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 31 
 on: January 30, 2020, 05:31:37 AM 
Started by cheb - Last post by Neon_Knight
This is one of the things UI3 should tackle. In Nexuiz/Xonotic, the SP is composed of a series of rungs that show the players what every gamemode/option is about. Players won't know there are more gamemodes than the default ones if the game itself doesn't show them.

OA3 will have 13 gametypes and plenty of options inside of those gametypes. The highly requested "Capturestrike" mode was already present in OA0 as the one-way mode of CTF Elimination, but very few know about this, for example. It's the responsability of the SP to show the players about these modes, regardless of their popularity (remember: popularity != quality).

My idea for the SP are 14 rungs, 13 for each of the game modes, and a bonus one which is unlocked after everything else has been unlocked. Each of the rungs would be 3 maps long. The order of the rungs would be the following:

  • Rung 1: Free For All - introduction to Free For All with Fraglimit, Deathmatch with Timelimit and another option.
  • Rung 2: Possession - introduction to Possession with Capturelimit, and two other options.
  • Rung 3: Last Man Standing - introduction to LMS with round limits, LMS with many lives and one round, and another option.
  • Rung 4: Team Deathmatch - introduction to TDM with Fraglimit, and two other options.
  • Rung 5: Elimination - introduction to Elimination with Capturelimit, and two other options.
  • Rung 6: Domination - introduction to Domination with Capturelimit, and two other options.
  • Rung 7: Overload - introduction to Overload with Capturelimit, and two other options.
  • Rung 8: Double Domination - introduction to Double DOM with Capturelimit, and two other options.
  • Rung 9: One Flag CTF - introduction to 1FCTF with Capturelimit, and two other options.
  • Rung 10: Capture The Flag - introduction to CTF with Capturelimit, and two other options.
  • Rung 11: CTF Elimination - introduction to eCTF with Capturelimit, and two other options.
  • Rung 12: Harvester - introduction to Harvester with Capturelimit, and two other options.
  • Rung 13: Tournament. Three straight 1-on-1 matches without gimmicks.
In addition to these rungs, once a rung has been cleared, an Endurance rung of that gamemode would be unlocked. Endurance rungs are rungs that play the same gametype across all the supported official maps, without any modifier. If the player lost a rung, one option would be enabled for a less frustrating experience. (The so called Anti-Frustration Features)

Clearing all regular and Endurance rungs (thus ensuring players have played at least one match in every gametype and every map, thus getting used to them or at least having the idea) would net the player a bonus 1on1 match with a Nightmare++ (i.e. something even more difficult than Nightmare) bot against the most difficult bot to deal with.

And then the credits, lol!

 32 
 on: January 30, 2020, 04:49:06 AM 
Started by Gig - Last post by Neon_Knight
Once I finish with the AI and some other projects I have, I'll try my hand at doing g_elimination_items. After getting used to the code, it shouldn't be that much difficult.

 33 
 on: January 22, 2020, 02:30:00 AM 
Started by Neon_Knight - Last post by Gig
Adding the link to github conversation: https://github.com/OpenArena/gamecode/pull/37

 34 
 on: January 20, 2020, 07:24:12 PM 
Started by Gig - Last post by fromhell
Some of the third person variables are already cheat protected as it was in baseq3, and i'd personally prefer to make third person more playable instead (i.e. having a 3d crosshair and getting the camera to point to it)

The UT games didn't lock out third person.

 35 
 on: January 20, 2020, 01:27:04 PM 
Started by Gig - Last post by Neon_Knight
Indeed, the fact that it's hard-coded is something that should be fixed! Also, it could mean more maps, pre- and post-OA may gain a better botplay as well!

However I have a lot of fixes waiting in the Gamecode repo, so I can't do anything yet. I don't know if/when Sago is going to commit them, though.

 36 
 on: January 20, 2020, 01:23:08 PM 
Started by Gig - Last post by Neon_Knight
OpenArena first and foremost is a first-person shooter, so any "third person" mode qualifies as cheat. Perhaps making cg_thirdPerson and related variables cheat-protected?

 37 
 on: December 05, 2019, 11:34:46 AM 
Started by cheb - Last post by Gig
I haven't been able to get there by using the jumppads, but I managed to get there by jumping down from the nearest jumppad platform.  Smiley

This is a good reminder for mappers, that it's important to use common/clip!

 38 
 on: November 27, 2019, 11:06:31 AM 
Started by cheb - Last post by cheb
Yeah! This one.
The yodeling stone is in the central pit, on the edge of the orange fog.

 39 
 on: November 27, 2019, 02:19:59 AM 
Started by cheb - Last post by Gig
So, this one?
https://lvlworld.com/media/id:2325

 40 
 on: November 26, 2019, 09:03:23 PM 
Started by cheb - Last post by cheb
Uh, it appears rarely in ctf F: for stupid. It's a map made for Q3, I think, with much verticality, abysses and a nice skybox of foggy and cloudy mountains. In OA, some textures are missing.

...oh, wait. overSkill  Embarrassed

Quote
Release date: 31/12/2014
Quake3Arena CTF level.

============================================================
Title:            OVerSKill CTF
File:             map-overskillctf.pk3
Author:           V1979
Email address:    bvv.1979@mail.ru
URL:              http://lvlworld.com
        http://www.excessiveplus.net/forums/developing-hall/mapping
Description:      A CTF conversion of "Overkill!" by Wiebo de Wit

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