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OpenArena Contributions => Maps => Topic started by: << ME >> on August 10, 2007, 11:45:50 pm



Title: Rail gun training....
Post by: << ME >> on August 10, 2007, 11:45:50 pm
hey.. ;D

hi all..

well, I was thinking in a new kind of training map..
A map for training the rail gun, or, training shooting.. I guess its something very useful..

Im sad cause I would like to made it by myself, but I am not a map designer or something like that...
Hope someone can develop this map.. I guess is a good idea..

thx..!!!  << ME >>


Title: Re: Rail gun training....
Post by: w1zrd on August 11, 2007, 12:04:50 am
hey.. ;D

hi all..

well, I was thinking in a new kind of training map..
A map for training the rail gun, or, training shooting.. I guess its something very useful..

Im sad cause I would like to made it by myself, but I am not a map designer or something like that...
Hope someone can develop this map.. I guess is a good idea..

thx..!!!  << ME >>
Indeed this is a good idea, especially since I believe that training is something that one never can get enough of. There are some maps, designed with target practice in mind, but they are obviously for Q3 and not GPL:ed. One example of a single-player training map is this one (http://www.networkoftheapes.net/modules.php?name=Content&pa=showpage&pid=2) [download here (http://www.networkoftheapes.net/modules.php?name=Downloads&d_op=getit&lid=4)], and another one is acc_homer, which you can download here (http://jamster.ath.cx/defrag/download.php/acc_homer.pk3). Both of these are non-free and single-player, so what would be a great addition would be a map designed for both multiplayer mode and single player, various weapons, moving targets with various speeds and sizes but also still standing static objects, near and faraway distances.


Title: Re: Rail gun training....
Post by: << ME >> on August 11, 2007, 01:16:53 am
Thanks for your help Master ..!!  lol , but,
Quote
One example of a single-player training map is this one (http://www.networkoftheapes.net/modules.php?name=Content&pa=showpage&pid=2) [download here (http://www.networkoftheapes.net/modules.php?name=Downloads&d_op=getit&lid=4)],
and
Quote
and another one is acc_homer, which you can download here (http://jamster.ath.cx/defrag/download.php/acc_homer.pk3).
those maps has no sense at all..  please someone create a map for shooting-training..!!
hehe.. <<ME>>

thx


Title: Re: Rail gun training....
Post by: w1zrd on August 12, 2007, 04:13:50 am
Thanks for your help Master ..!!  lol , but,
Quote
One example of a single-player training map is this one (http://www.networkoftheapes.net/modules.php?name=Content&pa=showpage&pid=2) [download here (http://www.networkoftheapes.net/modules.php?name=Downloads&d_op=getit&lid=4)],
and
Quote
and another one is acc_homer, which you can download here (http://jamster.ath.cx/defrag/download.php/acc_homer.pk3).
those maps has no sense at all..  please someone create a map for shooting-training..!!
hehe.. <<ME>>

thx
Those maps make perfect sense, if you know how to use them ;)
The acc_homer is made with speedy movement and as you jump/run/dodge/fly/bounce/crawl around the course you should try to hit the homer simpson faces plastered on the walls. Doing this might sound/seem easy, but try using 1 railgun shot/head and while flying in the air with a speed of 900 ups diagonally, that is training, I promise :)
The other map is designed with bots in mind but personally I prefer some human target standing there and taking a beating. Also there, you should be the moving one and aim to kill while moving is what target practice is all about. Or how often do you stand still in the game?


Title: Re: Rail gun training....
Post by: << ME >> on August 12, 2007, 04:29:43 am
Quote
Those maps make perfect sense, if you know how to use them ;)
The acc_homer is made with speedy movement and as you jump/run/dodge/fly/bounce/crawl around the course you should try to hit the homer simpson faces plastered on the walls. Doing this might sound/seem easy, but try using 1 railgun shot/head and while flying in the air with a speed of 900 ups diagonally, that is training, I promise :)

I agree with the first part, and thats an easy one..!!!

Quote
The other map is designed with bots in mind but personally I prefer some human target standing there and taking a beating. Also there, you should be the moving one and aim to kill while moving is what target practice is all about. Or how often do you stand still in the game?
I would like too some human target to practice with it, maybe some noobs!!! lol..

hey Master, I can frag you well..!!! I just want more practice..!!!


Title: Re: Rail gun training....
Post by: spirit on August 12, 2007, 01:27:19 pm
Training maps make little sense imo because how good you are depends a lot on the map you're playing.

Example:
I beat a friend of mine ~ 20:5@cpm1a, but he beats me ~ 20:10@cpm3a. Map knowledge is *very* important.


Title: Re: Rail gun training....
Post by: << ME >> on August 13, 2007, 09:14:55 am
Training maps make little sense imo because how good you are depends a lot on the map you're playing.
Yes, of course I know that and I agree, when you know well all the map characteristics it becomes easyer to play in it..
But, ok, If no one is available to help and take my idea, whatever.. It's just an idea..!!!

see ya on the field..!!!

<<ME>>


Title: Re: Rail gun training....
Post by: Sausage on August 17, 2007, 08:53:27 am
I have an idea that involves trains, one sided doors(Are they possible...?) and 20 or so bots in chambers.

You on start on te slow train, shoot three people, as the train moves, the doors close and you cant go back(or screw the doors and do it in space.)Only option is to go onto the next train, which is faster, and the targets are harder, progresing untill the end.

(For people who don't know what a train is, a train is just a moving platform ^^)

Is my idea any good?


Title: Re: Rail gun training....
Post by: anyone on August 17, 2007, 08:58:48 am
I think it could do the trick.

(One-way door: just make a door with a targetname. It means that it needs a button to be opened and won't react otherwise. Create a trigger_multiple brush on one side of the door (not too close if possible) targeting the door. When some client steps in the trigger_multiple, the door opens. Once it is closed, you may not be able to reach the trigger from the other side, so it won't open.)

(EDIT: and no, it's not a double count, I've been asked by MSN to put the tip here ^^)


Title: Re: Rail gun training....
Post by: Sausage on August 17, 2007, 10:08:49 am
Heh, Thanks Anyone!

I just wanted it online incase i need to refer to it at some stage.. ;)