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 1 
 on: July 26, 2019, 10:34:45 pm 
Started by beastlycoward - Last post by MysteriousLinux
Bunny hopping, to me, is something to be discouraged not encouraged.
Funny how that is always said by people without the skill to strafe jump.

Exactly! Like, COD kids always say that. In fact I've seen addons for Source games that disable bunnyhopping, when hardly such a thing exists in any of them!  grouch

 2 
 on: July 26, 2019, 10:31:24 pm 
Started by fromhell - Last post by MysteriousLinux
That's awesome you can still play this game on a PC with 98! Going to have to get a new (old?) 98 rig to try this out sometime.  Cool

 3 
 on: July 01, 2019, 04:23:02 pm 
Started by fromhell - Last post by fromhell
It's slightly more involved than the usual .  It involves this repository because it fixed a few W9X regressions.

1. Get Mingw32 / GCC 4.7.2
(I forget the links to get all the necessary packages for this particular version, LATER GCCS WILL NOT WORK)

2.  Take the wspiapi.h header from the ReactOS project, place into code/qcommon
2a. Install or compile the dependencies/headers if you haven't already (SDL1.2, OpenALSoft, XMP, Ogg/Vorbis etc). (I urge compiling because the binary releases have blindly regressed Win9x.)

3. Make

 4 
 on: June 29, 2019, 07:12:10 am 
Started by Neon_Knight - Last post by carca55gr1nd3r
Last reminder about this deadline: July 1st to tell which maps each mapper is going to make for the mappack.

Here I am Gig  punched

so is it just to name the map I will do for the map pack?

How ever I will be provide for sure (allmost finished):

- Q3DM0
- Q3A The Proving Grounds
- Q3DM17 - The Longest Yard

Requested not started yet (my goal is to start soon):
- Q3DM7

Cheers CarcassGrinder

 5 
 on: June 29, 2019, 03:38:04 am 
Started by Neon_Knight - Last post by Gig
Last reminder about this deadline: July 1st to tell which maps each mapper is going to make for the mappack.

 6 
 on: June 24, 2019, 11:36:52 am 
Started by Neon_Knight - Last post by Gig
First (and penultimate) reminder: there is one week remaining to decide/tell which maps each mapper is going to make (expected deadline July 1st).

 7 
 on: June 21, 2019, 08:18:58 am 
Started by Pyrarrows - Last post by Neon_Knight
Neat! I'll mirror it soon, for preservation purposes.

Most of us are now on Discord. I don't know if you're in the channel as well. If not, I can give you the invite link via PM.

 8 
 on: June 20, 2019, 09:39:37 pm 
Started by Pyrarrows - Last post by Pyrarrows
Kind of surprised to see this post near the top of this section again!  Can't edit the top post any more, probably due to the fact that this thread is ~11 years old now...  oof, where did the time go...

Starting to get back into Open Arena so I -might- start working on this map again, though I probably should create a new thread if I do.  For now, here's the links.

https://8bitworld.us.to/Other_Stuff/OpenArena/maps/ctf_spaceship/ctf_spaceship.zip

https://8bitworld.us.to/Other_Stuff/OpenArena/maps/ctf_spaceship/Pics

These are the final set of files that I released back in '08, so no changes at the moment.

 9 
 on: June 05, 2019, 12:52:56 pm 
Started by Neon_Knight - Last post by Neon_Knight
Cleaned up ai_team.c

This should allows us to take a better look at how the bots are organized in team matches.

 10 
 on: June 05, 2019, 04:55:31 am 
Started by Neon_Knight - Last post by andrewj
There's a fork created by Id's own Timothy Besset. And Sago also forked it.
I am working on my own fork too, but it is not ready to go public yet.

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