Title: Team Menu
Post by: dmn_clown on June 04, 2007, 01:27:47 PM
We should change the team menu to reflect our models and bots, from line 1040 of q3_ui/ui_startserver.c: if( s_serveroptions.gametype >= GT_TEAM ) { Q_strncpyz( s_serveroptions.playerNameBuffers[1], "grunt", 16 ); Q_strncpyz( s_serveroptions.playerNameBuffers[2], "major", 16 ); if( s_serveroptions.gametype == GT_TEAM ) { Q_strncpyz( s_serveroptions.playerNameBuffers[3], "visor", 16 ); } else { s_serveroptions.playerType[3].curvalue = 2; } s_serveroptions.playerType[4].curvalue = 2; s_serveroptions.playerType[5].curvalue = 2;
Q_strncpyz( s_serveroptions.playerNameBuffers[6], "sarge", 16 ); Q_strncpyz( s_serveroptions.playerNameBuffers[7], "grunt", 16 ); Q_strncpyz( s_serveroptions.playerNameBuffers[8], "major", 16 ); if( s_serveroptions.gametype == GT_TEAM ) { Q_strncpyz( s_serveroptions.playerNameBuffers[9], "visor", 16 ); } to something like this: if( s_serveroptions.gametype >= GT_TEAM ) { Q_strncpyz( s_serveroptions.playerNameBuffers[1], "gargoyle", 16 ); Q_strncpyz( s_serveroptions.playerNameBuffers[2], "hnt", 16 ); if( s_serveroptions.gametype == GT_TEAM ) { Q_strncpyz( s_serveroptions.playerNameBuffers[3], "dmo", 16 ); } else { s_serveroptions.playerType[3].curvalue = 2; } s_serveroptions.playerType[4].curvalue = 2; s_serveroptions.playerType[5].curvalue = 2;
Q_strncpyz( s_serveroptions.playerNameBuffers[6], "merman", 16 ); Q_strncpyz( s_serveroptions.playerNameBuffers[7], "gargoyle", 16 ); Q_strncpyz( s_serveroptions.playerNameBuffers[8], "hnt", 16 ); if( s_serveroptions.gametype == GT_TEAM ) { Q_strncpyz( s_serveroptions.playerNameBuffers[9], "dmo", 16 ); }
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