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 1 
 on: January 19, 2018, 09:49:21 am 
Started by Gig - Last post by fromhell
considering how bad ROTT'13 turned out, i'm all unoptimistic on those games (and the whole misleading "retro fps" fad in general)

 2 
 on: January 19, 2018, 02:10:06 am 
Started by Gig - Last post by Gig
I accidentally found this interview with Dave Oshry, responsible for the Rise Of The Triad reboot, which is working on two "retro" shooter games, Dusk and Amid Evil (the article includes videos about the two titles): http://fandom.wikia.com/articles/rise-of-the-triad-rebooter-staying-retro

Any thoughts?

 3 
 on: January 18, 2018, 05:27:31 pm 
Started by pelya - Last post by Gig
Pelya, what about that update which should have fixed the "continous fire stops working" bug, added the ability to log UPnP client (for debugging nat) and IIRC an option to disable the "tap virtual joystick to jump" feature?

I was playing online against anorher human player, but the "stops firing" bug was REALLY annoying... I'm using firstperson with "tap to shoot" mode.

 4 
 on: January 18, 2018, 01:59:15 am 
Started by cheb - Last post by cheb
Quote
That'd mean upping the poly budget for mouth and eyelids,
No, no! The *entire head* is replaced with a camera-aligned sprite billboard!

 5 
 on: January 16, 2018, 05:29:19 pm 
Started by cheb - Last post by fromhell
That'd mean upping the poly budget for mouth and eyelids, dropping MDR for vertex morphs, while also killing the potential moving-hair idea I once had, not to mention the creative workload overhead when attempting to shoehorn expression animations on while looking weird with skin textures that are specifically painted for a single emotive state.

 6 
 on: January 16, 2018, 04:49:05 pm 
Started by cheb - Last post by Gig
Also, may it be possible to bind "meme-faces" so that your head is replaced with a camera-aligned rageface, or trollface, or whatever - just make the crosshair disappear while this is on, or make it have a noticeable cooldown so it doesn't get abused  Roll Eyes
This part sounds a bit excessive to me. I may see it as part of a mod, but it would sound strange in the main game. IMHO of course!!!

 7 
 on: January 16, 2018, 10:04:51 am 
Started by cheb - Last post by cheb
I'd like to have a key binding for the "falling to death" scream, not just the default gesture  shifty
Taunt is fine, and I have it bound in quick access as it is one of the most important buttons, IMO, but often you need to express the opposite.
For example, you've been fragged centimeters from scoring, or see a guy running at you with both bfg and quad, or express how much you are scared of that pro who is pwning you like a wet kitten... There are lots  Roll Eyes

Also, may it be possible to bind "meme-faces" so that your head is replaced with a camera-aligned rageface, or trollface, or whatever - just make the crosshair disappear while this is on, or make it have a noticeable cooldown so it doesn't get abused  Roll Eyes

 8 
 on: January 16, 2018, 08:08:48 am 
Started by ELR1C_C150utcast - Last post by ELR1C_C150utcast
I just did a quick fix to that wiki page trying to clarify what's that page today: http://openarena.wikia.com/index.php?title=Character_ideas&diff=18557&oldid=17962

Roger that! I checked the wiki a while ago and the edits make the description much clearer now Smiley I'll take both your and FromHell's advice with regards to that list to use  as a guide or source of  inspiration for character design proposals. (In fact, one of  the designs i'm working on at the moment , though still very WIP and one i'm ready to iterate on, was inspired by one of the pitches on that list! I'm also bearing in mind that i have to keep with the more Anime high fantasy look as perscribed by FromHell) Many thanks Gig !

 9 
 on: January 16, 2018, 03:46:51 am 
Started by ELR1C_C150utcast - Last post by Gig
I just did a quick fix to that wiki page trying to clarify what's that page today: http://openarena.wikia.com/index.php?title=Character_ideas&diff=18557&oldid=17962

 10 
 on: January 16, 2018, 03:21:59 am 
Started by ELR1C_C150utcast - Last post by ELR1C_C150utcast

Hello Nick, welcome!  Smiley

Are you referring to http://openarena.wikia.com/wiki/Character_ideas ?

That page keeps some generic ideas for characters left by various people, not only real "requests" from the project leader... it's not said that if someone will made one of such characters, it will end up in some official release. Also, probably much of that list was written before the OA3 guidelines...

Of course, you can try to make your own character and, after it's fully completed and tested, ask for its inclusion through the SVN commits thread... it will be Fromhell, the project leader, to decide.

If you wish to make a character for an official OA release, you should aim for OA3 standards (anime-ish style), as no more OA 0.x patches are scheduled.

