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 1 
 on: February 13, 2019, 04:02:08 pm 
Started by Neon_Knight - Last post by Neon_Knight
Not yet. Only shells uploaded to the repo. I think q3ctf1 can be compiled and made to work.

 2 
 on: February 13, 2019, 02:49:58 am 
Started by carca55gr1nd3r - Last post by carca55gr1nd3r
Did you also do some working on q3dm17 redux? Back in 2017 we talked about a few things which could have been improved, but it doesn't look like there have been new betas since then...

Oh  punched...

You totaly right Gig and indeed I have done the change some month ago. I will change some small details and release soon a new and hopefully more improved version.

 3 
 on: February 13, 2019, 02:31:37 am 
Started by carca55gr1nd3r - Last post by Gig
Did you also do some working on q3dm17 redux? Back in 2017 we talked about a few things which could have been improved, but it doesn't look like there have been new betas since then...

 4 
 on: February 12, 2019, 05:37:57 pm 
Started by Neon_Knight - Last post by Gig
NK, do you have pk3 of your maps available for testing?

 5 
 on: February 12, 2019, 06:39:22 am 
Started by Neon_Knight - Last post by Neon_Knight
Ok, make it four.

I've added my version of q3dm1.

 6 
 on: February 12, 2019, 04:37:41 am 
Started by Neon_Knight - Last post by carca55gr1nd3r
We have two maps in the pack, now. Neat!

Ya forgot that I have also offert my version q3dm17.

https://app.box.com/s/xa1c4uggu08vwakwz5h5fa58qfzdlm92

Neat!  Tongue

 7 
 on: February 11, 2019, 05:25:38 pm 
Started by Neon_Knight - Last post by Neon_Knight
We have two maps in the pack, now. Neat!

 8 
 on: February 11, 2019, 05:11:07 pm 
Started by Neon_Knight - Last post by Gig
The odd part is where the two parts of the top of the doorway connect. There is that "space" in the middle which seems a bit strange. But maybe it's just a feeling of mine.

Unfortuntaly, uploading to the forum still doesn't work, so I sent you screenshot via Discord PM.

 9 
 on: February 11, 2019, 04:40:50 pm 
Started by Neon_Knight - Last post by carca55gr1nd3r
P.S.: Sorry for beeing abscent from Discord, somehow the link was not working again. Maybe there is a different way to connect?
Do you mean that the link in the fist post here: http://openarena.ws/board/index.php?topic=5287.0 gives you some kind of error? Which error?
[UPDATE: I see you managed to join the Discord. Fine.]

PS: Tried the map. Very good, it feels to be at home! ^_^
Of course, texturing still needs to be polished a bit, but map is nice. From an aesthetic point of view, I found a bit odd the geometry at the top of some doorways. From a gameplay point of view, I noticed you bump your head too easily when using the jumppads to reach the upper floor.

Thanks Gig for Discord support and map feedback.  Kiss

Yes, same issues I have noted at the jumppads while my test matches.
Can you give me more details about the ood doorways, would like to improve it.  punched

 10 
 on: February 11, 2019, 03:45:26 pm 
Started by Neon_Knight - Last post by Gig
P.S.: Sorry for beeing abscent from Discord, somehow the link was not working again. Maybe there is a different way to connect?
Do you mean that the link in the fist post here: http://openarena.ws/board/index.php?topic=5287.0 gives you some kind of error? Which error?
[UPDATE: I see you managed to join the Discord. Fine.]

PS: Tried the map. Very good, it feels to be at home! ^_^
Of course, texturing still needs to be polished a bit, but map is nice. From an aesthetic point of view, I found a bit odd the geometry at the top of some doorways. From a gameplay point of view, I noticed you bump your head too easily when using the jumppads to reach the upper floor.

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