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 on: January 05, 2018, 05:58:25 pm 
Started by Aileras - Last post by Aileras
Yes thank you for the links. I'm just not that tech savvy. The wiki pages are confusing to me, my old brain isn't what it used to be so I was looking for some direct input. The github link was interesting but I'm guessing thats something the server owner would have to install and I don't want to bother him if I don't have to. He has moved on to other endeavours, that's why I agreed to look after the server. I don't think discord will work on my xp pc.

The server is doing fine so no worries and thanks again for your time.

 on: January 05, 2018, 09:05:52 am 
Started by Aileras - Last post by Gig
Did you find the above links useful, then?

About how to deal with camping, I'm not sure about what to suggest to you. Some people think camping isn't polite, others that it's boring, others that it's evil and others that's just a standard play tactic.
Some mods do include some anti-camp features, but iirc baseoa not.

... maybe you may ask for more opinions on the OA Discord server:

 on: January 02, 2018, 07:15:19 am 
Started by fromhell - Last post by Neon_Knight
Oh, yeah, we got KEEL! Everyone's favourite brightskinner comes with a grenade swarming ability which already got everyone saying "BROKEN!".

 on: January 02, 2018, 03:05:27 am 
Started by Aileras - Last post by Gig
Some useful links:

 on: January 01, 2018, 07:14:44 pm 
Started by Aileras - Last post by Aileras
I volunteered to admin on the server I play on most, but am a bit lost. I have the rconpassword and the server cfg file and I've read the commands here: just not sure about a few things.

In particular when should I kick a player if at all? This is an all weapons server and seems to be a lot of players that like to just stand in a corner and autofire. Some are good at it and are spawns camping, while others I think, just like the sound of the explosions and are really bad at it. In any case any suggestions if its a good idea to kick a player or just leave them be. Also is there a permanent ban in the game? I did kick someone and they just came right back.

Also what are the main console commands I need to know and how do you edit the server itself ie; changing maps and changing the number of bots and their levels etc.

Any help would be amazing. I've been searching google and most of the web resources are coming up 404

thanks much for any help 

 on: January 01, 2018, 11:47:06 am 
Started by fromhell - Last post by Gig
After downloading 12 GB via ADSL again, I did a few other matches. So, my nickname there is "The Gig".

 on: December 29, 2017, 02:39:30 am 
Started by Gig - Last post by Gig
the holidays are the best time for feature requests.
Every time is a good time for an improvement suggestion! Grin The "idea pit" section is here for that!  Smiley

The fact that during holidays people may have some more or some less time than usual to think about it, depends from person to person. Wink

UPDATE: In the screenshots in the above posts, probably the text from "failsafe mod" looks worse than the other screenshots at the same resolution due to that mod being based upon old 0.8.1, while later OA versions changed fonts to avoid the "blur" problems described in this old thread:

 on: December 28, 2017, 10:49:07 pm 
Started by Gig - Last post by fromhell
the holidays are the best time for feature requests.

 on: December 28, 2017, 03:08:53 am 
Started by Gig - Last post by Gig
And now at FullHD (1980x1020) resolution, still baseoa.

I also add two screenshots taken from ":F ctf for GENIUSES" server (also known as "stupid ctf", which runs a mod known as "failsafe", IIRC... it downloads it in a mod folder simply called "CTF", which is not very wise IMHO), -in mode 3, 640x480- which shows that some mods did some change to the "console notification area" in upper left corner: in this case, they moved chat text and some other messages a little lower, and the rest of console notifications (on the top) have got a bit smaller font.

Considering this, than maybe we would need two different cvars, one engine-side to set the real "command console" font size, and one gamecode-side to set the "console notification area" font size (and that third party mods may simply ignore to avoid conflicts with their own HUD customizations).

 on: December 28, 2017, 02:56:27 am 
Started by Gig - Last post by Gig
Let's try to bring some screenshot to better explain:
These screenshots have been taken with 0.8.8 Windows binaries.

Here we have "r_mode 3" (640x480) and "r_mode 8" (1280x1024), both showing in-game console feedback (upper left corner) and the "proper" command console.

Gamecode is 0.8.8 baseoa.

IMPORTANT: By uploading the screenshots to the forum, I realize seeing them here does not really give the right feeling about the smaller text, because the images are shown with the same DPI and the text looks like the same size.
You have to download them and view them FULLSCREEN to get the difference.
Then maybe it may be faster for you to open up the game and do some tests yourself...

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