Pages: 1 [2] 3 4 ... 10
 11 
 on: October 08, 2018, 02:18:22 pm 
Started by carca55gr1nd3r - Last post by Gig
- add the couple of 25+ health at the old Red armor spot
They are three +5 in reality, however ok.  Smiley

I tried the map, still good!  Wink
But bots occasionally still have problems with that jumppad. See attached screenshot... during an Elimination match, that bot did stand still immobile there, until I got very close to it. I don't know the reason.

UPDATE: I opened your .map file. I see you made the (invisible) trigger brushes of the jummpads round... in theory it should be okay, but considering that bots have some problems there, what about trying to make them more square (as said, bots mostly like square, axial geometry)? Just the trigger...
Or maybe another try may be moving the destination point of the jump a bit (just to change "something" in the jump)...

 12 
 on: October 08, 2018, 09:36:53 am 
Started by carca55gr1nd3r - Last post by Gig
Finally I beat Beret hardcore bot  Grin
That's Morgan, another bot using the same model as Beret... but its skills may differ.  Wink

About the new version, I'll test it in the next days.

 13 
 on: October 07, 2018, 01:58:04 pm 
Started by carca55gr1nd3r - Last post by carca55gr1nd3r
Okay another major upgrade:

https://app.box.com/s/pkmp26gt1x4rearsxr12bvl1jnck2g5m

- add the couple of 25+ health at the old Red armor spot
- add some more items
- add some minor details at the level design
- add ambient noise
- add now up to 19 spawn points

close to final version hopefully  Azn

 14 
 on: October 06, 2018, 05:31:52 pm 
Started by carca55gr1nd3r - Last post by carca55gr1nd3r
Finally I beat Beret hardcore bot  Grin

 15 
 on: October 06, 2018, 03:46:04 pm 
Started by carca55gr1nd3r - Last post by carca55gr1nd3r
Tried, very good!  Smiley
The only thing, I would have placed a couple of +25 health bonuses in the place where the red armor was before.

Okay, yes sounds reasonable to stay at that spot with an item. (or couple of +25 health  Smiley )
Put maybe the mega there? Or stay mega upon the box in the under floor?

Edit: Just forget to answer the bot question ... yes it was Beret I fail at hardcore mode... grouch  punched

 16 
 on: October 06, 2018, 01:53:21 pm 
Started by carca55gr1nd3r - Last post by Gig
Tried, very good!  Smiley
The only thing, I would have placed a couple of +25 health bonuses in the place where the red armor was before.

 17 
 on: October 05, 2018, 01:51:36 pm 
Started by carca55gr1nd3r - Last post by carca55gr1nd3r
Thanks Gig for all the awesome tipps.

Find at here the new version:

https://app.box.com/s/4jf9ozspm5f65v26vl5nju77xs1004u3


Change log:

- add some more light to the map (I hate maps that are to dark  Lips Sealed)
- remove the quard damage (too overpowered for tourney) and use the spot for the red armor instead
- move the red armor to different spot (see point above)
- add Domination support
- add more spawn points up to 15 now
- add an info_player_intermission spawn
- GNU General Public License, version 2

Have Fun

Edit: Just test the domination gameplay ... wow that rocks  Tongue

 

 18 
 on: October 05, 2018, 03:51:34 am 
Started by carca55gr1nd3r - Last post by Gig
Well, was the bot Beret? Different bots have different weapon preference and weapons skills...

About the additional gametypes: 1FlagCTF, Harvester and Overload are from Team Arena, while Elimination, Elimination CTF, Last Man Standing, Domination and Double Domination are OpenArena-specific (although Elimination is more or less the same as Clan Arena mode seen in some Q3A mods).

TDM uses deathmatch spawn points.

Ways to influence bot navigation include:
- placing item_botroam (weight key is imporant) to make them interested into reaching places where there are no items.
- placing info_camp to suggest them camping areas.
- using clip brushes (clip, botclip, weapclip) to make map geometry simpler for them (they like square, axial brushes)
- using "donotenter" to discourage them from going into too dangerous areas (or into areas where they are not capable to exit)
- using clusterportals to divide the map into different sections (clusters), to limit the number of areas in each cluster, to prevent bot-related hitches (bot stutter). They should follow some rules. As a rule of thumb, it would be optimal if you could keep each cluster under 500 areas, however try to keep them under 1000.

Further reading:
(DO NOT LINK)  h t t p s : / / openarena . wikia . com/wiki/Mapping_manual/Additional_gametype_support
(DO NOT LINK)  h t t p s : / / openarena . wikia . com/wiki/Mapping_manual/Bot_play
(Note: the forum does currently block links to wikia to limit its search engine ranking, you have to manually fix them in your address bar - Sorry Fromhell, this time I had to link... however I explained what I could here before posting the links!)

 19 
 on: October 04, 2018, 02:51:23 pm 
Started by carca55gr1nd3r - Last post by carca55gr1nd3r
What about adding also Domination points?

Domination ? ...  Cry till now I had no clue what Domination is in OpenArena / Q3A (Never played Team Arena)  punched
But just test it right now on map Aggressor and yes it would be fit perfectly together to the map  Grin

BTW The hardcore bot has ripp off my ass so I am for sure not a pro gamer. (how you managed to dominate the hardcore bot?) I guess Nightmare bot would stop me to play OA  sick

 20 
 on: October 04, 2018, 01:51:57 pm 
Started by carca55gr1nd3r - Last post by Gig
What about adding also Domination points?

Pages: 1 [2] 3 4 ... 10