About making additional skins for OA 0.x characters, of course you can do them and "publish" them on your own... but most OA 0.x characters will be reworked or replaced with someone else in OA3, so skins designed for OA 0.x will probably not fit OA3 models.

I hope Fromhell may give you better infos about what she needs...

Many thanks for the clarifications and suggestions Gig!

I kinda got stuck because prior to typing my questions  and waay before choosing to sign up to the forums, i remembered somewhere on the wiki reading about OpenArena 3 and that is was still being put under development and all the nice improvements it was going to do, but at the same time my mind kinda wandered  around if there were any 0.x releases coming out and if i do make any contributions should i make some sort of compromise and make a version of any designs  for 0.x and one for  OA3? Or only solely for one and not the other or only for the current released build? (I essentially overthought the entire situation)  And then after your response and some digging into the forums and seeing points of views  some devs had as to why, i understood that it's now full speed ahead to Open Arena 3! I guess I more or less have an idea now of where to start now and what steps to take for some things like fan skins  for some existing characters like an addon file or something from ModDb where it's more or less an optional and unofficial thing, and that the list on the wiki was more or less suggestions instead of mandatory character designs that need implementing

Thanks again for the help Smiley




1) I consider the wiki unofficial and only useful for information/guide purposes only.   Creative direction happens off-site (and usually in a private forum where it'll be ignored by those with access to it anyway).

Currently the OA3 cast is a bunch of my own designs (dark elves, lamias etc) plus select Arne's designs contributed from this thread which helped my creative block massively.  Then I model/texture them, and attempt to animate them (since animating a player model is a very lost art) in which no one helps at all and they rot on my hard drive until i'm ready.  I also have to try and find the spare time and motivation for doing this.

2) Not always a guarantee.  Many of the redesigns are hugely technical (i.e. one 24-bit texture surface) and conform to a new art direction which will need their proportions exaggerated and their skin detail somewhat simplified (no grainy bits etc) and conforming to the split model standard, so no more Angelyss  entire-figure-is-a-lower-model-for-the-slingshot-bikini-to-not-be-broken-and-jiggle-physics trick etc.

3) It's usually just me filtering the designs out by laying concepts out on some grid and seeing if something sticks out.  OA3's general inspiration is high fantasy / tech mix, akin to Phantasy Star, which I feel isn't done in FPSes much and would compliment the fast gameplay the most and brings the most varied of map themes (and sense).

Of course, you can try to make your own character and, after it's fully completed and tested, ask for its inclusion through the SVN commits thread... it will be Fromhell, the project leader, to decide.

Don't mislead into futile development.  I don't even have a SVN client installed for years anymore given how creatively dried up the scene is...

Greetings fromhell and many thanks for the detailed reply!

I remember the first time  reading about Arne's post a month ago when i was still tinkering  with the idea of contributing designs [ and after i have the proper gear and knowledge/experience, help out with 3D modeling and maybe even coding/technical part of things Smiley  ] and it was that very post with all the redux character &weapon designs and the sight of seeing one of those designs come to life that inspired me to make my first step by signing up and getting familiar with the things here!

1) i did remember bumping into some links on both the wiki and somewhere here in the forums that say that they were private like some of the example concepts on the Wiki that shows what some people came up with so far for OA 3 (though i do understand that it defeats the purpose of surprising the community with the new content or keeping the forums from kinda overflowing with either an endless stream of  suggestions or requests  or dare i say it any hostilities if everyone immediately knew  what was going on ^_^;  )

2)I actually never considered the technical side of 3D modeling for game development before and how any choices in formats or actual model rendering and what not can adversely affect the game itself until i read your reply to my second question... I guess i have a great amount to study and brush up on with the engine and tools before i even consider making a design suggestion so it won't take up everyone else extra time if ever anything i work on  does get approved

3) I was kinda confused  without too much a reference on the wiki when it said OA3 was going to be anime-ish in design and needed a consistent art style because that could've meant or looked like anything... But now that you mention Phantasy Star (i have played a good amount of it while i was in high school) i now more or less have a solid example of what's being looked for ! (i'm still going to have to slowly work my way up from the beginning, for respect is not automatically or merely offered by everyone, but earned... That and in contributing, i must find a way to merge the themes you are looking for in such a way that it's pleasant and colorful and unique like Phantasy Star without unwittingly mimicking the designs too closely for things to accidentally get into copyrighted territory ^_^; )

 Overall, thank you for the help and clarifications! I hope to one day be useful here one way or another or in the very least maybe look for others willing and ready to help with development? Either way, thanks Smiley

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