Title: radiant can't find shadertags.xml Post by: hyp3rfocus on July 18, 2007, 02:19:03 PM i've done a subversion build of radiant 1.5 and i thought i had everything set up. i copied game/q3.game to game/oa.game and edited it so it looked like this...
Quote <?xml version="1.0"?> ...i copied the q3.game folder to a oa.game folder and changed oa.game/baseq3 to oa.game/baseoa. i thought that was everything that i needed to do, but when i start radiant it works, but i get this error message in red.<game type="q3" index="1" name="OpenArena" enginepath_win32="C:/Program Files/OpenArena/" enginepath_linux="/home/hyp3rfocus/software/openarena-0.7.0" enginepath_macos="/Applications/Quake3/" engine_win32="ioquake3.x86.exe" engine_linux="ioquake3.i386" engine_macos="Quake3.app" prefix=".openarena" basegame="baseoa" basegamename="Openrena" knowngame="missionpack" knowngamename="OpenArena" unknowngamename="OpenArena modification" shaderpath="scripts" archivetypes="pk3" texturetypes="tga jpg" modeltypes="md3 ase lwo obj 3ds picoterrain" maptypes="mapq3" shaders="quake3" entityclass="quake3" entityclasstype="xml" entities="quake3" brushtypes="quake3" patchtypes="quake3" /> Quote Unable to find default tag file /home/hyp3rfocus/software/gtkradiant/install/oa.game/shadertags.xml. No tag support. any idea what i've missed?Title: Re: radiant can't find shadertags.xml Post by: dmn_clown on July 18, 2007, 03:30:37 PM You can ignore it completely and not have a single issue if you never use shader tags or create a tag file using the shader plug in the Plugins menu item and then ignore it completely and not have a single issue :)
Title: Re: radiant can't find shadertags.xml Post by: hyp3rfocus on July 18, 2007, 03:49:02 PM glad to hear it's nothing serious. thanks. :-)
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