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 1 
 on: September 22, 2020, 01:31:05 AM 
Started by Gig - Last post by Gig
I just noticed this changelog in a Quake3e release:
https://github.com/ec-/Quake3e/releases/tag/2020-09-21
Quote
Client: automatically rescale console chars height for resolutions greater than FullHD
I haven't tried it (so I don't know if it only applies to actual console or also to the console notification in upper left hud) and I would like to be able to enlarge fonts also at FullHD resolution (and btw I don't have a screen bigger than FullHD)... but it may give some hint about how to approach this matter.

Uhm... Looking at this commit https://github.com/ec-/Quake3e/commit/28b15cdee304da7d78e29bc207bafa34672011a2
it looks like that change is quite small, so probably they had already implemented a way to scale console fonts, and this commit only applied an automation to it.

 2 
 on: August 11, 2020, 08:48:28 AM 
Started by Gig - Last post by Gig
A small idea from a question by a guy named LoverNotFighter on Discord.

What about a cvar or dmflags to prevent health and armor from slowing going down to 100 (or whatever your base value is if you set an handicap)?

Not a real priority of course, but sounds like a nice and simple addition.

Note, if implemented, maybe one should test it does not mess up with Guard rune, as it does a similar thing.

 3 
 on: June 17, 2020, 04:57:09 AM 
Started by andrewj - Last post by andrewj
P.S. I would have replied to your pms if I could, so I'll just briefly say here: messages received and understood, I'll leave those things alone.

 4 
 on: May 31, 2020, 11:55:05 PM 
Started by andrewj - Last post by andrewj
Ok then.

 5 
 on: May 31, 2020, 06:45:46 AM 
Started by andrewj - Last post by fromhell

Probably the most appropriate thing that can go onto github is some of Joe_K's old build tools (fart and digest). - i do have full backups of the latest SVN.

 6 
 on: May 30, 2020, 10:13:28 PM 
Started by andrewj - Last post by andrewj
Seems mancubus.net has gone away, so some of the old projects it hosted are no longer accessible.

Would it be possible to upload the latest versions to Github or so?  Especially OQ+ but Haktoria and Dave3D would cool too, some nice resources in there.

I still have "a" snapshot of OQ+ and probably a few other things, so I could create a mirror of what I have, but they may not be the latest version that existed.

 7 
 on: March 02, 2020, 09:28:39 AM 
Started by Pyrarrows - Last post by Neon_Knight
Mirror MEGA

 8 
 on: February 28, 2020, 07:01:12 AM 
Started by Gig - Last post by Neon_Knight
This could be given the appropriate format of a patch (i.e. having the same name as the original map) so it can properly "replace" the older map.

EDIT: Here's the repackaged map as a patch. It takes precedence over 0.8.8 mlctf1beta now.

 9 
 on: February 23, 2020, 08:36:55 PM 
Started by Amphetamine - Last post by Neon_Knight
In 0.8.8 oa_shouse was supposed to have support for DOM and DD. Here's a patch pk3 which gives support for those, as well as Possession. Also there's an .info file.

https://www.dropbox.com/s/52rk4r0n5dml5z4/z_oa_shouse-patch.pk3?dl=0

 10 
 on: February 23, 2020, 05:50:00 PM 
Started by cosmo - Last post by Neon_Knight
Small, entity-edited patch.

* Items that should be marked available for Team Deathmatch now appear in the mode (they were marked as "tdm", now are marked as "team").
* .info file. Contains Possession support.
* Support for Possession, the flag is located atop of the spire.

https://www.dropbox.com/s/dceh9gjpiyfkwee/z_oa_koth2-patch.pk3?dl=0

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