Title: Server crash Post by: Desti on July 20, 2007, 05:04:27 AM Hello,
one of my OA servers has crashed, I don't know if this is a one time crash or if this will happen more often, because the server was running only one day. ;) This are the last messages I could read: Quote broadcast: print "Major^7 BotAISetupClient failed\n" ClientDisconnect: 2 ^1Fatal: AAS not initialized broadcast: print "Nekoyumi^7 BotAISetupClient failed\n" ClientDisconnect: 0 ^1Fatal: AAS not initialized broadcast: print "Beret^7 BotAISetupClient failed\n" ClientDisconnect: 2 ******************** ERROR: netchan queue is not properly initialized in SV_Netchan_TransmitNextFragment ******************** ----- Server Shutdown (Server crashed: netchan queue is not properly initialized in SV_Netchan_TransmitNextFragment ) ----- Sending heartbeat to dpmaster.deathmask.net Sending heartbeat to dpmaster.deathmask.net ==== ShutdownGame ==== ShutdownGame: ------------------------------------------------------------ AAS shutdown. --------------------------- This is the config file and I'm using the ioq3ded.x86_64 binary (0.7.0) Quote seta net_ip "85.14.216.48" seta net_port 279788 set sv_hostname "LUE@BOINC 0.7.0 CTF" set sv_maxclients 24 set g_motd "xxx" set g_forcerespawn 15 set rconpassword "xxx" // change it set fraglimit 50 set timelimit 20 set sv_allowDownload 1 set sv_master1 "dpmaster.deathmask.net" set sv_maxPing 300 set sv_pure 1 set sv_maxRate 33000 g_quadfactor 4 g_inactivity 0 g_allowvote 1 //Here's the map-cycle. When fraglimit or timelimit is reached, the map is automatically changed. //Otherwise it would just play the same map again. // dir map shows (keeping only files with extension .bsp): // or you may use (either on client side or server-side /map <tab> for completion) // aggressor.bsp cbctf1.bsp ce1m7.bsp dm4ish.bsp dm6ish.bsp kaos.bsp oa_bases3.bsp oa_rpg3dm2.bsp q3dm6ish.bsp void4.bsp // new list of maps for 0.70 : // aggressor cbctf1 ce1m7 czest1dm czest1tourney czest2ctf czest3ctf delta dm4ish dm6ish fan hydronex // islandctf islanddm kaos kaos2 oasago2f2 oa_bases3 oa_bases3plus3 oa_bases5 oa_ctf2 oa_ctf4ish // oa_dm1 oa_dm2 oa_dm3 oa_dm4 oa_dm5 oa_dm6 oa_dm7 oa_pvomit oa_rpg3dm2 oa_shine oa_shouse q3dm6ish suction suspended // var1=0; for i in aggressor cbctf1 ce1m7 czest1dm czest1tourney czest2ctf czest3ctf delta dm4ish dm6ish fan hydronex islandctf islanddm kaos kaos2 oasago2f2 oa_bases3 oa_bases3plus3 oa_bases5 oa_ctf2 oa_ctf4ish oa_dm1 oa_dm2 oa_dm3 oa_dm4 oa_dm5 oa_dm6 oa_dm7 oa_pvomit oa_rpg3dm2 oa_shine oa_shouse q3dm6ish suction suspended ; do var1=`expr $var1 + 1`; var2=`expr $var1 + 1` ; echo "set m${var1} \"map $i; set nextmap vstr m${var2}\" " ; done // makes all maps loop on the server (last vstr is m1 to go at the beginning): // set m1 "map aggressor; set nextmap vstr m3" set m2 "map cbctf1; set nextmap vstr m6" // set m3 "map ce1m7; set nextmap vstr m4" // set m4 "map czest1dm; set nextmap vstr m8" // set m5 "map czest1tourney; set nextmap vstr m6" set m6 "map czest2ctf; set nextmap vstr m7" set m7 "map czest3ctf; set nextmap vstr m13" // set m8 "map delta; set nextmap vstr m9" // set m9 "map dm4ish; set nextmap vstr m10" // set m10 "map dm6ish; set nextmap vstr m12" // set m11 "map fan; set nextmap vstr m12" // m12 "map hydronex; set nextmap vstr