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 on: December 12, 2021, 11:40:55 PM 
Started by Gig - Last post by Gig
Quake3e just updated their code: while before they automatically scaled up console font to resemble the text size of FullHD in case your resolution was higher than that... now, also considering that at fullhd the text was already quite small, they replaced that mechanism with a cvar (con_scale) which allows users to set their own scale, if they want to enlarge (or shrink, I guess) console font.
(Commit and see their github issue for info).
I haven't tried it yet, but it sounds nice.

As their project only aims at engine and not gamecode, their change only affects console and not the text in the upper left corner, anyway it may give some hint about how to create our own version, possibly for both console and in-game, maybe something like com_textScale?

 on: March 02, 2021, 01:12:36 PM 
Started by Aileras - Last post by Gig
It looks like rdnt cntrl proposed a fix for the cl_guidServerUniq bug mentioned above.

 on: January 22, 2021, 02:54:07 PM 
Started by pelya - Last post by Gig
Pelya, are you still around?
Being short of space in an Huawei P8 Lite 2017 (Android 8), I realized that OpenArena data pk3 files were stored in the internal storage, despite the OpenArena "Change device configuration" menu saying the SD Card was selected.
I tried clearing the App's data from Android settings, and at startup, OpenArena says "No need to download" and immediately quits. I guess I'll uninstall and reinstall... anyway, any idea why the data were in internal memory despite your menu saying the opposite?

Note: that phone has got an "archive settings -> default location: internal storage" setting. Not completely sure about what changing it to "sd card" would actually imply: it asks for a confirmation saying "Phone is crypted. Be sure the new archive positision is safe (secure?) before switching positions"... IDK...

 on: December 21, 2020, 02:27:41 PM 
Started by Gonzo - Last post by Gig

OA new version will be OA3, a content reboot with more coherent assets quality and art style (which will be more anime-ish). Unfortunately the progress is slow due to many reasons (and covid didn't help). ETA: when it's done.

Engine and gamecode development happens pubicly, on github and nightly builds for easy testing gamecode (as OAX mod) and Windows binaries are available (here and here respectively). Engine and gamecode will just be an evolution of current ones, while user interface will get a big overhaul (early preview in oax_m nightly builds).

At the moment it's not possible to register new users on the forum, however most community activitiy happens in the Discord server.

 on: December 21, 2020, 12:09:32 PM 
Started by Gonzo - Last post by Gonzo
Hello, guys!

Are there any news upon the new OA release? Still possible to see it and play?
What's the status of the game/forum etc.? I really hope the project isn't dead...

Happy frag time to everyone. Thank you in advance.

 on: December 01, 2020, 09:28:54 AM 
Started by lister - Last post by Gig
Probably the discord servers are better places than the forum to get in touch with the communities of players nowadays. If you want to ask players' thoughts...

You can find the official one here

 on: November 30, 2020, 08:25:07 PM 
Started by lister - Last post by lister
...oh, so there's interest? well, that changes everything!  Evil

scratch it, we just nice them  Kiss

 on: November 30, 2020, 07:11:11 PM 
Started by lister - Last post by Gig
Sad to hear that...  Sad

 on: November 30, 2020, 05:12:42 AM 
Started by lister - Last post by lister
this has been great, but lately other hightime projects took the lead, and the interest in openarena has waned internally, mainly thanks to the onslaught of xonotic. because of that, we will be shutting down our oa servers this holiday season, so that our resources can be better used elsewhere. we hope this service was enjoyable while it lasted, and we are looking forward to supporting oa3.

please let us know if you have any comments or questions. hightime management frequents minetest and xonotic forums and irc channels, and our web portal is

 on: September 22, 2020, 01:31:05 AM 
Started by Gig - Last post by Gig
I just noticed this changelog in a Quake3e release:
Client: automatically rescale console chars height for resolutions greater than FullHD
I haven't tried it (so I don't know if it only applies to actual console or also to the console notification in upper left hud) and I would like to be able to enlarge fonts also at FullHD resolution (and btw I don't have a screen bigger than FullHD)... but it may give some hint about how to approach this matter.

Uhm... Looking at this commit
it looks like that change is quite small, so probably they had already implemented a way to scale console fonts, and this commit only applied an automation to it.

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