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 1 
 on: July 08, 2018, 10:55:57 am 
Started by MIOW - Last post by MIOW
We are a team of experienced players who mainly play CA/Elimination but TDM and CTF as well. We are trying to participate in all OA tournaments including the upcoming CTF one https://challonge.com/oactf2018

Requirements:

    * skill above average
    * willing to play CA, TDM and CTF (bonus if you play attack)
    * reasonably fluent English
    * capable of using voice comms
    * capable of staying in touch on Discord regularly (https://discordapp.com/)
    * available to play regularly in 20-23 CEST time frame

Our Discord server's invite link: https://discord.me/vihmu or https://discord.gg/fd79Ktf

 2 
 on: June 28, 2018, 12:42:47 pm 
Started by pelya - Last post by ruthan
Hello,
i have tried Android port on multiple Android x86 machines and versions of Android x86 with Intel HD graphics, game always crashes in moment when select the Arena a start the game.. Android Quake3 port - QIII4A its running fine.

 3 
 on: June 21, 2018, 03:39:29 am 
Started by Gig - Last post by Gig
I took the chance to create an example page on the wiki (Configuration examples/No powerups and holdable items) with the commands to remove powerups (using disabling and replacing items features). Maybe someone may like to experiment a match without powerups also in other modes, who knows... Wink

 4 
 on: June 20, 2018, 10:37:02 am 
Started by Gig - Last post by sago007
elimination_keep_items
Perhaps with some bit options like:
1 = enable
2 = but no health/armor
4 = but no power ups

Items properly needs to reset on round start.

An option to randomize all items may be needed as well.

 5 
 on: June 20, 2018, 01:44:27 am 
Started by Gig - Last post by Gig
Thinking again about it, considering it's just a side feature, probably it may be good to keep it simple and just re-add items, considering admins have the means to set initial loadout and remove the items they wish from the map. Some more work for server admins, but smaller changes in gamecode and thus less risk of adding bugs...

We may then add some configuration examples to the wiki, so people may copy-paste them in their configuration files to setup battle royale-ish matches more easily (and in such examples, we may also set an higher value for g_weaponRespawn if we wish).

About the cvar to enable such option, I can think to elimination_items or elimination_keepItems (default to 0)... or g_elimination 2. I can guess it should work in any gametype with g_elimination enabled.

 6 
 on: June 19, 2018, 02:28:34 am 
Started by sago007 - Last post by Gig
I have added OpenArena to Itch here
Seems interesting... The ability for players to get even the binaries automatically updated is very interesting...
Quote
The release does also include the community map pack because I want it to require as little effort as possible.
I still hope that one day Neon_Knight will find the time and will to organize work to release OACMP Vol1 v4, fixing the most blatant problems...

 7 
 on: June 19, 2018, 01:19:39 am 
Started by Gig - Last post by Gig
Add simple option to re-add all items and let the rest be managed by elimination_* and disable_* cvars. Personally I would not allow health pickups to reduce the wait time.
I also thought about the mode tweaking the respawn times of weapons and health/amor, to make them longer (and give more battle royale feeling, where finding resources isn't too easy). But then I thought that changing respawn timings may not be a "best pratice"... I don't know.

Quote
If I remember correctly some places in the code assume that you always have the machine gun.
I don't know. However, in Elimination/CTFE/LMS (and everywhere with g_elimination 1) you may play without machinegun, isn't it? Also in "instagib" and "allrockets" modes... or not?

 8 
 on: June 18, 2018, 04:10:01 pm 
Started by Gig - Last post by sago007
I could imagine many variations. Like spawning with massive health but still had to pick up the weapons.
Option B would be the most simple.
Add simple option to re-add all items and let the rest be managed by elimination_* and disable_* cvars. Personally I would not allow health pickups to reduce the wait time.

If I remember correctly some places in the code assume that you always have the machine gun.

 9 
 on: June 18, 2018, 12:58:49 pm 
Started by ais77 - Last post by Gig
I think "Private" may also mean servers which are publicly listed, but are password protected. I think the in-game server browser means them this way.
I thought this way as well, since I can connect to my server from Internet suing Specify option in OA client and I see it there using url like http://dpmaster.deathmask.net/?game=openarena&server=*serverdnsname*, so it's recognised by master somehow.
But it's never listed among others - that's why I asked.
Well, if the server is reachable from the internet (incoming NAT/port forwarding correctly configured), then I think it is possible to query it through that string, knowing its IP:PORT (or dns:port, I can guess), even if it's not "published" to the master server list.

However, for the server to be listed in the list (http://dpmaster.deathmask.net/?game=openarena), it has also to be set in "dedicated 2" mode and the firewall has to allow its "heartbeat" (outgoing) packets to reach the master server.

See also: https://openarena.wikia.com/wiki/Dedicated_server and https://openarena.wikia.com/wiki/Manual/Multiplayer/Advanced#IPs.2C_routers_and_firewalls

 10 
 on: June 18, 2018, 11:05:12 am 
Started by ais77 - Last post by ais77
I think "Private" may also mean servers which are publicly listed, but are password protected. I think the in-game server browser means them this way.
I thought this way as well, since I can connect to my server from Internet suing Specify option in OA client and I see it there using url like http://dpmaster.deathmask.net/?game=openarena&server=*serverdnsname*, so it's recognised by master somehow.
But it's never listed among others - that's why I asked.

Maybe using an external utility like qtracker it may be possible, but I can't assure.
Thank you for the tip, I will investigate this way. Your help is anyway valuable!

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