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 1 
 on: December 21, 2020, 02:27:41 PM 
Started by Gonzo - Last post by Gig
Hi!

OA new version will be OA3, a content reboot with more coherent assets quality and art style (which will be more anime-ish). Unfortunately the progress is slow due to many reasons (and covid didn't help). ETA: when it's done.

Engine and gamecode development happens pubicly, on github https://github.com/OpenArena and nightly builds for easy testing gamecode (as OAX mod) and Windows binaries are available (here and here respectively). Engine and gamecode will just be an evolution of current ones, while user interface will get a big overhaul (early preview in oax_m nightly builds).

At the moment it's not possible to register new users on the forum, however most community activitiy happens in the Discord server.

 2 
 on: December 21, 2020, 12:09:32 PM 
Started by Gonzo - Last post by Gonzo
Hello, guys!

Are there any news upon the new OA release? Still possible to see it and play?
What's the status of the game/forum etc.? I really hope the project isn't dead...

Happy frag time to everyone. Thank you in advance.

 3 
 on: December 01, 2020, 09:28:54 AM 
Started by lister - Last post by Gig
Probably the discord servers are better places than the forum to get in touch with the communities of players nowadays. If you want to ask players' thoughts...

You can find the official one here http://openarena.ws/board/index.php?topic=5287.0

 4 
 on: November 30, 2020, 08:25:07 PM 
Started by lister - Last post by lister
...oh, so there's interest? well, that changes everything!  Evil

scratch it, we just nice them  Kiss

 5 
 on: November 30, 2020, 07:11:11 PM 
Started by lister - Last post by Gig
Sad to hear that...  Sad

 6 
 on: November 30, 2020, 05:12:42 AM 
Started by lister - Last post by lister
this has been great, but lately other hightime projects took the lead, and the interest in openarena has waned internally, mainly thanks to the onslaught of xonotic. because of that, we will be shutting down our oa servers this holiday season, so that our resources can be better used elsewhere. we hope this service was enjoyable while it lasted, and we are looking forward to supporting oa3.

please let us know if you have any comments or questions. hightime management frequents minetest and xonotic forums and irc channels, and our web portal is http://tehightime.net

 7 
 on: September 22, 2020, 01:31:05 AM 
Started by Gig - Last post by Gig
I just noticed this changelog in a Quake3e release:
https://github.com/ec-/Quake3e/releases/tag/2020-09-21
Quote
Client: automatically rescale console chars height for resolutions greater than FullHD
I haven't tried it (so I don't know if it only applies to actual console or also to the console notification in upper left hud) and I would like to be able to enlarge fonts also at FullHD resolution (and btw I don't have a screen bigger than FullHD)... but it may give some hint about how to approach this matter.

Uhm... Looking at this commit https://github.com/ec-/Quake3e/commit/28b15cdee304da7d78e29bc207bafa34672011a2
it looks like that change is quite small, so probably they had already implemented a way to scale console fonts, and this commit only applied an automation to it.

 8 
 on: August 11, 2020, 08:48:28 AM 
Started by Gig - Last post by Gig
A small idea from a question by a guy named LoverNotFighter on Discord.

What about a cvar or dmflags to prevent health and armor from slowing going down to 100 (or whatever your base value is if you set an handicap)?

Not a real priority of course, but sounds like a nice and simple addition.

Note, if implemented, maybe one should test it does not mess up with Guard rune, as it does a similar thing.

 9 
 on: June 17, 2020, 04:57:09 AM 
Started by andrewj - Last post by andrewj
P.S. I would have replied to your pms if I could, so I'll just briefly say here: messages received and understood, I'll leave those things alone.

 10 
 on: May 31, 2020, 11:55:05 PM 
Started by andrewj - Last post by andrewj
Ok then.

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