m14" set m13 "map islandctf; set nextmap vstr m21" // set m14 "map islanddm; set nextmap vstr m15" // set m15 "map kaos; set nextmap vstr m16" // set m16 "map kaos2; set nextmap vstr m17" // set m17 "map oasago2f2; set nextmap vstr m18" // set m18 "map oa_bases3; set nextmap vstr m19" // set m19 "map oa_bases3plus3; set nextmap vstr m20" // set m20 "map oa_bases5; set nextmap vstr m23" set m21 "map oa_ctf2; set nextmap vstr m22" set m22 "map oa_ctf4ish; set nextmap vstr m2" // set m23 "map oa_dm1; set nextmap vstr m24" // set m24 "map oa_dm2; set nextmap vstr m25" // set m25 "map oa_dm3; set nextmap vstr m26" // set m26 "map oa_dm4; set nextmap vstr m27" // set m27 "map oa_dm5; set nextmap vstr m28" // set m28 "map oa_dm6; set nextmap vstr m29" // set m29 "map oa_dm7; set nextmap vstr m30" // set m30 "map oa_pvomit; set nextmap vstr m31" // set m31 "map oa_rpg3dm2; set nextmap vstr m32" // set m32 "map oa_shine; set nextmap vstr m33" // set m33 "map oa_shouse; set nextmap vstr m34" set m34 "map q3dm6ish; set nextmap vstr m35" set m35 "map suction; set nextmap vstr m36" set m36 "map suspended; set nextmap vstr m1" // begin game DM (deathmatch) // g_gametype - Gametype. 1 = DM, 2 = Tourney (1on1), 3 = Team DM, 4 = CTF. set g_gametype 4 //map aggressor vstr m2 seta bot_enable "1" seta bot_minplayers 2 Title: Re: Server crash Post by: kit89 on July 20, 2007, 05:11:32 AM Remove Fan from the map list and your server wont crash.
Title: Re: Server crash Post by: Desti on July 20, 2007, 06:25:19 AM Remove Fan from the map list and your server wont crash. Fan is not in the map rotation. Title: Re: Server crash Post by: ALucas on July 20, 2007, 07:01:36 AM Google only leads to 2 results:
1. The bots are causing the problem Quote from: quake3world.com/forum/viewtopic.php?t=9220 This is what causes it (server/sv_net_chan.c:139) 2. A defect hard disk caused the problemCode: if (!client->netchan_end_queue) { You could replace it with this: Code: if (!client->netchan_end_queue) { First of all, I think you should try to run the server again for a while, since it could be a one time crash I guess. Then if it happens again, I'd let it run without bots. If it still happens after that, you should check the hardware. Title: Re: Server crash Post by: dmn_clown on July 20, 2007, 09:49:05 PM You have dm maps in rotation on a ctf server.
cbctf1, oa_ctf2, oasago2ctf, hydronex, delta, suction, czest2ctf, czest3ctf, oa_bases3, oa_bases5, and oa_ctf4ish are the ctf maps available with bot support islandctf has no bot support. so your config should look something like this for a pure ctf server with bot support: Code: set m1 "map cbctf1; set nextmap vstr m2" with a map that has no bot support it will look like this: Code: set m1 "map cbctf1; set nextmap vstr m2" Though it looks like your server is crashing on islandctf... Title: Re: Server crash Post by: Kylratix on July 21, 2007, 10:40:30 AM I noticed some server errors for some bot ai function pop up on islandctf last night while playing on BeerGarden.
Title: Re: Server crash Post by: Desti on July 31, 2007, 09:48:32 AM I noticed some server errors for some bot ai function pop up on islandctf last night while playing on BeerGarden. Since I had removed islandctf from the map rotation, the server is running without any failures. :) |