Title: Solved: Radiant 1.5.0 runtime error Post by: w1zrd on July 19, 2007, 03:27:12 AM I get strange errors when launching the 1.5 version under what is now kubuntu 7.0.4 this time around, so here is what it looks like:
in /usr/local/games/gtkradiant-1.5.0/games/oa.game entry is as follows: <?xml version="1.0"?> <game type="q3" index="1" name="Open Arena" enginepath_win32="C:/Program Files/Quake III Arena/" enginepath_linux="/home/username/openarena-0.7.0/" enginepath_macos="/Applications/Quake3/" engine_win32="quake3.exe" engine_linux="ioquake3.i386" engine_macos="Quake3.app" prefix=".openarena" basegame="baseoa" basegamename="Open Arena" knowngame="missionpack" knowngamename="Open Arena" unknowngamename="Custom Open Arena modification" shaderpath="scripts" archivetypes="pk3" texturetypes="tga jpg" modeltypes="md3 ase lwo obj 3ds picoterrain" maptypes="mapq3" shaders="quake3" entityclass="quake3" entityclasstype="xml" entities="quake3" brushtypes="quake3" patchtypes="quake3" /> and in /usr/local/games/gtkradiant-1.5.0/oa.game/baseoa is the default_shaderlist.txt as it would be (copied from q3). In the shell I get: username@host:~$ radiant X Error: BadDevice, invalid or uninitialized input device 169 Major opcode: 145 Minor opcode: 3 Resource id: 0x0 Failed to open device X Error: BadDevice, invalid or uninitialized input device 169 Major opcode: 145 Minor opcode: 3 Resource id: 0x0 Failed to open device (i.e not trying as root due to security issues) gtk starts relatively fine, with exception from the: Unable to find default tag file /usr/local/games/gtkradiant-1.5.0/oa.game/shadertags.xml. No tag support. (which dmn_clown said to ignore) and also this following error (see screenshot): Strangely however, it seems to work (start) but would it have consequences during builds? Title: Re: Radiant 1.5.0 runtime error Post by: dmn_clown on July 19, 2007, 08:20:00 AM The default build menu seems to be missing which is the cause for your error gif.
Oh yeah, applying this patch: http://openarena.ws/board/index.php?topic=549.msg3438#msg3438 to q3map2 and rebuilding will provide you with full oa map compiling support, though the build menu will need to be edited accordingly. Title: Re: Radiant 1.5.0 runtime error Post by: w1zrd on November 26, 2007, 07:54:41 AM Bumping this one rather than spreading it out..
After a recent HDD crash I now compiled GTK Radiant from SVN, this time around there were no runtime errors at startup but at map-compile then I get an error that looks like: Code: === running build command === I have no idea where the double trailing slashes are coming from, nor can I find a way around it. Ideas anyone?"/home/USERNAME/games/SVN/GtkRadiant/install/q3map2.x86" -v -connect 127.0.0.1:39000 -game quake3 -fs_basepath "/home/USERNAME/games/openarena-0.7.0/" -fs_game baseoa -vis -fast "/home/USERNAME/.openarena/baseoa/maps/test.map" Connected. threads: 4 Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17 GtkRadiant - v1.5.0 Nov 25 2007 06:27:40 Last one turns the lights off --- InitPaths --- VFS Init: /home/USERNAME/.q3a/baseoa/ VFS Init: /home/USERNAME/games/openarena-0.7.0//baseoa/ VFS Init: /home/USERNAME/.q3a/baseq3/ VFS Init: /home/USERNAME/games/openarena-0.7.0//baseq3/ --- Vis --- fastvis = true Loading /home/USERNAME/.openarena/baseoa/maps/test.bsp ************ ERROR ************ Error opening /home/USERNAME/.openarena/baseoa/maps/test.bsp: No such file or directory Received error msg .. shutting down.. Title: Re: Radiant 1.5.0 runtime error Post by: dmn_clown on November 26, 2007, 12:32:48 PM apply this patch to q3map2 (q3map2 doesn't really support oa properly without it): http://openarena.ws/svn/tools/radiant1_5/q3map2/oamap.diff
Code: mv oamap.diff ~/games/SVN/GtkRadiant/ cd ~/games/SVN/GtkRadiant patch -p0 < oamap.diff scons then try again. Title: Re: Radiant 1.5.0 runtime error Post by: w1zrd on November 26, 2007, 05:24:46 PM apply this patch to q3map2 (q3map2 doesn't really support oa properly without it): http://openarena.ws/svn/tools/radiant1_5/q3map2/oamap.diff Hmm, I did apply that one as per your previous advice but still it fails to build maps.Code: mv oamap.diff ~/games/SVN/GtkRadiant/ cd ~/games/SVN/GtkRadiant patch -p0 < oamap.diff scons then try again. I still do get that shader Code: Unable to find default tag file /gtkradiant-1.5.0/oa.game/shadertags.xml. No tag support. though if that is of any relevance.Title: Re: Radiant 1.5.0 runtime error Post by: dmn_clown on November 26, 2007, 06:01:22 PM Hmm, I did apply that one as per your previous advice but still it fails to build maps. I still do get that shader Code: Unable to find default tag file /gtkradiant-1.5.0/oa.game/shadertags.xml. No tag support. though if that is of any relevance.You can ignore the shader tag warnings, I guess the obvious question is: Is test.map in ~/.openarena/baseoa/maps/ ? Title: Re: Radiant 1.5.0 runtime error Post by: w1zrd on November 27, 2007, 04:50:39 PM Hmm, I did apply that one as per your previous advice but still it fails to build maps. I still do get that shader Code: Unable to find default tag file /gtkradiant-1.5.0/oa.game/shadertags.xml. No tag support. though if that is of any relevance.You can ignore the shader tag warnings, I guess the obvious question is: Is test.map in ~/.openarena/baseoa/maps/ ? Title: Re: Radiant 1.5.0 runtime error Post by: dmn_clown on November 27, 2007, 05:51:46 PM Quote ************ ERROR ************ Error opening /home/USERNAME/.openarena/baseoa/maps/test.bsp: No such file or directory that suggests that it can't find the test.bsp, is that there? Title: Re: Radiant 1.5.0 runtime error Post by: w1zrd on November 30, 2007, 12:55:21 PM Quote ************ ERROR ************ Error opening /home/USERNAME/.openarena/baseoa/maps/test.bsp: No such file or directory that suggests that it can't find the test.bsp, is that there? For some peculiar reason it just decided to work, so most likely I did something to screw up the settings previously. Thanks for the patience.. |