem
Post by: dmn_clown on May 31, 2007, 05:00:15 PM
Tried it, didn't work.  Thanks, though.  I'm just going to jimmy the exterior wall.